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BLnoT

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About BLnoT

  • Rank
    Spacefiller of the Obsidian Order

Profile Information

  • Location
    Australia
  • Interests
    1940's - 1960's music
    Reading
    Working
    Rock Climbing
    Day Dreaming ^ . ^

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  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  1. As a great admirer of Robin Hobb, i could't bring myself to kill the dragons. For better or worse, the world needs dragons. In case anyone missed that devilishly subtle hint. I urge you to read her books!
  2. I was also suprised with this outcome. I had thought i was doing a good thing. I guess if people live in ignorance, they wouldn't know any better.
  3. I told my dungeon keeper to "beat them off". After that they started escaping. I am not sure. The only thing i can think of is to increase security, and purchase all the extra buildings and or upgrades. Other than that... *shrugs* [Edit] As a second thought prestige also affects bad events. So having that high would also, i imagine, be helpful.
  4. I have yet to have a prisinor escape. I am up to 42 ish hours at the moment. I have always had higher security then prestige, with a current 44 security/38 Prestige. I did come across some text while talking to my gaoler, whom i visit from time to time. He informed me that my prisoner was being rather rowdy and what i planned to do about it. Naturally i said to "Beat / whip him" . That may have something to do with it. Or just some humorous text.Either way i havn't had any trouble with prisoners yet. In saying that, i think it could be a rather nice feature. If a prisinor escapes a new bounty quest to 'Hunt him down' might be an intresting feature.
  5. I have also got my confirmation email. To arrive 3-9 April. To all my Australian friends, i suspect they would all be shipped out at roughly that time.
  6. I hope that the stronghold will be constantly added with new content. New quests / events / builds would be a great way to spend time away from the main story. So much room for growth being in charge if a Stronghold. I even imagine venturing out into the wild, clearing it of creatures to set up steadings / mills / outposts . An Underground fissure or sinkhole opening from the caslte basement, perhaps when renovating. Would provide a perfect underground quest line. The endless possibilities.
  7. I like the idea of just adding on/tweeking content on the existing game rather than making a PoE2. Again its early days i could very well change my mind in the months/years to follow. The same can be said with the South Park game. Although i don't feel like it has good replay value ( first 2 gameplays were all i could handle ) I would love to see a patch of say... the kids become Police again, solving murders etc. Rather than a whole new game. Also any chance for Fallout 2.5? Yes?.. Thought i'd ask...once again.
  8. I dont mind that idea. Unlimited quivers/bolts/bag of gun pellets. With the stat boost/effect on the quivers rather than the arrows.
  9. He is alive and well, performing all over the world? Perhaps you are thinking of Bob Marley who died of cancer?
  10. I have only read 2 pages however... I don't believe this game will launch this year, and it really doesn't bother me.( Feb 6th i think you'll find =D ) Although i am fortunate in a way, that my job takes me away for weeks/months at a time. So waiting for the game to be released/patched/fixed is alot less painful than those that go home everyday. I basically just look at why i backed PoE. I backed for 1 reason , and thats to see PoE get released. So however long that takes i am happy to wait so long as it does eventually get released. All we can do is continue supporting Obsidian with our reports, tips, hints, suggestions and just wait it out. In saying that i am just about to leave for afew weeks ( although i might have access to the internet ) I will leave you with a saying from the great man Bobby Mcferrin ' Don't worry, be happy ' ku kuku
  11. Unless they greatly increase the stacks and low cost of arrows ( unlike BG that any arrow user had his entire inventory full of arrows at all times ) It does Not really bother me.
  12. I like the idea of helmets being rather useless by providing a constant small benifit like BG ( Crit block ) Then having nice bonuses from fewer and harder to obtain headware. Not too sure why but i have always seemed to profere it that way. Mabye something to do with having a greater sense of obtainment when getting stat boosts from rare/unique headware. At the end of the day you can't please everyone.
  13. Thank you for replying to the many questions Eric. We always appreciate when those involved in making the game can manage some time to reply on the forums. Your comments have answered a few questions i had, but never posted on. How the skill checks are applied in conversation in game etc. I do agree and have posted on this before that i find myself looking at what type of skill check are required in a conversation rather than what i am actually saying. As a passionate character i would choose that option without paying too great a time with what that option is actually saying to the npc. A removal or disable ability to hide the skill check options i think would be helpful in immersing myself in the game/ better roleplay with my character. One thing i absolutly loved about Fallout 2 was its diverse dialog options. To wait with anticipation how a particular npc would act/reply to the many and often humerious reply options. Being able to identify with the character on general conversation terms was usually more than enough to guess how a npc would react to the more exotic options which i think was a great way of immersion, creating a much stronger sense of empathy towards Npcs. So thats a +1 for Hiding skill checks whilst in dialog.
  14. I would have to agree with you. I have found i tend to look at the type of reputation a dialog option requires and not what i am actually saying. As you said it is more of a immersion thing. I feel i am just trying to get the best option to further my reward/gain/conversation rather then roleplay what i would really say/do for that particular character.
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