
ramza
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Everything posted by ramza
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Not really, the world is mostly made of idiots. Being in the minority shows that you don't follow the masses like a st00pid zombie. You have a brain, use it... Don't do what others do because they are the majority. When you think of it, dnd is an elitist thing because we are a minority playing it. But they ARE crap! ... and so is LotR btw... Harry Potter is pure nonsense, and Disney isn't what it used to be (just a shadow of its former self)... Just go watch the Silly Symphonies from the 1930's if you don't understand what I am saying...
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Am I the only one to hate The Middle Earth setting?
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Do my ideas suck that much? :'(
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You would make a good jelly baby. I will eat your head. nom nom nom He would make a good jelly bear... ya know, those we eat (Haribo)...
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No it's not. It's a dark and angry Mickey, full of hatred and pain. He's more machine now than mouse; twisted and evil. BTW, am I the only one to think that Mickey looks like a child rapist?
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Well, I have made a Scout kit for the ranger class. A scout has the fast movement feat, Canny defense feat, the skirmish ability and the Saving Grace ability (+1 to reflex saves every 6 levels, starting at level 6) . On the other hand, he loses all of the nature-related abilities of the ranger. Moreover, a scout gets the flurry attack feature: it's a bit similar to the monk's flurry of blows but with a fighter's BAB. All these special features can only be used when a Scout wears no armor or light armor. In my version of the Scout class, I have given him arcane spellcasting but with the same spell progression table as the ranger. I could eventually remove this to either give him back some of the ranger's nature-related abilities or a set of unique feats (see the attached documents which gives some neat ideas). PS: This document was made by Sammael, and all the merit goes to him, not me... LightningRunner.pdf
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No comments?
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I watched The Jungle Book last week. I really liked it even though it has been at least 10 years since I last watched it. There's something about old disney movies. I plan on watching The sword in the stone and Robin Hood in the coming weeks.
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I want one! That would make a nasty gift...
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I plan on creating a Favored Soul for the MotB campaign. Which is the best weapon in the game so that I may pick the most appropriate deity? Thanks for your answers.
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Small correction: Fantasy realms is not a game, but a webcomic... http://www.fantasyrealmsonline.com/ ...and, yes. FFT is a SRPG with mature (and often dark) themes such as death, politics and religion. AT the end of the game, most of the characters either die or disappear...
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pffff, childish...
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My father bought me this beauty for my birthday. It's not the best, but it really is convenient and powerful enough to play some of the latest games. I am planning on upgrading it's RAM memory though. http://www.ciao.co.uk/Sony_VAIO_FE41E_Core..._4_TFT__6631340
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Variant rules (continued...) Kits: I have integrated the concept of 2E kits into my set of rules. How does this work? Well, every kit refers to a specialty that can be found within every core class. For example, assassin is a rogue kit, shifter is a druid kit and beastmaster or arcane archer are ranger kits. Each kit receives a set of unique abilities, but at the cost of some abilities that would be given to the core class. For example, a beastmaster can have an animal companion and can "charm" more animals to assist him, but won't be able to pick a favored enemy (this is just an example, I haven't yet finished that kit). An assassin may gain poison use and poison resistance at the cost of a rogue's trap sense. etc etc etc. Prestige Classes: they work just like the 3.5E PrC but are only reserved to classes that have a relation to organizations like Purple dragon knight, shadow thief of amn, harper agent, etc (5 levels max and the prerequisites are the same). Armor restrictions: Clerics and Druids can only cast spells when wearing no armor, or light armor. Rangers can only use their unique skills when wearing medium armor or less. Same for barbarians. Bards do not suffer from spellfailure when casting spellsongs. However, they can only cast spells when wearing medium armor or less. Weapon restrictions: Like in 2E, clerics are only proficient in blunt and bludgeoning weaponry. Wizards, rogues, monks and druids keep their weapon proficiencies from PhB. Bards get proficiency in simple weapons and bladed martial weapons.
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VARIANT RANGER CLASS HD: 1d10 SP: 6 BAB: High High Saves: Fort Skills: same as PhB Spellcasting progression: same as PhB Lv 1: Favored enemy, bonus feat Lv 2: Lv 3: Endurance Lv 4: Lv 5: Favored enemy, bonus feat Lv 6: Lv 7: Woodland stride Lv 8: Swift tracker Lv 9: Lv 10: Favored enemy, bonus feat Lv 11: Lv 12: Lv 13: Camouflage Lv 14: Lv 15: Favored enemy, bonus feat Lv 16: Lv 17: Hide in Plain Sight (wilderness only) Lv 18: Lv 19: Lv 20: Favored enemy, bonus feat Changes: Rangers do not get animal companions nor the evasion feat anymore. Animal companions are only reserved to the Beastmaster kit. The ranger's bonus feats must be chosen from a list similar to the fighter's list of bonus feats. I just didn't like being forced to make my ranger characters either dual-wielding fighters or archers. More to come... Paladin variant class!
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Variant rules (inspired from the FF games): 1) I have changed the spellcasting system. All spellcasting classes get spontaneous casting. In other words, you don't need to memorize spells before casting them. The main consequence to this is that the Sorcerer and Favored Soul classes are removed. Furthermore, the Spirit Shaman class will receive a few changes. To balance things, spellcasting classes can only know a specific number of spells per spell level. These classes can learn a number of spells equal to the ability score modifier linked to their spellcasting ability. In other words, I don't use anymore tables for the number of known spells. The main advantage to this is that I am encouraging wizards, druids and clerics to spend points on INT or WIS respectively... it's for their own good, but it isn't mandatory... All these classes also need to copy the spells they want to cast in their spellbook, thus needing to make a successful spellcraft check. Scribed spells can be unlearned. To learn a new one, you need to make a new spellcraft check and to find a scroll of the desired spell. The tables of spell uses remain those of the wizard, cleric and druid (I take the minimum values and not the values of the sorcerer, spirit shaman and favored soul's spell progression tables). 2) Change of HitDie: Rogues and bards get 1d8, clerics and druids get 1d6. I believe that rogues and bards are much more capable in combat than clerics and druids (the latter were a bit overpowered IMHO). 3) I have noticed that there are more or less 30 different sets of skills in dnd. I have tried to remove some of them, but I believe that each one is somewhat unique and can be pretty useful in a given situation. Since there are so many skills, I have decided to raise the number of skill points for each class. Normally, a fighter or a cleric will be specialised, at worse, at 1 or 2 different skills(if they max them). On a range of 30 skills, this is not enough... Anyone, in real life, can master a few skills... Thus, every class gets +2 skill points per level (except for the ranger, which I wil detail in another post). More to come... Please, give me your thoughts. Cheers!
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Our world would be very different with magic, and magic potions... for the better or the worse... When you think of it, that would mean that anyone, even a psycho, could kill other people much more easier... imagine the chaos that would follow...
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They could have implemented the Master of Many forms PrC which is the 3.5E equivalent of the Shifter PrC...
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For some of them, it was just lack of time that pushed the developpers to cut content... Take the NWNine Agent and NWNine Magus: their abilities can be found on the feat list (when using the dm console). Is it so hard to correctly implement those prestige classes? The same can be said for other prestige classes: NWN1 had the shifter PrC, why NWN2 can't have it? NWN1 had horse riding, is it too much to include that feature in NWN2 (and thus include the cavalier PrC)? etc. etc. etc.
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I still don't understand why they don't include in their patches the Prestige Classes and races that were canned during development. There is so much missing content out there...
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Mmmm, thanks for your little tips! I will make sure to integrate those changes in the class description. Concerning HIPS, Mind over Matter and A Thousand Faces, I have thought to give the ninja 3 uses per day for each of these abilities. Isn't that better? I could also remove Improved Uncanny Dodge and Improved Evasion to make things more balanced... What say thee?
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no comments, anyone?
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Congrats to both of you! Now, you are so happy that you are gonna give me a random title... no?
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Don't you guys ever play on NWN1 PWs? There's still much fun to be had with these, even though the technology is dated...