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Gromnir

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Everything posted by Gromnir

  1. Seems like a terrible shame to me. She was such a unique character concept. Now, instead of a strong, armored priestess with a blunderbuss, we get a wild-eyed loon in a dirty robe carrying around a stick. In fact, it seems like there's very few female companions right now: just the eskimo dwarf, the feathered paladin and a potentially dead or insane woman. Please bring back Cadegund. Having neither Cadegund or Forton is a disappointment. I really hope they appear in the games as NPCs or perhaps NPCs in the expansion or sequel. As fur Durance, we know he's going to be "insane" and he's being written by Chris Avellone. No doubt he's going to be an interesting character. They should've had Avellone write the entire setting. am not quite sure what you mean. do all the writing in the game says something different to us than "write the entire setting." did you want chrisA to do all character dialogues and narration for game as well as developing setting and plot? is that what you meant? we expect that doing so would be extreme burdensome, but am guessing it would be possible to do so... though am doubting kickstarter backers would want a decade development akin to age o' decadence. chrisA gets loads o' credit for being a fantabulous writer. am kinda ambivalent, though we does applaud his efforts on characters such as dak'kon, ravel, kreia (at least up to malachor v) and morte. 'course even in ps:t, chrisA didn't do all the writing. many ps:t groupies were big fans o' the Brothel for Slaking Intellectual Lusts and that were largely dave maldonado's work. anybody who were familiar with the tsr planescape setting likely recognized that colin mccomb deserved far more credit for the game setting than he ever got. etc. *shrug* HA! Good Fun!
  2. one of these days, Gromnir and others will get woldan to see the problem with single examples and personal anecdotes. in college, and early in his pro football career, herschel walker were on the hamburger and milkshake diet. http://news.google.com/newspapers?nid=1891&dat=19810105&id=dqMfAAAAIBAJ&sjid=C9YEAAAAIBAJ&pg=4716,794042 a 230 lb guy with world class speed who never touched weights and all he would eat were peas, hamburgers and milkshakes? we will note that even herschel, once he hit his 40s, complete hanged his diet. is still wacky, but no red meat... and he still don't lift weights. even so, despite being a genetic freak, herschel had to change once he reached 40. someday you will figure it out. HA! Good Fun!
  3. nothing about the thread title made any sense to Gromnir, and we has learned that mindlessly following internet links is bad for our peace o' mind. am assuming "moot" is a person or organization, and halfchan is not some kinda racial slur but is more likely a site or group. HA! Good Fun!
  4. we already paid for the game, so is unlikely we wait. kickstarter backing is different. nevertheless, for any traditional purchase o' a crpg, we always wait until at least the first major post-release patch before considering a purchase... and day 1 or day 3 patchings is not what we means by a first patch. we waited a full year to buy me3 and that were an excellent choice in retrospect. by waiting you almost invariably gets a more stable game. frequently you also manage to get a cheaper game as price drops after a couple months is extreme common. with me3, by waiting we got dlc and other additional content for free. by delaying your purchase, you also send a message to the developers that you ain't gonna pay for an under-cooked beta release masquerading as finished product. complain 'bout buggy day 1 release but continue to buy day 1 releases is making your complaints about buggy releases rather impotent. if you haven't backed via kickstarter, we see no good reason to buy the game any earlier than the first major patch... and more likely you can wait for first major price drop. am realizing that if more folks took Gromnir advice it would hurt obsidian, but am speaking to bruce as a fellow consumer o' crpgs. HA! Good Fun!
  5. yes. there is different kinds o' strength: static, dynamic, and possibly explosive, depending on who you talk to. most athletic activities require a combination o' various kinds o' strength, but some activities stress one kind over another. ultimately, powerliting is about maximizing the amount o' weight you can move... once. is a promotional photo from our old gym. a 160lb rock climber has far less weight to drag up the side o' the rock wall than does the guy pictured above, or Gromnir. and to compound the issue, the kinda strength the guy above is focused on achieving is not dynamic. 160lb rock climber got be strong for as long as it takes him to get from bottom to top of rock wall or cliff face or whatever. the power-lifter need be strong for seconds and fractions of seconds. cycling as somehow analogous to rock climbing is, of course, a horrible example 'cause a bike is supporting the cyclist's weight whereas the rock climber is having to carry all that weight. cyclists is working against wind resistance, which is about aerodynamics. you can be a bigger guy and still have a decent aerodynamic profile, which is why the elite cyclists do all that crazy wind tunnel training to shave seconds off their times. is also the reason you see fat guys at the gym more likely to be using a bike than a treadmill. sit on recumbent bike at the gym and you is not even need worrying about fighting wind resistance and the nice wide seat is supporting all your weight. conversely, 'cause we is using silly anecdotal evidence again, we recall playing d1 football at university. when we got to Cal, the coaches decided to make us a fb, so we added considerable weight to play the position. no matter how strong we were, we couldn't defeat sir issac neewton, eh? at 220 lb we were able to generate more force than we were at 180 lbs. to block pac ten linebackers and defensive linemen while weighing in at 180 lbs were far more difficult than at 220 lbs. took us more than a year with some o' the best strength and conditioning experts on the planet to add the weight. 'course maintaining 220 lbs and keeping speed were a difficult thing, made all the more difficult 'cause o' all the freaking running we had to do in practice and games. at the start o' the season Gromnir were a bit over 220 lbs, but by the end, we had dropped to a shade over 190 lbs. running and rock climbing is requiring a different kinda strength and physique than powerlifting. HA! Good Fun!
  6. I hear you. I can figuratively literally see the moments passing me by don't take personal, but at this moment, we figuratively literally hate you. HA! Good Fun!
  7. kreia/ravel has been staples o' chrisA writing. the degree o' ravel/kreia we get in a particular game changes, but the absence o' such is more shocking than the presence. the kreia/ravel character may, at times, be a bit clumsy insofar as handling exposition and info dumps, but given that chrisA has had so much practice writing the character, we can hope that she is a very old and dear friend that he wishes for poe purchasers to love/hate as much as does he. HA! Good Fun!
  8. well, have you considered running for Congress? http://www.huffingtonpost.com/2014/11/12/congress-sex-scandal_n_6148660.html?utm_hp_ref=anthony-weiner HA! Good Fun!
  9. Seems like a terrible shame to me. She was such a unique character concept. Now, instead of a strong, armored priestess with a blunderbuss, we get a wild-eyed loon in a dirty robe carrying around a stick. In fact, it seems like there's very few female companions right now: just the eskimo dwarf, the feathered paladin and a potentially dead or insane woman. Please bring back Cadegund. a peculiar observation in light of your avatar. that being said, am actual kinda finding it refreshing to have a priest that ISN'T a magic knight. d&d gave us a kinda wacky notion o' priest and cleric that has managed to keep its gameplay hooks firmly sunk into fantasy rpgs and crpgs alike. the proselytizing, wild-eyed zealot wearing a dirty smock, sandals and carrying a sheperd's crook is, ironically, the exception in fantasy gaming. what should be cliché is actual rare and approaching unique. HA! Good Fun!
  10. Start power lifting. * is predictable * longknife has mentioned more than once that he is disabled, so, depending on the type o' disability, that may not be the ideal advice. half the threads we read at the espn boards includes somebody who claims to be making +$17,000 per month while working at home and doing little more than internet browsing. maybe give that a try... though am beginning to suspect that such posts may not be on the up-'n-up. we kid. there is always pr0n. am suspecting that it would be almost impossible to exhaust all internet pr0n content in a normal lifetime. HA! Good Fun!
  11. we played poe beta last night. the game bugs and performance has been cleaned up a great deal since we played it last (september?) but the gameplay is has been altered less than we expected, given the amount o' time that has elapsed since our previous exploration o' the title. perhaps our hopes were quixotic and our fears unfounded, but while we believed the best option for the game were that the developers would largely ignore the community (and that includes Gromnir) and move ahead with their own vision as a guide, we didn't believe such would occur given the additional development man-hours expended. HA! Good Fun!
  12. in many ways, the "I've Been to the Mountaintop" speech by Mr. King is our favorite. is not quite as moving a speech as that which you linked, but the practical advice and observations Mr. King offers in mountaintop has as much relevance today as they did in 1968. https://ia601400.us.archive.org/21/items/100-Best--Speeches/MLK19680403_64kb.mp3 text only: http://www.americanrhetoric.com/speeches/mlkivebeentothemountaintop.htm regardless, much appreciation for your link. is always good to reflect, especially in the wake o' ferguson and other similar examples o' continued racial division in America.
  13. back before the release date were changed from winter 2014 to 2015, Gromnir had predicted april 1, 2015 in the release date thread... so, the game is pretty much anticipated to be released at the time we thought it would be. ... as an aside, Gromnir played the beta for the first time in many months. 'tween work and a couple other games, there simple hasn't been much time for us to get to the beta. the thing is, we suspect that the folks who has been following the beta extreme closely may not realize how minor most o' the gameplay changes has been since last september. ranger's bear is no longer super-powered. firearms has been nerfed. trivial amounts o' xp is now granted for walking through doors and opening locks. more obvious is that many bugs has be cleaned up, and visually stuff looks better. combat were difficult to follow because o' performance and graphic issues, but the current poe combats, while still frenetic, is much easier to navigate. nevertheless, in spite o' mostly cosmetic changes, all classes play largely the same. am suspecting that some folks has been so emotional invested in the beta that they see more change than has actual occurred. am not sure if it is good or bad that poe is largely the same as we left it. HA! Good Fun!
  14. ps am hopeful that kubiak and elway is not good friends, 'cause is unlikely that they will stay friends given the typical ending of head coach and general manager relationships in the nfl. HA! Good Fun!
  15. what is weird is that Gromnir recalls so well the 1986 broncos playoff run, including the ridiculous win over cleveland, and yet it don't feel like 29 years. HA! Good Fun! I have vague memories of the '86 Super Bowl, but they're mostly of how excited the Giants fans at the party were. I was about 6 weeks shy of my 8th birthday. Somebody explained what a Safety was to me after Elway was sacked in the end zone. well, it were actual the 87 superbowl, yes? so, perhaps you were closer to 9? is so confusing with season starting and finishing in different years. HA! Good Fun!
  16. yokai is kinda generic for bad spirits, and henge is change? so a shape-change demon? not sure if that is a vampire. have never seen it romanized, but japanese vampires, which seem near identical to western traditions in their movies, is kukitsuki, or somesuch, yes? am not sure 'bout anime or games though. we spend a little time in asia each year... typical japan. we has avoided the islamic nations as our reason for visiting is free speech lectures and those don't go over so well in the islamic world. HA! Good Fun!
  17. what is weird is that Gromnir recalls so well the 1986 broncos playoff run, including the ridiculous win over cleveland, and yet it don't feel like 29 years. HA! Good Fun!
  18. well, if all the rest o' the puffery in the image from the genesis post were in swedish, that would be an excellent observation... and even in swedish, am imagining an over-sized blood-red 'Y' is kinda silly. the notion o' vampires does not appeal to us. doesn't make sense to us as a curse, and the sexy, mckewl vampires gives us the willies. a long time ago, we wrote a vampire story as part o' a writing exercise wherein (simplified) we were s'posed to write about something we cannot stand to see in stories. we chose vampires. a few years previous to writing our vampire story, we had read an anne rice book at a friends's urging and we recalled a rather trivial detail: the protagonist vampire's hair grew back to a set length after resting in their coffin for the day. it occurred to us that such a detail, taken to an obvious conclusion, could be an effective curse, and an explanation for why vampires ain't everywhere. what if all physical aspects o' a vampire reset with the dawn, including memory? our memories is stored chemically in the brain, likely in hippocampus and pre-frontal for short-term, yes? but for the vampire who is complete physical reset before dawn, all those memories would be lost. any physical or chemical changes to the brain would reset just as did hair length. even with daily diaries, how long could a person, even an undead person, function without memories? how long would anybody choose to live that way? our story kinda sucked (yes, we went there) but we liked the notion o' vampires who could not keep memories beyond their death. our pnp rpg vampires frequently have such a shortcoming as it explains their invariably stoopid behaviors. regardless, am not a fan o' vampires, so game would need to be extremely well-made for us to overcome our initial pharyngeal reflex. HA! Good Fun!
  19. Judging from the incomplete game, yes, the complete game definitely looks lacking. one wonders if folks who make such comments bothered to read the kickstarter page. perhaps what poe forums really needs is something akin to the surgeon general's warning on cigarette sales... some kinda ubiquitous disclaimer telling folks that the original ie games (which had folks traversing "pre rendered backgrounds reading paragraphs" o' text) were the inspiration for poe gameplay. conversely, for folks at the obtuse extreme other end o' the spectrum, one should point out that while the ie games, games that offered considerable variation in spite o' sharing the same core engine, were the primary inspiration for poe developers, those games do not constitute religious dogma that needs must be adhered to lest the obsidians be found guilty o' heresy and blasphemy. the willful ignorant and the ie reactionaries is having a tendency to obfuscate useful poe dialogues. HA! Good Fun!
  20. comparing b1 to bg2 joinable npcs, and finding the bg2 joinables lacking in the measuring is either delusional or insane. the bg1 joinables were little more than a collection o' 2-3 catchphrases and a character record sheet. a few o' the bg1 joinables maybe had a "quest" that were little more than a fed-ex mission. huzzah. folks is not being honest if they compare joinables from bg1 to bg2 and are finding the first iteration to be superior in any way save for in terms o' numbers... and possibly portrait artwork. *chuckle* bg1 corran likely got more development than any other jnpc in bg1, and all that you were able to reveal 'bout him were that he were an unrepentant, deadbeat dad. rose-colored glasses or insane? HA! Good Fun!
  21. http://www.washingtonpost.com/blogs/worldviews/wp/2015/01/14/did-boko-haram-attack-leave-150-dead-or-2000-satellite-imagery-sheds-new-light/
  22. ack. how could we not mention the following: HA! Good Fun!
  23. maybe as inspiration or http://bleacherreport.com/articles/1276986-team-usa-basketball-how-2012-starters-would-match-up-with-1992-dream-team and hey, we can pander to the youth crowd too HA! Good Fun!
  24. well, no. see above even for our advice to pj. we had a basic bg2 pre-battle pre-buff ritual that were, with only minor adjustments, useful for a very large percentage of bg2 battles. this were even more true for iwd and ridiculously true for bg wherein we really only ever needed one battle-plan. as noted very recent, we invariably had aoe protections from evil active. we also always had stoneskins for mages. we already mentioned how we would layer our "tank" character with longer-lasting buffs and equipment to make him impervious to pretty much anything. summon some undead (likely done earlier) etc. it were a ritual. we bet we cast chaotic commands on characters even when we knew we weren't gonna need that spell simply because it became a habit for us-- ritual. HA! Good Fun!
  25. food in hospitals is purposeful nutritious, but none too appealing. the beds allow one to rest, but they is not particular comfortable. you is s'posed to wanna leave hospitals as soon as possible. is likely a good sign that you want something better. even so, we typical managed to sneak in burgers to our sister when she were in the hospital... we even brought her dog (a small thing that easily fit in a backpack) to see her a couple times... much to the chagrin o' the nurses. our sister weren't even a burger fan, but for some reason, she always wanted squeeze inn burgers. HA! Good Fun!
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