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metadigital

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Everything posted by metadigital

  1. I had seen it before (must have features on the Valve news-stream) but I haven't played it yet. Currently downloading all 228MB ...
  2. Very droll. :Darque:
  3. Lots of comments I want to address, and
  4. Very much so. Although you don't appear to be on your own in this forum in your inability to understand them, nor your seeming lack of appreciation for better craft. Still, everyone enjoys good writing, even if they can't explain what makes it good, or bad writing bad.
  5. 1. Good. I think this is a step in the right direction; the more I learn about humans and their skills, the more I find that there are no set "classes", more like attribute / feat groupings that can be regarded as classes, but there is no reason why (in unusual but not necessarily rare cases) a person of one particular "class" might be strong in a feat / attribute that isn't pertinent to their "class", and even poor at some that are. E.g. a fighter who has a high intelligence and can read several languages. 2. I can't emphasize my support for this enough; this is one technique that helps bring empathy and interest to the audience; their choices (in character creation) have a direct result on the narrative. 3. Yep, that always struck me as shallow and quite tedious. I'm sure if you retrieve the "Sword of Aaaaaaaaaaarrrrrrrrrggghhh", the Paladin Order will want it back, and not just give it to you for passing the test of retrieving it. Maybe they might allow you to visit their armourer, though, and get asword of your design that is almost as good ... 4. Yay! \o/
  6. I must also confess that part of the pleasure I derive from Rome: Total War is in hearing the Latin spoken ... I really dig that.
  7. OCCULTAE INIMICITIAE MAGIS TIMENDAE SUNT QUAM APERT
  8. I like this. This is good, but needs some work. Maybe shorten it to a conversation and a single combat encounter, where the PC must choose (and then it can be made more difficult, like the dialogue options in K2, where it is not trivial to choose light or dark: that way people are more inclined to role-play). Again this is good. I want to have some sort of event that the rules quoted in the films, four thousand -- twenty generations later -- are based on. Specifically, I want the adult Jedi from K2 to go off and do some sort of self-indulgent power tripping / fall to the Dark Side (assuming they were light side)/ whatever. This gives some continuity with the films (that was lost with K2, even after being re-iterated in K1!) and reverses all (most) of the "instant" Jedi created in K2. Yep, that's a nice way to provide some replayability. I would go further with this idea, too. I see that there should be a Renaissance, or a Reformation; the Light Side needs to deal with this denial of the emotional being, by learning from the Dark Side, and acknowledging the emotions and dealing with them, rather than repressing them. This could be the theme of K3, neatly tying up the three games, as the True Sith (or whatever is out beyond the Outer Rim) are effectively a fresh source of information that can be used to re-invigorate the teachings of the Jedi in much the same way as Christian scholars gained so much from the discovery of the Dead Sea Scrolls, for example.
  9. I would like to have a young non-Jedi character, yes. The discovery of Force adept would perhaps have been known, just not the extent. Perhaps the PC has been "self-training" through self-awareness, and has therefore learned differently to both Sith and Jedi. I think Christian mythology is a rich vein for tapping. I thought there were seven demons. Lucifer = Highest Archangel motivated by Pride = heosphoros, "morning star" or "Day Star," literally "bringer of the Dawn = Greek star-myth of Pha
  10. Is it really complicated, and rewrites a lot of stuff in subtle ways, so that it needs a whole book to adequately explore the entire bredth of it?
  11. Yeah, nothing but chillout on the beat box now, man.
  12. Isn't there another rule change due about now?
  13. ... Because no-one is ever going to attempt to do fourteen consecutive extreme-twister-contortionist moves to a four-four beat.
  14. Which is easy to do, if you know how.
  15. Nothing to do with cheesey omlettes, I suppose. Um, I wonder if JE Sawyer is going to implement 3e, 3.5e or some other ruleset?
  16. I had a book (in another life in another country, now) called The Fifteen Greatest Battles in History" or similar, and it was written before the World Wars. Most of the battles were BCE. (Marathon was one of the latter ones. Boy, those Persians sure got their arses kicked a lot.) I remember there was a particular battle with the Greek states, where a single cohort turned the tide in a battle where they were outnumbered about ten to one (it was up on top of a cliff, or something) by simply hunkering down and "doing a hoplite thing". All the other routed friendlies started turning back, especially when some of the opposition started to flee ...
  17. I caught some of the "Three Musketeers" (Starring Michael York and Oliver Reed) today and frequently the swordsmen grabbed an extra foil and attacked with dual-wield. Interesting. And they seemed to do pretty well.
  18. A simile is a comparison using "like" or "as".
  19. Whispering is sexier, baby.
  20. I've seen an alcohol IV before.
  21. The REAL deal
  22. ARTICLE about Washinton State law that really should be updated
  23. The downward spiral
  24. Ah, those kooky Japanese!

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