metadigital
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KotoR 3: Ideas and Suggestions
metadigital replied to Fionavar's topic in Star Wars: General Discussion
Yeah, there were a couple of retarded Jedi in AotC who got nailed in the arena. (There's no way for Force Sensitivty to compensate for imbecility.) Still, all things said and done, I'd rather be a Jedi than a Jango. (Even if you do die, you get to be a blue glowie!) -
KotoR 3: Ideas and Suggestions
metadigital replied to Fionavar's topic in Star Wars: General Discussion
Shhh! You'll wake JK5! :ph34r: -
KotoR 3: Ideas and Suggestions
metadigital replied to Fionavar's topic in Star Wars: General Discussion
Why wouldn't a lightsabre deflect the fragment hail of a twelve gauge? (Granted point-blank range means the lightsabre isn't in play.) Plasma should boil lead, shouldn't it? (Iron requires 4000 -
Hah. :D Neither one is a virus. They are quite similar characters, actually. Especially in the third film, where , sort of. (Anyone that can decipher all of the out-house-pit-contents-like dump of plot scraps has more patience than me.
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Wow, that's amazing! Did you follow the links on that page you linked to? Truly can't wait to get to the end of that!
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KotoR 3: Ideas and Suggestions
metadigital replied to Fionavar's topic in Star Wars: General Discussion
Well, the way LA has created the universe, you'd be toast against a Jedi opponent ... -
Planet of the Bastilas
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Obsidian Forums Diplomacy Game 1 (OBS-1)
metadigital replied to Reveilled's topic in Pen-and-Paper Gaming
The world of international diplomacy is full of pirates! -
Still speaking in riddles, TOMBS Master?
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Doom was great for while. Then it just was yet-another-dark-corridor-to-walk-down-and-have-a-baddie-materialise-behind-you type thrill ... You can opt out of Steam conecting to the internet after the initial installation: just load the game in Offline mode.
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KotoR 3: Ideas and Suggestions
metadigital replied to Fionavar's topic in Star Wars: General Discussion
Unless you are Dooku (:D) I would think it would be very rare to lose both hands. After all, if the probabilty is, say, 1% that a given combatant will lose a hand, then the probability of losing both would be 1% of 1%, which is a probabilty of 0.0001, or one in ten thousand. If this still concerns you, it would also be feasible that any character that loses a hand is more aware of the dangers (maybe also with a penalty to their overall defence score, to compensate for their favouring of one hand), and thereafter loses (at most) a finger at a time, say, after the first hand, making it nearly impossible to lose two hands, being 1% of 1% of 1% of 1% 1% of 1% = 0.00000000001 = 1 chance in a trillion (10 -
KotoR 3: Ideas and Suggestions
metadigital replied to Fionavar's topic in Star Wars: General Discussion
Mr Qel-Droma sounds like the clumsy type. :D I would not be averse to a droid-type cybernetic prosthetic: it could have advantages (strength, agility, standard weapon damage resistance, etc perhaps?) and disadvantages (always wanting to do dark things ... being affected, if not specifically targeted with any Destroy Droid type of attack, in freindly fire; what I would expect is a penalty to hit, not actual damage ...) If it were just a normal feat, then I would still like it to be a lot less common than a critical strike (with all the added bonuses to increase the critical strike range, it would just end up being another -
KotoR 3: Ideas and Suggestions
metadigital replied to Fionavar's topic in Star Wars: General Discussion
That is a problem for any part of entertainment: overuse turns a great innovation into a clich -
KotoR 3: Ideas and Suggestions
metadigital replied to Fionavar's topic in Star Wars: General Discussion
... And the repair skill is used for more than breaking down useless random loot ... Yes, that would help to create room for one of the classes to grow into; certainly the Scout already focused on Skill points, so characters would be useful for upgrading, modifying and repairing everything from weapons and armour to the ship and swoops. A bit like Bao-Dur, but more fleshed out. Not sure if a lightsabre would need quite so much maintenance (that might be one of the advantages over traditional, non-plasma swords ); any sword / knife fighter in history would spend a great deal of non-combat time preparing and sharpening their edges. I wouldn't want it to take over the game, though. -
KotoR 3: Ideas and Suggestions
metadigital replied to Fionavar's topic in Star Wars: General Discussion
Only if the Force-Sensitives didn't have sharp teeth. -
KotoR 3: Ideas and Suggestions
metadigital replied to Fionavar's topic in Star Wars: General Discussion
I wonder if that counts as non-lethal combat? I suppose it must. There should be feats and seperate moves to attempt it, with different outcomes than a normal head-on fight. As it would be typically a LS tactic to prevent loss of life, and disarm (:D) the opponent; although DS can do it too, like Dooku and Anakin. Therefore I wouldn't think there was a penalty for DS use, just an unwillingness to use a less efficient form of attack (with a lower probability to hit). Also, if your PC gets their hand chopped off (and it must be an option if the PC can do it do an NPC), then the new cybernetic hand should add the DS-attractor-factor, just like in the films. (BTW, the artificial hand for Anakin was a lot more rudimentary than Luke's, which begs the question of whether it is even possible to provide combat-level cybernetic prosthetics for characters in the KotOR universe, so perhaps they just end up like Kreia: 'armless ...) -
I'm there! Put me down for a copy, sight-unseen! :cool:
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She might be British but that doesn't automatically grant the person literacy. (Oh, I see what you mean: compared to the average US citizen.) And stop calling me Shirley.
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I just ignored them. (I guess they might have added something to the game ... ")
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Hey nice spam. <{POST_SNAPBACK}> That's not spam; this is spam: Why do I have to be Mr Pink? I wanna be Mr Green!
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So, if all of us simulcra vote for each other as real beings, then we are all real!
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I'm not sure I understand your question (or if indeed I am able to answer it, even if I did). If you are asking whether the developers have different models to use for bad guys (other than civilians), then I guess they do (but I don't know: see latter part of previous sentence). I would contend that it is quite reasonable to have terrorists dressed as civilians, though, especially in civilian areas. After all, someone wearing riot gear is going to stand out in the crowd, especially if they're not wearing the country's uniform ... :D
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Rumours about KotOR, or spam? "
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Only took me about a half-hour. " I'd reccommend Morrowind, considering that I just started to play it again, and am wondering why I stopped... <{POST_SNAPBACK}> We obviously have very different playing styles, then. (You must be exaggerating: your first attempt, and you did that quest in half an hour? It takes that long to get out of the town!) Anyway, as I said, I really liked it, to begin with. Then it just became tiresome. Very tiresome. But, if you like it, you play it. And good luck to you. Anyway, here is an article from the new Escapist magazine Don't role-play the bugs, which had me in stitches on page 3: ... When they zoned in (it took only about twenty minutes on Newton's dial-up), the party looked at the woodlands for about five seconds. Then they began systematically killing every living thing they encountered in the zone that wasn't labeled "Kostas." Fawns drinking at the brook - dead. Deer bounding across the woods - dead. "Why are you slaying all the wildlife?" I demanded. "dood... 2.5 x normal xp for killing," explained Jon. "Need to level up to fight orcs," admitted Scott. "I'm hunting to gather dried venison for our overland expedition," rationalized Newton. After about thirty minutes of tile-by-tile slaughter, the party finally reached Kostas, the quest-giver, their only source for the directions to the hidden orc fort. It was after Kostas killed Brian that I realized that my faction script had now set Kostas to be the party's enemy. Too many deer had been killed, you see. Scott, Jon, and Newton soon joined Brian and the deer in the land of the dead and the zone fell into a grim quiet. "You weren't supposed to kill the deer! Now I have to raise you from the dead and the module is ruined!" I typed as loudly as I could. "If you didn't want us to kill the deer, why'd you put them there?" asked Scott. "BECAUSE REAL FORESTS HAVE DEER! IT'S MORE IMMERSIVE THIS WAY!" ...
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Which town?