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metadigital

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Everything posted by metadigital

  1. Yes, but we aren't using the German ruleset, which is the one with the 3:1 ration wierdness. We are using the English ruleset, which has the 1.5 superior attack advantage.
  2. Um, yeah, that's true. The bit you quoted is from the German rules, which we aren't using.
  3. Im not sure I understand your question. <{POST_SNAPBACK}> On the map, the Borg have "Borg Territory", which is supposedly in the Delta Quadrant. To get to the Gamma Quadrant, there is a convenient wormhole at DS9, Bajor and Antares. There doesn't appear to be a similar wormhole-thing to get to the Delta quadrant ... ... The map is divided in resource-rich areas (corresponding to land) and resource-poor areas (corresponding to sea). There is no common boundary between the gamma quadrant and the remainder of the galaxy. The only connection is represented by the wormhole, which is not a space itself, but consists of the spaces of the alpha quadrant (DS9, Antares and Bajor) and spaces of the gamma quadrant (Gemma and Idran). There are 36 supply centres (SC), so the victory crieteria is 19 SC. ...
  4. Yup - in fact the infiltration can get passed along (via dislodgement)! <{POST_SNAPBACK}> ... 11. A Dominion player who has infiltrated a cloaked fleet or army is informed of its location and orders every turn until he "uses up" his infiltration of that unit. ...
  5. Do we agree with that interpretation? Also, what is your interpretation of access to Borg Space? Is it just any territory adjacent, or is there a bottleneck, or what?
  6. So the Dominion could wait for ten turns and then turn everyone against each other ...? (Except the Borg, and the Enterprise ...)
  7. It's out there. Trust no-one ... :ph34r:
  8. So to reconcile these two points: the infiltration can be at any time, but only lasts for that one time? Then the control reverts back to the owner? (Except for the Enterprise )
  9. Ah, I don't like it. Too many decisions being made by those that aren't directly affected by them ... bodes ill ...
  10. Pssst. It's free.
  11. I remember a geek friend who finally took the plunge and bought his new pc, when it was a 486-66 (the Goth liked the 666 reference, natch) ... when was that, 1995 ?
  12. Well, that's because of the silos of info specialities ... I pick up a specific expert guide (hardcopy or internet) before making a decision about anything, even if I am "expert" in the area, sometimes there is news or even regression errors revealed, and it doesn't hurt to have your thoughts double checked. Personally, I know enough to talk knowledgeably about the various componentry, but ratings and so forth I don't pretend to know. The jargon seems to be ludicrously convoluted: I remember the original SLI, not to mention the difference between a 486sx and a 486dx! 486dx had a maths co-processor
  13. They don't call him a Private D!ck for nothing!
  14. Sure, but that is different to running off the optical disc and caching to HD some of the stuff that should be in RAM, for example.
  15. I have to get confirmations: Status: Archie, Jags, Ender, Lancer, Kaftan, Calax, and Alanschu. Legend Chaffing at the bit Unconfirmed No idea we're playing ST
  16. Yeah, you can't take it personally (especially since it was one of the conditions of playing the game: check the first post ). The fun of the game is not stabbing others, it's trying to work together: rating the opponents in trustworthiness, and seeing if you are correct. After all, we aren't playing for money!
  17. So the Dominion overrule another players units (randomly at the beginning of each year), and if they don't make up a SC that year, then they lose the control of that piece and cannot take it over again ... Yes?
  18. Do you have a preference?
  19. Disk-caching is not very efficient. I guess it is faster than reading from an optical disc, but ...
  20. You get bonus make-up marks from Spellmar for recognising your errors, though.
  21. I believe so. I haven't heard back from Trobalov, and I've sent numerous requests for contact. I guess the interest wasn't there. (Mind you, apart from Calax and Jags no-one has emailed me their preferences, and Calax's were for normal Diplomacy.) So I hope everyone will mail in their preferences, who wants to play. (Nominate here first; I will start a new thread for the actual game as we are already on page eleven.)
  22. Do you think the latter part means (A) Klingon defenders prevent the opposition's attackers from retreating; or, (B) Enemy defenders prevents Klingon atackers from retreating? --- Also: If we incorportate the second rules (the English one!), with the first map (the good one!), we'll have to modify the Cardassian abilities. Given their adaptable characteristics those Cardies are allowed amphibious abilites to cross land and water (as per standard diplo map). But given the use of Space in the Star Trek map, one might think we would have to tweak this to use of "shuttles" which can travel space and act as troops. But I believe the second rules have only ships as units so we can just ingore this trait altogether. ^_^ <{POST_SNAPBACK}> I think it means that if a klingon formation of 3:1 attacks, the defender cannot retreat. I don't see the problem with Cardassians having ships that are Long-Distance (Warp: Ships) and Short Distance (Impulse: Armies) at the same time (giving them the equivalent of amphibious vehicles. I think the English rules are better balanced than the German ones; Ferenghi are real gimps in the German rules. The English rules are quite complex, though, especially with respect to Borg and Dominion (if I read that correctly, the Dominion get to infiltrate an opposition unit every year ... I don't know whether they lose that infiltrated unit next year, when they get another, or if they get to keep it ... I suspect they lose it, but again it isn't very clear). I think it would be easier to just run with the English rules on the German board, and throw the German rules out. What do you think?
  23. Baley, OBS-4 is a () Star Trek Diplomacy game ... "
  24. Well, give it your best shot ... and I will too. ... Additional Powers Each great power has additional abilities, some of which are intrinsic (i) abilities, others of which are additional orders (B). Federation: Negotiation ability (B) and starts the game with an additional SC (i) Klingon: Camouflage (B) and combat capability (i) - a ratio of 3:1 attackers : defenders prevents retreat (i) (i.e. instant disband) Romulan: Secret service (B) and camouflage (B) -:must secret service betray, if it retreaten or a SC lose Cardassian: Antiproton (i) and doubled range of vision (i) Ferenghi: captivate (B) Borg: Assimilation (B) and movement bonuses in the own quadrant (i) Dominion: Masking of ships (B) +APS (i) ... Same as first rules, similar to first rules, totally different
  25. There is no prospect for a good SW game given that understanding, though, either now or later.
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