It depends on the game, but VO budgets are generally small, yes.
To quote the old addage; no ****, Sherlock.
Did you post this to distract? I really don't see any purpose to it. I'm fairly sure everyone knows this.
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I posted this because (to a lesser extent) you, and others (to a greater extent) seem to think that writing is secondary and some abstract part that can be tacked onto the end of the development cycle.
This is not true. At all. In any way, shape or form.
Players want, no, demand a visual confirmation to their actions in modern games. They also demand textual and auditory confirmation. If there is none, they feel cheated, additionally there is no more efficient way to express something visual than with a visual trigger.
If I score a hit against a guy's leg, he should react to with all three of the aforementioned means.
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You think graphics are the most important aspect of games. Bully for you. That is your opinion. You really aren't going to convince me, no matter how vociferous you get. Think of Tomb Rader: Angel of Darkness. It had the momentum of a successful franchise and the latest