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Fatback

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Everything posted by Fatback

  1. I bet the 500k went to hiring witty midges to run messages from office to office instead of using email.
  2. I just wanna get chain cc once in the game damn it teach them to chain there cc's
  3. What if that 500k went to cocaine to keep the people working for days on end. That's were I think it went. Josh looks like he likes to get down.
  4. They might innovate with this slow cob bate toggle if it works as I hope it does. Also if they allow key binds. Edits lol cob bate
  5. Another reason those cc's needed to be so long is because the bg system used rounds and not real time so a 3 second stun would not even get you an attack off but when you have a thief that can make 3 attacks in 3 seconds a 3 second stun followed by backstab attack attack on just recently dispelled Mage is huge.
  6. There is more gratification in setting up a great combo of web fireball, charge stun when web doesn't last for over a min, or a fear to break a formation. There is less fun/tactical game play when the cc magics don't last forever. Longer duration things like curses and all that is what dispell magic is for. Again let me explain setting up a great play is fun but when you have effects that last so long you have 5 plus seconds of leeway In between combining your abilities is just not as fun and doesn't give you a sense of skill. It is important that the enemy ai scripts are good enough for them to combo abilities as well
  7. The thing with status effects in the bg series is they lasted so long I don't need a fear that lasts 2 d6 rounds so I can break threw the front line to get on top of the Mage 3 seconds is fine. Or an entangle area that lasts 7 d20 rounds + 1per level of caster. 4 - 5 seconds are fine.
  8. Very much so. A lot of the credit can of course go to things like Steam. But also the simple fact that certain genres just can't work on anything other than a PC. A calculator can handle a platformer, but cRPGs are a good example.. I wouldn't envy console users at all if they got ports of them. Have fun playing something that complex with a controller. I would like to see that graph since the next gen consoles are out the last "season" of consoles also lasted a long time. Out of curiosity only it's not an attack.
  9. Depends on what kind of deal they made with Paradox, as for steam and gog I think you are overestimating their cut. 30 percent and paradox prob gets 10
  10. I find it unlikely that 100k copies would float another game after cuts from steam gog and paradoxes you are at less than the kick starter got. That's at a 50 dollar price point.
  11. I did post something along these lines no one bit. Also with the deep stash and on permanent death mode if you loose a couple companions and have to go to adventure hall to make more. It might be nice to have a store of items if you are going to try for a different comp.
  12. I agree with with cubiq how can it be the hardest thing in the game if 1 buff makes it obsolete. Wouldn't it be more fun if it was 5-6 things you had to do to overcome the challenge. Those things might also be different based off of your team composition.
  13. Uh... no. Tactics were a large part of dungeoneering in BG and BG2, in particular in those smaller areas. I enjoyed Firewine Ruins and the rest. Never once did I think the corridors were too small, and the pathing complaints are very exaggerated. I seriously wonder at the game playing abilities of many of the people making these complaints. As others have mentioned, if you don't split your party up sometimes, and in particular when you're going through the smaller places, you're doing it wrong. And yes, it bears repeating, you are doing it wrong. While there are options, there are indeed right and wrong ways to go about playing the game. It irks me to think that anything in PoE will be designed around people making such complaints, far better would be to explain in the manual or somehow hint in game that splitting the party is a good idea (or whatever other thing that might not be obvious to an inexperienced player that would be wise to do). A large reason I backed this game was the hopes that noobery would not be catered to, as it was not in the IE titles, with the exception of the aforementioned sped up walking in the IWDs, which was horribad imo. They got the walking speed right with the first BG. Insofar as the pathing, really, turn it all the way up in the settings and click your destination more than once if it's way across the map and the pathing is better than most modern games even (two clicks is almost always sufficient). I'm playing through NWN2 right now and I find the pathing there to be worse than in the IE games, especially inside. Though it's likely that fewer destination control options (ie no formations) and lack of real party order compared to the IE games the are really the issue. (I've said to myself 'no really guys, I said FOLLOW ME!' too many times in NWN2..... it's great when it works, but it's not rare when it doesn't). And to go a little further on splitting your party: For pretty much everywhere, in the IE games and other RPGs with similar party make up I always scout ahead with my rogue, leaving the rest of the party behind, and only bringing who is needed to a fight after I find enemies (how you generally avoid the noobish complaint of zomg my wizard was 1 shot in the IE games; don't put your wizard in harms way noob ). If you're trollopsing through the unexplored wilderness or wherever with your whole party all the time I can only imagine how many times you end up having to reload after stumbling on something that rocks your party's world. If you scout, you can control who enters the fight first, and from what angle. I didn't have and pathing problems but I just have Khalid and Minsc walk forward after Iomen disabled traps. No issue with pathing but encounter design is bad like that it's just an auto attack fest. I stopped reading when you started to talk about player ability. I'm not saying it's hard I'm saying it's bad design.
  14. What if there are details we don't know about yet. Like crafting materials, or if you need to outfit the soldiers defending your stronghold out of pocket.
  15. When dungeons are designed like That small corridors the combat suffers because of no tactics.
  16. I had a long day at work that involved a fair amount of booger sugar so I was in a rampage state so I do apologize.
  17. May should not have had the word boss in there the ie games had your "trinity". So now I ask can someone point me in the direction of a game the breaks away from the trinity and has interesting and fun encounter design. Mild sarcasm but I would rather enjoy playing a game like that.
  18. Can someone please point me to a party based computer game with no trinity that had good boss encounters?
  19. The bot ai scripts in that game are very good and can be pretty difficult, and bots is pve
  20. The main reason this forum agitates me is when people say something like and is a good fit for looking at things like balance. Everyone ignores it and makes comments about cod and getting items. Why not go hm how so with the balance or, yes it is interesting how the team fight dinamic works with so many different characters and no 2 games are the same. Wasn't that what we were originally talking about being afraid that all classes would become the same for the sake of balance. Everyone would rather **** on mmo's and skyrim.
  21. You all want interesting tactical fights look at dota those are fun team fights. Bg combat, no bg2 combat a little better mostly because of the absurdity and how powerful you get. And I understand that you all are just gonna flame but i don't really care. I want fun fights with a good story, not the auto attack your way threw 3/4 of a game.
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