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Everything posted by Matt516
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10 Perception doesn't make all your hit Grazes. The attack resolution chances are determined by the value of Accuracy minus Defense. Perception gives you Accuracy, but it doesn't operate in a vacuum. Here's how the attack resolution mechanics work: http://pillarsofeternity.gamepedia.com/Attack_Resolution
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Oh sorry - it's what a few people in this thread had taken to calling the "minimum damage" thing. DT (and DR as well, I think) cannot reduce an attack's damage below 10% of the raw damage.
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Two Weapon Style not attacking in the right order
Matt516 replied to Sensuki's question in Backer Beta Bugs and Support
My B - I searched for it in the Known Issues list and wasn't able to find a mention. -
Two Weapon Style not attacking in the right order
Matt516 replied to Sensuki's question in Backer Beta Bugs and Support
Note: This is still happening in build 301. -
[Description] Pretty much what it says in the title. [steps to Reproduce] Create a Fire Godlike Barbarian Pick a fight with BB Rogue or BB Fighter Get low enough on Endurance for "Battle-Forged" to activate Activate Frenzy Watch Battle-Forged proc until you die [Expected Behavior] Battle-Forged shouldn't hurt the Fire Godlike when using Frenzy PS - A "combat mechanics" tag would be great, as I've run into quite a few combat bugs and don't know what to tag them.
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[301] Savage Endurance tooltip showing too many decimals
Matt516 replied to Matt516's question in Backer Beta Bugs and Support
Deets: Aumaua Fire Godlike Barbarian, with the statline 14/16/13/16/8/11. Lvl 5 (or whatever the BB default starting is, I think its 5 but can't actually check for this character as her character sheet is bugged ). -
[301] BB Fighter is stealing my character sheet
Matt516 replied to Matt516's question in Backer Beta Bugs and Support
Note - tested some more, this doesn't seem to be limited to BB Fighter. Seems to be related to whichever non-Charname PC I had selected last. So if I select BB Wizard, then open the character sheet, this happens: BB Wizard's character sheet, as expected - but if I click over to my own character sheet, this happens: Which, as you can see, is some weird combination of my Barbarian's character sheet and that of BB Wizard. Note that this time, the initial jumbling shown in the OP didn't happen. This is from the same save file, however. -
Is Might a Dump Stat? Is Perception THE DPS stat?
Matt516 replied to Fiebras's topic in Backer Beta Discussion
It hasn't been updated for the new system rebalanced around 10 as the average attribute value yet. I'll be making that update at some point, but I've been pretty busy lately. The general trends should still be the same though. Also note that any single combat is going to have pretty large variance from the expected results because of the RNG. Only way to get reliable results would be to run hundreds (or at least tens) of tests. -
Is Might a Dump Stat? Is Perception THE DPS stat?
Matt516 replied to Fiebras's topic in Backer Beta Discussion
Accuracy gives less consistent damage because its benefit is RNG based. Might gives you additional damage every single time. I think you might be misunderstanding how the systems work.... I'm not disputing your experiences (and those of others) with BB Rogue and Fighter, but I there's a whole lot more at play than just the fact that Rogue has high Perception and Fighter has high Might. Weapon types, attack speeds, etc. The only way to actually definitively say (experimentally) if Might or Perception gives more damage would be to make two completely identical characters, each wielding identical weapons, but one with high Might and one with High Perception. Have these characters attack the same enemy - and what you'll find is that the Might character will do better if that enemy has lower Deflection than their Accuracy, and the Perception character will do better if that enemy has higher Deflection than their base Accuracy (before the PER bonus). Or... you could just look at the maths of attack resolution and calculate which gives more damage. -
Re: engagement feedback, I think there should be an option to have them only show on mouseover or always show. My personal preference is for the engagement arrows (whatever form they take) to be visible all the time, but I can certainly understand why some people would prefer them to be shown only on mouseover. Also, incredible work, Hormalakh! Those are awesome. I'm not sure how they'd look at the isometric angle, but they certainly look great from top-down. Would love to see them at isometric.
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I'm a fan of bleedthru. DT is already powerful enough against low damage weapons.
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Sensuki's Suggestions #021: Talents AND Feats
Matt516 replied to Sensuki's topic in Backer Beta Discussion
Nice idea, Sensuki. -
I think typical distribution is 5% misses 45% grazes 45% hits and 5% critical hits when accuracy and defense stat are same and there is no bonuses/minuses involved from other sources. They bring variety in by adding additional hit type. When hitting is determined by dice roll is always passive and out of player's control, which I have though to be one of such systems lures, as it adds luck factor in picture which some people find exciting. Player's active role in this type mechanics come in preparation where player tries to max their changes before dice roll, by buffing, selecting right tools and building right sort character, etc.. This is correct. The change of NOT grazing is 11 in 20 base, then modified by the difference between accuracy and defense.
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Is Might a Dump Stat? Is Perception THE DPS stat?
Matt516 replied to Fiebras's topic in Backer Beta Discussion
So that means getting more Might is only worth it once you have decent Accuracy (be it from Perception, Class, Specialization, Abilities, Modals, Talents, Spells, etc). Correct me if Im wrong. That would mean any + Accuracy spell and item would be pretty valuable for Might-focused Characters and + Might spells and items would be very valuable for Accuracy-Focused characters. So, you could argue building all your DPS characters with Might and then getting items that increase accuracy would be the way to go for DPS characters as AFAIK there arent any + Might spells, items, talents and abilities as oposed to + Accuracy (There arent any +Perception items either afaik but that doesnt matter since you want Accuracy, not Perception specifically) Ok fair enough. Might would indeed be better in that context. Metagaming. Side note: As expected everyone has around 30 accuracy while BB Rouge has like 60+ with Reckless assault on. Wowzers. More or less. The marginal benefit from one stat is directly dependent on the value of the other one (or other two once you factor in Speed). -
Is Might a Dump Stat? Is Perception THE DPS stat?
Matt516 replied to Fiebras's topic in Backer Beta Discussion
The thing is, the value of being able to crit more often can be quantified directly and compared to the value of a flat percentage damage increase. Armor makes this more complicated of course, and for armored targets it may well be that Accuracy is more valuable to increase. Need to run the numbers.. -
Is Might a Dump Stat? Is Perception THE DPS stat?
Matt516 replied to Fiebras's topic in Backer Beta Discussion
Yeah I know. Point is that the marginal % DPS increase from 1 point in Perception (aka 1 Accuracy) is (in general) higher than the marginal % DPS increase from 1 point in Might when and only when the enemy's Deflection is higher than your Accuracy. Once your Accuracy gets above 5 greater than their Deflection, Might starts being worth more (a LOT more). -
Is Might a Dump Stat? Is Perception THE DPS stat?
Matt516 replied to Fiebras's topic in Backer Beta Discussion
If you look at the math, Might is overwhelmingly better against low DEF characters while Accuracy is marginally better against high DEF characters. Can elaborate if need be, but I've posted charts and such about this before. If DEF is higher than Accuracy nearly all the time, then Might would indeed need to be buffed. I'm not convinced that's true though. Think we need more data on typical DEF values. -
Thanks for the info. Will the backer NPC UI (whatever it ends up being) be a toggle? For me personally, having certain characters look different purely based on who designed them (ie being backer NPCs) is one of the most immersion breaking things that could be done and a VERY dangerous path to tread with a Kickstarter game. It crosses the line from giving backers nice rewards to compromising the integrity of the game world IMO.
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[Mod] Sensuki & Matt516's Attribute System
Matt516 replied to Sensuki's topic in Backer Beta Discussion
I find males who play as females in games rather obnoxious.It's like they constantly have to sexually titillate themselves in every aspect of life. My skin just crawls when I see that kind of pathetic behavior. I think it says more about you that you automatically assume a guy playing as a female character is doing it for sexual tillation. FFS this isn't WoW. -
That's why I turned it off. I quite like it, but I'm not going to listen to it 50 times over while testing. I'll save the repetition in listening for the actual gameplay.
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Nah. Thanks though. I play the Beta just enough to find the latest bugs. Immersion isn't really a thing when my Fighter is taking over Charname's character sheet. And I have to disagree - ANY kind of UI distinction should be a toggle. The UI exists to convey the game world and mechanics to the player in the most efficient way possible. Outside considerations (like who designed an NPC) have no place in that. Unless there is something in-game that justifies those NPCs all showing up differently (like them being part of the same society of adventurers or something), special icons and coloring are unacceptable.
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Those look cool.