Jump to content

Matt516

Members
  • Posts

    1161
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Matt516

  1. See title. It's kind of hilarious, but probably not intentional.
  2. I've never used the notes feature, myself. Sorry. :/
  3. Running bug report thread for this: http://forums.obsidian.net/topic/79382-issuebug-hiravias-stuck-at-half-endurance/ Devs are actively responding in the thread, but are having trouble figuring it out. Your saved games could be what they need. EDIT: Herp. I now see that you posted there shortly after making this thread. My bad.
  4. That's another thing I've noticed - lightning effects are extremely pixellated for some reason. Could the same issue be causing both problems? I wouldn't expect that being able to count the pixels in a lightning effect is intended behavior.
  5. Yup. I stopped using Shod-in-Faith because it was so annoying.
  6. While that contributes in part to the issues (it's really easy to do Dyrford before starting Act II, for example, which is out of order difficulty-wise), doing things in the right order doesn't really fix things. The encounters in general are just too easy - with a few exceptions, nothing lategame is really balanced for a party higher than lvl 9-10, which means that a completionist is going to be really overleveled.
  7. The problem isn't with XP, it's with encounter design. They (correctly) adjusted XP gains so that players who play relatively completionist runs won't hit lvl 12 until partway through Act III. This is essentially 5/6 through the game - that's a decent amount of time to get to play with lvl 12 characters. It wouldn't be much fun if you didn't get any chance to play with the maxed out characters, and if you couldn't reach the cap at all there wouldn't be much point in having one in the first place. So the problem isn't with XP gain. Not really. I'd still say they could stand to tone down bounty XP quite a bit, but in general the XP gain is fine. The problem is with encounter design - namely that encounters are balanced for the crit path player with very little thought given to the completionist. I've no problem whatsoever with hitting the level cap partway through Act III - I just wish the encounters were designed around a higher level party than lvl 9 or so.
  8. Is this at all related to the bug where modals will not play FX if a game is loaded while they are active?
  9. Monks are absolutely godlike. My monk has over double the damage dealt of any of my other characters (save the PC since the personal tab reset bug prevents me from comparing them directly), and that's while wearing full plate armor (sanguine plate for the frenzy). By the time you get transcendent suffering 4, fists have +12 Accuracy (superb) and +9.3 or so damage (better than superb by a huge margin). Their fists beat any other fast weapon in the game, hands down (pun intended). Couple that with the hilarious attack speed buffs they get, as well as the stuns/prone on demand... Monks are crazy good.
  10. Many NPCs don't seem to realize certain things have happened. In particular: Commander Clyver's dialogue is exactly the same after returning to Defiance Bay in Act III, which makes very little sense. He was explaining to me what a Crucible Knight is and that sort of thing. I supported the Crucible Knights in Act II, and given that fact and what happened at the end of Act II, you would think his dialogue would be different. Also, I went back to Heritage Hill for a bounty (also in Act III) and one of the guards outside talked to me as if I had never fixed Heritage Hill. Talking about unnatural noises that started months ago and that sort of thing.
  11. So I had hired a Glanfathan Soul Hunter for my stronghold. And then he started not getting paid. For some reason. So I figured "hey, I don't need this guy anyway", so I fired him. And now he won't leave. So two bugs on this report. Two Palleginas with one stone, as it were.
  12. Bumping for visibility. Lightning effects of any kind cause the framerate to slow down to ~2 fps until the effect ends. I run a GTX 760. This should not be happening.
  13. Bumping this for visibility. I'm pretty sure I also reported it but I couldn't find that thread. This occurs with all modals, not just the two you mentioned. Loading a save with the modal activated causes the SFX (visual and audio) for the modal to never play for the remainder of that session.
  14. Possibly. I might try a runthrough on Hard with 3-4 party members after this one. Seems like it'd be a funner way to add difficulty than changing the game balance with PotD. Though I might have to try PotD out anyway, changing the game balance could actually be nice (making debuffs super necessary, for example). For this playthrough, I've decided to just see it through on Hard for now and go ahead and beat the game. There are still some great fights left. Though I must say, I think my party comp is part of the problem... it kicks major ass. Barb and Monk for dps/offtank, Eder for supertank, Durance for all the buffs and fire, Aloth for endless debuffs and fire, and lastly Sagani/Itumaak for a combination meatshield/hilarious amounts of single target dps and stuck on demand. Seriously, Sagani is a machine. Highest damage dealt behind my monk (who doesn't count because monks are ridiculous, especially minmaxed adventurer ones ).
  15. Instead of "Abilities", where its supposed to be. That is all.
  16. I've observed this twice now. For no apparent reason, one of my characters' weapon focus talents will just disappear from the character sheet. The Accuracy bonus is still granted, but the character does not actually have the talent. Upon leveling up, the talent is offered for picking, and if I pick it the character then has the Accuracy bonus twice (but only one copy of the talent on the character sheet). Using the console to remove and add the talent back does not seem to solve the problem. In fact, I've accidentally gotten the bonus twice if I try to remove and add the talent back, just like what happens when I take it (again) upon leveling. The only way I've found to solve this permanently (so there is a workaround, although it requires the IE mod) is to drop the character to lvl 0 and relevel them up. Only then does the talent go away properly (says "character deactivated weapon focus" in the log when they drop to lvl 0, so the bonus goes away) and then come back when I retake it during leveling.
  17. Chiming in - I just killed Raedric again, and the priest of Berath was nowhere to be found after the fight. I let the Fampyr lead me to Raedric, had previously saved the prisoner and killed the necromancer. The priest should be there, no? There's not any reason for him to not be there.
  18. "Fixed a bug where Deceptive disposition was gaining ranks too quickly." So THAT'S why I've spent my whole campaign trying to convince people I'm not a liar. Heh. Did make for some interesting RP value as I was intentionally honest in an attempt to repair my reputation. But I'm glad it'll be fixed for future playthroughs.
  19. Any update on this, Justin? Perhaps for patch 1.06? It's still making talking to GM unbearable - which is a shame because her story is quite interesting and the VO isn't bad. Just... can't listen to that hissing any more. :/
  20. Yeah, no. I have no interest in restarting a game 80 hours in. That's probably the least helpful advice you could possibly have given.
  21. Haha just finished it. Didn't find it too difficult for the most part, but the final boss provided quite a fun fight. I may stay on Hard for now. Not like I can't replay it. We'll see how story content is later game. Endless Paths still seems decent though. .... ...
  22. If it's for party play on Hard, you don't need to worry about a carefully constructed build. Just do what's fun and play decently and you'll be fine. My monk wrecks shop with a Mig/Dex build, unarmed, two-weapon-style, weapon focus: peasant, and then a few monky dps skills (swift strikes and the one where you kick them across the room). Oh, also Vulnerable attack for maximum punchy goodness. I put her in the Sanguine Plate (acquired halfway thru Act II), and she's nigh unkillable while still doing hilarious damage. Though she hasn't actually managed to take a wound since I gave her the plate haha.
  23. Here's where I'm at: My party is all 1000 XP from lvl 10 or so. I did every quest I could do before finishing Act II except for the Endless Paths - I'm on floor 7 of those. And I've just finished Act II. I haven't been challenged in any battles in quite a while. I think I had maybe... 1 or 2 characters even get knocked out in all of Act II (note that I did all the Dyrford quests before starting Act II). I don't use summons and I don't use figurines. Just a nice Barbarian/Monk/Eder/Durance/Sagani/Aloth party. I miss being challenged in battles. I'm not a masochist - at least not in this game (I have XCOM Long War for that), but I do want to feel like I actually need to try in combat. The first third of the game was about perfect for me on Hard. "Eothas Temple -> Raedric's Keep -> Endless Paths down to 7 -> Dyrford" made a really nice difficulty curve and was probably the most enjoyable part of the game for me. Act II was decent, but too easy. And if the game is only going to get easier than I'm going to lose steam and just get bored. So. Should I switch to PotD difficulty for Act III? Or do the lower levels of the Endless Paths and the Act III enemies get reasonably challenging enough to bring back that "Act I feel"?
×
×
  • Create New...