Everything posted by Regggler
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A Look Into the Fig Physical Items
It's a digital reward and should appear under your products on the backer site.
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A Look Into the Fig Physical Items
Hey Townsendvol, same thing happened to me - Backer updates stopped coming even though my mails were set up correctly in both fig and backer portal. I contacted support at https://support.obsidian.net/ and they got it fixed within just a couple of days.
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Why did obsidian make the changes to the casting and rest system?
Regggler replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)My favourite magic system in pen&paper is Shadowrun's - you can cast all you like, but after every cast, you need to resist drain, i.e. damage. Depending on the power level of the spell (which you can choose), that damage is stun or physical. The power level also determines how easily you resist this damage. What you need to manage as a caster then is your power levels - you can cast low powered spells somewhat safely, but if you cast at higher spell power, you risk harm - which might be a reasonable tradeoff depending on the encounter. Wouldn't work with Deadfire's health system as it is though. Don't know if it's ever been tried in a CRPG other than Shadowrun on Sega Genesis.
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What if... we didn't sell the baby Laugerfath?
Lagufaeth crew member for the ship please! ... in reality because of the whole robbing a bank thing, or lore-wise because savage killer child?
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Fixing the monk.
Regggler replied to kensu's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)True, but this is fantasy - Iron Shirt Qi Gong is allowed to work. During the Boxer Rebellion in China, some Boxers believed that their shamanistic rituals would make them immune not only to blades, but also to bullets. So any lore of invulnerable martial artists is actually based on historical beliefs.
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An early look at the new custom AI system
Regggler replied to Night Stalker's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Now, are we also getting explicit AND, OR, and brackets, or will we have to make do with longish AND / NOT chains? I just love this... finally my Boolean algebra training will pay off.
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An early look at the new custom AI system
Regggler replied to Night Stalker's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)... but as powerful as need be. There's probably a trade-off, though. Maybe a simple / advanced mode?
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So... what is the current guesstimate on a release date?
Regggler replied to Blades of Vanatar's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)With companies that currently rank high on my personal trust meter, I'm actually happy about delays because a delay means two things in this case: The team has identified things that can be improved. They care about releasing a good product. Now nobody wants a Duke Nukem Fornever situation, but then again, that's where said trust meter comes into play
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Deadfire is going to be an absolutely epic game of our generation
Regggler replied to firkraag888's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Nah, hype train left the moment fig campaign was announced It's now broken midway and we're at a waiting station. Thankfully it's big and in a good location so we're not bored until the engine is repaired. The engineer said it'll be fixed sometime next year and we'll continue towards our final destination ... while overly-excitable people like me keep running around in circles on the platform next to the train happily going "Choo-choooo!"
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Silly and/or strange things you do
Binding the Greenstone Staff to my glass cannon of a mage because fashion, dying repeatedly in melee, then gleefully carrying it without ever using it after completion of the upgrades. And I also did the whole Pallegina and St. Ydwen's Redeemer thing. Poor Pallegina. "I have to do this four more times? Madiccho..."
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Let's talk merchants...
Regggler replied to algroth's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Sorry, not possible in Deadfire because of likelihood of confusion. All jokes aside, I like this approach as well. I prefer there to be some fluff to it though, like in Tyranny.
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To the stars
SciFi Pillars? Yes please! My inner fanboy is conflicted on whether a distant future of Eora would be a cool setting or whether he'd prefer Eora to stay purely fantasy renaissance... As to the blue space chicks: Holy blatant fan service...
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Factions comparison
I will JOIN ALL THE FACTIONS! Not at once though, probably
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On the Origin of Creatures by Means of Developer Selection, or the Preservation of Favoured Mobs in the Struggle for cRPG
Regggler replied to Messier-31's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Good point about the undead! But since we've got both science and magic, I think we can have any number of undead classes - they just need to be created in slightly different fashion. The hierarchy "Fampyr to Skeleton" does not preclude parallel hierarchies in my opinion. Case in point: Concelhaut. He is an archetypical Lich. Other possible variants: - "I want my Mummy": Egyptian style preservation techniques might prevent the body's decay to a degree that the mummy does not hunger for the flesh of the living. - "So what, it's a plant now?": D&D's Myconid Sovereigns can animate a dead body using spores. For all purposes, the body becomes a zombie. Would fit well with Eora's Radiant Spores. Not really a vessel, though (no soul required). I'm sure more are possible.
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crazy ideas you like to have (but most likely not get)
Regggler replied to Madscientist's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)At least some of this is in, isn't it? Confer Aloth wading through sand.
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On the Origin of Creatures by Means of Developer Selection, or the Preservation of Favoured Mobs in the Struggle for cRPG
Regggler replied to Messier-31's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I'm sure that there might be some of this you want IF we reach the $4.75 slacker backer stretchgoal (seamonsters and fishing). I seem to recall them saying the stretch goal was for even moar sea monsters. C'mon, they can't make a game in a region that's renowned for its sea monsters without sea monsters... *fingers crossed* Meeting that stretch goal would be ideal though, I agree.
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Combat Logging - text file
Regggler replied to Rolandur's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)As a data base / data mining guy, I approve of OP's suggestion. @injurai: For starters, how about using PoE's dialogue files or something like that for statistical analysis? That way you won't have to wait for Deadfire
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On the Origin of Creatures by Means of Developer Selection, or the Preservation of Favoured Mobs in the Struggle for cRPG
Regggler replied to Messier-31's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I'm fanboyin' a fair amount for Polpovir. I'd like to see a naval horror scene pretty much like the one from Monsters of the Deadfire Archipelago: " (...) a sailor on the deck of his ship at night, looking out across the black water, blood freezing as countless lights appear beneath the surface, rising toward him as the Polpovir swarm upward."
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Mages.
Regggler replied to commissar7's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I gotta say, that sounds pretty damn hilarious. I agree though, it's probably only funny for the first fight, then gets annoying quickly.
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Let's talk merchants...
Regggler replied to algroth's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)For me, ME2 crosses the line from "RPG-light" to 3rd person shooter. And I just don't like shooters. So as polished as ME and ME2 are, they are just not for me. "streamlined" for me just means that many things I find interesting got axed. What Tyranny and PoE do isn't WYSIWYG anyway - as with everything, balance is key. I'm not interested in being able to loot every hairpin, belt buckle, and undergarment. I do like seeing loot fitting an enemy, though. It does also break immersion in a way though. If I can pick up broken items there's no explanation for unlootable bodies is there? You are right, but those are not mutually exclusive. Unlootable bodies and fitting loot for enemies don't really influence each other.
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Let's talk merchants...
Regggler replied to algroth's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)... that's gotta be the first time I saw ME 2 mentioned in an RPG discussion as a positive example :D I actually like the WYSIWYG approach to loot - I agree it is too "clicky" though. I found that Tyranny had a very elegant solution to this: Bent unusable armor, broken swords, all sellable for their bronze, all with flavor text. This helps immersion a lot in my opinion, and with a "sell broken items" at merchants, it's user friendly as well. And as I said, economy can be balanced in several ways.
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Let's talk merchants...
Regggler replied to algroth's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Oh good lord, please no limited stash accessibility - I hate the "sword tetris" inventory minigame, it's just not fun. There's more user friendly ways of balancing an economy, lots of which have already been mentioned, e.g. give diminishing returns on xaurip spears as the market gets flooded, and add interesting gold sinks.
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Best XP nerf from IEmod for White March?
Allright, cool - didn't come up all that much for me, I always assumed it would cancel everything. Cheers mate!
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Let's talk merchants...
Regggler replied to algroth's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I have a question about this NPC giving access to all merchants: Would this be an Amazon Warrior? (sorry, sorry, couldn't stop myself) I like the idea of an Adventurer's Mart style gold sink - being able to afford a pricey and powerful item after a longish period of saving up is quite satisfying.
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The most unfortunate tale of Durgan's Battery - helping understand
Interesting point - maybe they were simply quicker to react the second time around because it was still a sore spot. Perhaps the gods didn't think the Pargrunen working the Forge was a problem at first, and so they let them continue. Then, when the Pargrunen were on the verge of discovering the true power of the Forge ("digging too deep", so to say), Ondra intervened. When the Watcher rediscovered the White Forge, Ondra knew the danger, and so reacted much quicker. (Just my ramblings. I don't have a source to back this claim.)