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Gorth

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Everything posted by Gorth

  1. Two months?!? Wedding rings... Had a few days off this week. Could feel my mind starting to crack on the surface, seeing little moving shadows on the walls etc. Got some much needed sleep and a break. Even got to post a little. I should do that more often
  2. I finished IWD not that long ago with a team that included a Fighter/Thief. He did a great job of scouting ahead and being an advanced observer for the fireball flinging mage. I never really used him for the backstabbing part though. There was indeed something about him occasionally being stuck with the hide button unselectable. Small nuisance, but didn't make the game "unplayable" (I wondered if it was a Vista/DirectX thing).
  3. Ford Nucleon
  4. I tried it for all of 30 minutes on a friends xbox, trying out a bit of conversation, fighting and the Mako... wasn't too impressed. It felt like Kotor rehashed, which would have made it a great game in 2003. It did manage to get me searching for classic arcade games, as I remember how fun the original Moon Buggy was
  5. I think that was his point. Those cars don't encourage responsible driving Way back in time, a friend of mines dad sold his Jaguar a few weeks before my friend got his drivers license and bought an "ordinary" car for the very same reason. I don't think my friend ever forgave his dad until several years after, but at least he lives to tell the tale.
  6. I've never seen a "lets play" thread before, so wasn't quite sure what to expect or do I did download and install the latest 1.13 mod though to try it out, so something did come out of it
  7. One of the few things left on my "to-do" list
  8. So did John Bonham. Those guys sure knew how to party...
  9. I started a new game. SO no. Not yet. :/ What happened? The Drassen Counter attack?
  10. Thread pruned a bit. Lets see if we can't reduce the noise levels a bit? >_ On topic: I fail to see any semblance with Mass Effect, in fact it makes me wonder if people that compares it that game have played that many crpgs? If anything, it seems to have a lot more in common with VMBL sans the setting/vampire theme. Or is it just because both games runs on the same Unreal engine licensed from the same third part, that people thinks that there are superficial similarities?
  11. What he said In my younger days, I tried to classify and compartamentalise everything, but eventually I realised that I was trying to hit a moving target. These days, I try to classify music by less stringent things like mood or purpose instead. When needing to wring a bit more effort out of myself, I play a bit of Led Zeppelin, Accept, Dorothee Pesh, Kiss, Joan Jett etc. When feeling moody, I play gregorian chant or stuff like Clannad, Enya etc. When relaxing, very slow stuff like Kitaro, Sarah Brightman, Vangelis etc. When background "noise" is in order, some Stiltskin, The Jesus and Mary Chain, Garbage, The Primitives etc. When feeling introspective, I put on some Fleetwood Mac, The Cult, Queen, Pink Floyd etc. And so forth. Just example bands, plenty more where they came from.
  12. Still playing Dead Space. Keep hitting my head against a wall here... or rather an asteroid. Nasty asteroid. I get my butt handed to me In my defence, it is a very BIG asteroid I managed once to get past the moving metal rings without getting split into an upper Gorth and a lower Gorth, just to die once I got outside. A group of necromorphs ganged up on me and turned it into an exciting contest to see who killed me first, physically inflicted damage or asphyxiation (sp?) Looks like I am in for a lot of reloads
  13. Hey look, it's a crate! Just kidding. Nice to see some love for the isometric perspective.
  14. I thought you loved all things Swedish? The "classification" is a bit off on some of those bands. Last time I checked, Queen wasn't exactly "heavy metal" Queen - "Killer Queen"
  15. Aren't you confusing Swedes and Germans?
  16. I tried that advice, disabled v-sync and now I actually feel like I am in control of my mouse pointer. Weird
  17. "Lucid Dreams" Depending on your personality and strength of will, they can be an aweseome experience. You can model the universe around you, catering to your every whim and fantasy. I've had plenty of nightmares where all I've left is the memory of the memory. I remember remembering the nightware shortly after waking up, but even a few minutes after, the big eraser will have wiped my memory of the images and specifics. Only two nightmares ever left such strong impressions that I remembered them years after. One of them was rather bizarre (aren't they always), I dreamt that I was waking up because all my teeth were falling out of my mouth and landing in a little pile on my pillow. I desperately tried to shovel them back in my mouth, more and more frantically, but they kept seeping through my fingers and fall down in the little pile again. Like the sand grains in an hour glass... Maybe the concept of time scares me, maybe I just need to get an appointment with a dentist some day?
  18. So, now we are going to need some sand bags to build a shelter with... when the D&D 4th ed. MMO gets announced A WH40k game would be too good... Maybe that Seven Dwarves game?
  19. That would make you the right person to tell Volourn that NWN:OC isn't really *that* great? Congratulations Still playing Dead Space. Made my way to somewhere in chapter 3. More impressions: Not sure what to make of it really First off, the game is not scary and the game is not spooky (not by mid chapter 3 anyway). It doesn't do typical spooky like building up tensions gradually or play with your mind, it relies solely on startling the player with simple gimmicks. That means spawning enemies close to the player, just outside the field of vision. Combat is... simplistic? It is made slightly challenging because of the artificially limited vision and awkward controls, but that doesn't really count. On the bright side, I didn't really play the game for the same reasons that I play Red Faction or Unreal Tournament, nor do I play it to ruin a nights sleep with bad dreams. I play it mostly because I've been looking for a game where I can run around on a derelict space ship, discover stuff, figure out whodunnit and anjoy losing myself in a "believable" environment for a while. In that, it does a great job. The "mechanics" and the levels gives you the feeling of actually being on-board a huge derelict ship, the logs and videos gives you clues in a Kotor2/Peragus kind of way to something that is a moderately intriguing back story. I hate the save point system passionately, but otherwise, the interface has a lot of nice touches. I like HUD, that gives you access to info and inventory without taking your eyes off your surroundings, so it never really pulls you out of the game world. Nice touch that one Now, I wonder where one the oldest and most uninspired of video game formulas went... I haven't met a "boss" yet. I fear it might still come, but the game is much better so far for not having it
  20. One of the few movies that I can always watch again (and again...)
  21. It's called Jagged Alliance 2
  22. I haven't had a chance to go through it properly yet (I mostly know the old "Inquisitor" table top rpg). For what it is worth, WH40K has some kickass females. Female Inquisitor Lords, Death Cult assassins, The Adeptus Sororitas (which makes the Astartes Marines seem tame by comparison when it comes to uncompromising hostility), Adeptus Arbites judges and executioners etc.
  23. Disciples II + Archon = Disciples III? Crossing fingers and hoping, but to be honest, I'm a bit sceptical. Having never experienced a 2d game that survived the transition to 3d engines, I'll keep an eye out for it, not get my hopes up too high.
  24. Walsingham always had a strained relationship with cats. It goes way back...
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