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Gorth

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Everything posted by Gorth

  1. I think most of it is in his very first post in this thread The only program I've ever bought that crashed right away because of sound issues was Cyberlink PowerDVD. I paid a fortune for it and was getting increasingly pissed off that it refused to run until I found a hint in a forum that it didn't like having two audio devices on the same computer. Disabling the onboard Realtek soundchip in the bios fixed the problem (since I only ever used my Creative card anyway). Tardis1701F, do you by any chance have other sound cards than the detected Realtek one?
  2. ...and people think DNF is bad
  3. Sounds like Daikatana all over again.
  4. Same here. We call it "winter" Doing the procrastinating part too, enjoying the long weekend (because it's the old lady's birthday tomorrow). It's a bit late in the day, but seriously considering opening up a bottle of red wine and find my painting gear. Still got a lot of Valhallan troopers that needs to get battle ready down at the local wargaming club.
  5. Sounds a bit like disgruntled Jagged Alliance fans, X-Com fans, Fallout fans, Thief fans, Master of Orion fans, etc. There may not be many of them, but they all remember the good old days when they were legion
  6. Empire magnitude is a hard one to convert between. Heck, even Fahrenheit and Celcius are easier. Empire size compared to "the known world", longevity comparison, impact on the modern "western" world, etc.? The Angevin empire caused most of the conflicts between England and France that shaped western Europe throughout the middle ages, the Mughal Empire influenced most of south Asia for several centuries, Alexanders empire brought Greek culture to most of the known world at its time (much of which was adapted by the Romans and passed on the the invading Germanic tribes) etc. As empires go, the English wasn't bad, but like most others it was better if you were English, rather than one of those people who used to live in the areas expanded into. Native Americans, the Gaelic people on the British isles (Welsh, Cornish, Irish and Scottish), the south African Boers, Aborigines, Maori and just about everybody else have different versions of how good it was to live there. The only legacy I've noticed so far is countries where people eat Vegemite and drive in the wrong side of the road
  7. What I want to know is how it took 14 years to squeeze it out. It should have one of the longest and most impressive campaigns of all time. Normally quality is time multiplied by money, but occasionally you run into projects that just seems cursed. No matter how much resources you throw at them, it feels like going in circles. Time and money is burning in a big bonfire, but the quality isn't visible anywhere because the project lacks vision and direction. Been there, felt it on my own body a decade ago
  8. If I should hazard a guess, I would say name recognition and established lore?
  9. Yeah, they never really showed any appreciation for all the good things the Nazis did in occupied Russian territories. Ungrateful bastards
  10. I liked the second video too. At 1:02 you see the same pass from the pilots perspective
  11. Edit: Replaced links with better versions (without horrible music)
  12. If you haven't already seen it, go watch Black Sheep
  13. Thanks for that link. It does seem pretty good. Reminds me of Far Cry2, without the stupid. Never tried Far Cry 2, but Dead Island looks good. Whats the catch?
  14. Sorry, not really able to help you with the tech stuff, but regarding the sabres, I'm fairly sure that both types (short, single- and two handed) and colours that you get is completely randomized throughout the game. Only exception is the cutscene which uses your answers.
  15. Then one of us has misunderstood the capability of the software. Tell that to the Londoners who drive around in a city constantly watched by cameras with OCR software (it checks vehicle license plates in real time, guiding cops towards something that flags as interesting in the central database).
  16. Does turning random things off include frame buffer effects? Just curious. Could the 128mb gfx memory be the problem (i.e. not being able to hold the textures)?
  17. Too many cutscenes & QTE to deserve being called a game. And being marketed too heavily to even be acknowledged. To be blunt, **** Tomb Raider. It's a franchise that does not *know* itself anymore and in not *knowing* has grown weaker. These days it just looks, feels and plays like any other action game. Gone are what made it special, the mysterious and large (not quite sandbox style but close) locations and the sense of exploration and discovery (Indiana Jones with boobs) that was the defining experience of the first few games.
  18. Fallout 3: New Vegas Also, bought the complete Grand Theft Auto package (I, II, III, San Andreas, Vice City, IV and Episodes from Liberty City) for 25$ from Gamersgate. Takes forever to download, but I guess I'm going to be playing GTA Something a bit in the near future. Now where to start...
  19. Played through the Montbarron estate. Looks very nice and the WASD controls are decent. My manual dexterity feels a bit challenged when changing stances or funmbling for the '1' key. Visually very nice and smooth with everything cranked up to high and ultra high in 2560x1600. Only nitpick is that on occasion it looks like my hero is "skating" (movement speed doesn't match the walk animation), although that looked like and occasional thing. Only happened for Anjali, not Lukas. Gathered a bit of loot, but didn't really get around to examine it closely. Combat was predictably easy since I'm a whimp and tried it on casual (since I'm not normally into the entire hack and slash thing).
  20. Currently at 37% going at around 450KB/s, shouldn't take too long. Maybe it's time to dust off my old xbox360 USB controller (which I bought way back for Dead Space).
  21. Oh, so that's what IGN meant by "Shepard was more equipped than ever to get the job done"... [/innuendo]
  22. You can almost hear it thinking Wake up and pay attention to me! Feeling strangely listless and uninspired today. Maybe it's the short winter days? Went down to the cafe downstairs for a large Mocha. With caffeine, chocolate and cream it should cover all basic food groups.
  23. Back in time when I could still be bothered (these days I just pass them on to spamcop.net), I would "cross the wires" between scammers and put them in touch with each other. They are not the only ones who can fake email headers> I hope they had fun with each other
  24. This isn't an anything focused game. Every time someone asks why something in this game has been terribly implemented the response is "that isn't the focus of this game". You forgot a few things... Not translated into Basque language - Not the focus of the game Not released on the 25th of May - not the focus on the game Not adapted to Kinect interface - not the focus of the game Not playable on a persistent dedicated server - not the focus of the game Not released on iPhone - not the focus of the game Not made for Matt-C specifically - not the focus of the game ...and so on and so on. I think you've decided that it isn't what you want and you are feeling angry that other people might actually like it. Who knows, maybe the focus of the game is simply that it is fun to play for those who participated in the making of it, like just running around hack and slashing monsters and bosses while gathering increasingly powerful loot? On the other hand, without the game you would have missed out on all the fun you've had recently, hanging out here, insulting people, being all negative and trying to come up with new ways of elaborating on why nothing is right. You've probably spent more hours on that than many people spend on playing some AAA titles and ought to donate the amount of a full game to your favourite charity in return
  25. Saw Caprica (the tv series) in its entirety. Much better than I thought it would be.
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