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Everything posted by Gorth
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I think one problem may be that people, intentionally or not, equates The Smoking Man (sorry, just too many similarities to X-Files to not think of him) with Biowares writers and takes his words as the writers intentions. If I look at isolated incidents, I see gaps and holes in the story, but if I take two steps back and look at the big picture, I see a relatively simple story. TIM is lying through his teeth to manipulate Shepard into doing his biddng to the best of his ability. Collectors, to the player, never really comes across as a major military threat, limiting themselves to hit and run attacks and on top of that, seems happy for the time being to target only human colonies in that frontier space section that seems to be *not* under Alliance jurisdiction. On the contrary, I got the feeling that they (the colonies) didn't like the Alliance and outright resented Soldier Girl (what's her name you seem to know from the past) for being there and trying to put up some planetary defences. Maybe TIM has a suspicion that they are not a threat in a head on confrontation, but may be a strategic threat because their motives are unknown. Never saw that knee before it hit your crotch etc. They could have been building genetically engineered virus bombs for all we know. So, he picks up a resourceful guy from the freezer, puts him in the defrost program and instills some angst and sense of impending doom in him and sends him off to do the hard and dirty work, maybe even surviving in the process. Did anybody ever really verify that Earth was the target or was that just mentioned in passing by somebody impressed by the sheer size of the shelf space in the collector ship? Maybe they had a plan to lure the Alliance fleet away from Earth and forgot to leave notes lying about with an exposition on their plans for world domination? Honestly, I don't (or didn't) play Bioware games for their plots. Never cared much for saving Imoen either.
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Good luck in Antarctica! Actually I bet the wifi is good in Antarctica, not too many people eating up bandwidth. Take care wherever you are going! My thoughts exacly. The Russians are currently in the lead last I read up on the under-ice lake exploration.
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Am I going to regret googling 'Jersey Shore'?
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They weren't known for the attacks on the human colonies, that was a secret. But if you picked up stuff from the various novels and comics, the Collectors as a "mysterious species" were well known in Omega and that region of space. Everyone knew they came through the Omega Relay, and they tended to turn up and conduct strange deals and collect species - aka, seemingly pull random slaving missions. Trade weird, advanced tech for specific odd genes, mutated creatures, and the like. They have that reputation of engimatic, not to be messed with that would be very similar to some darkly dangerous, semi-criminal group would have in those environments. Also, that they'd been around for a very long time, but no-one knew specific details about them.. Just that they had that sort of reputation. Ah, I only know what I'm actually told "in-game" @Malcador: Is that from the "Codex" entry of the gun? I might have skipped a bit on the reading there.
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Neverwinter Nights 2 first timer, anything I should know?
Gorth replied to WDeranged's topic in Computer and Console
I tried to start a game of MotB around Christmas last year, but I just couldn't get into it. I would love to play through with One-of-Many, but I just can't stomach the "highlevel" play -
Collectors edition of ME2?... there has to be a pun in there somewhere Romance option? Personally I think it's silly, but then I thought whoever did the voice acting for EDI did a great job of providing "it" with personality. I thought they didn't have much of a reputation at all, going to great lengths to remove all traces of their presence after raiding a colony? Only becasue that surviving Quarian (sp?) recording events on his iphone (qphone?) does Sheppard and Co. know for certain that somebody and their insects invaded a colony. Otherwise Collectors are known to intelligence services because of their shady dealings through strawmen and mercenaries. Wasn't the BFG of the Normandy based on the tech of that lizard-bird species that Garrus belongs to?
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Sheesh guys, all that hostility over a video game? It's not like we are discussing articles of faith or something Anyway, thread way past the 500 post mark, time for a fresh start here
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Start of old thread End of old thread New thread, new beginnings, new... something?
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Would you be happy to know that the meter has changed several times? The most recently being in 1975, where it was based on the speed of light. Prior to that it was something like the wavelength of light from a krypton-86 lamp. Which was apparently asymmetric, hence the problem. And before that it was a particular metal bar. Which changed size depending on the room temperature...
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Stop that. The original Syndicate was great (on the Amiga, in 1993). No idea about the PC version though, it might not have aged gracefully in the 20 years (almost) since then. It was better with the American Revolt expansion.
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Neverwinter Nights 2 first timer, anything I should know?
Gorth replied to WDeranged's topic in Computer and Console
Slight spoilers... The first three party members you pick up is a fighter, thief and sorcerer, covering the "basics" of a party. Which means, you can play just about anything you like and the only of the traditional base classes in short supply is clerics. You can pick up a druid and a paladin later for all your spiritual needs though. Generally just pick some class you would like to play, odds are there will be npcs covering other skill areas. Whatever else you do, make sure you are least play the game up untill the point of "the trial". Worth it just for the laugh. The forced companions and bad grind (piss poor design decisions like enemies spawning out of thin air) can be a bit of a joy killer. -
Well, plotholes or not, I did enjoy large parts of the game despite a number of shortcomings. Lets face it, the game was based on the idea that it should be about companion missions and somebody somewhere needed to come up with a pretext why you should move from the start of the game to the end of the game. Since there is a law somewhere that states that modern games needs mini games and boss fights, they had to throw in that too, plus the mandatory big baddie at the end. Lets make it a human shaped baddie just for dramatic effect, people probably won't care too much about trivial details when getting to this point in the game. Nothing exceptional really, it being tried a tested formula, not only in Bioware games. Heck, a number of Obsidian games do it too, following those written and unwritten conventions. The difference is in the window dressing. My biggest plot complaint was, why the heck should I... *I* for effins sake, Sheppard II "Reaperslayer", the Chosen one, waste 50% of my precious time that I should have spent as "quality time" together with Yeoman Chambers in my bunk, saving the galaxy, be spent on doing geological surveys of random space rocks? Something any Cerberus clerk with a few graduate astro-geologists could do in the background
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Well, yeah, I wouldn't have a problem with the Collectors being a small hit-and-run force were it not for the fact that several of the characters outright state that they'd have to target earth to complete their human reaper, something which, given Earth's defenses and the minute scale of the Collector force, seems an outright impossibility. Once again, this seems like an oversight, not an intentional feature - BioWare could very well prove me wrong in ME3, but that opens a whole new can of worms as to why everyone in ME2 (most importantly Shepard) seems to labor under the illusion that the Collectors somehow pose a legitimate threat to alliance space (rather than simply the fringe colonies). It seems the options here are that the Collectors are stupidly weak and could not have ever completed their plans, or that Shepard and everyone he works with are effectively braindead for the entirety of ME2. I'm honestly not sure which of these I dislike the least. I lean towards one or more oversights in coordinating the story. Just as a thought experiment, if we assume the Collectors are not acting on their own, but being manipulated by the reapers like sock puppets (assuming control), a possible use for the reaper they are building (the giant T2 robot), could be a fifth columnist infiltrator Reaper, something like Sovereigns replacement, which would be a completely different level of threat. We don't know if they intended to harvest all of humanity first or just enough to finish the current WIP reaper (and then possess a completely different magnitude of firepower). Yes. the story has too many holes to really connect the dots. Maybe some of the DLC/Comics ties up the loose ends better?
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To be fair, the collectors do have one thing that makes them a seemingly formidable foe. They can do hit and run attacks at will, as without the navigational equipment, nobody can give chase through the relays. As a gamer, you know/suspect their strength (or lack of), but only after passing through the relay to their base can you confirm that they are indeed not a military threat in a conventional warfare scenario. Never mind what their covert activities may or may not amount to on a strategic level in conflict.
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I exist, therefore I am! Existential crisis averted
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I thought Spectres were just Jedi/Grey Wardens (mind you, I haven't played much of the first game)?
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Inspired by somebody elses UFO: Enemy Unknown endeavours, I started a new game over the weekend. Things went fairly smoothly with only a few casualties... that is until I managed to catch my first large Alien ship on the ground. The Ethereals took control of half of my team and wiped out the other half in rapid succession. Complete "party wipe". Ah well, had accumulated quite a lot of money and had a spare team in a spare Skyranger, so the loss was managable if humiliating. Second team didn't fare much better when running into a Muton ship. I had forgotten how hard to kill (with laser rifles and rockets) those things are. Also forgot that they tend to not stay dead and will sometimes get back again, behind your lines >_ One squaddie and a tank survived. Squaddie got a promotion too. Time to go on a recruiting campaign. At least I got to keep all my guns and personal armour.
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If they say that about ME2, no wonder I no longer feel like the target audience of the franchise Back to getting my butt kicked and dying unfairly and inexplicably in UFO Enemy Unknown.
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Let's Play: Baldur's Gate Trilogy - Ch26 (Mae'Var)
Gorth replied to Tigranes's topic in Computer and Console
Yeah, need to kill something... fast!... -
Just for Gorgon (and apropos the elbow unit). cubit - A biblical unit of distance. It is the distance between a man's middle finger and his elbow. It is about 18 inches or 45 centimeters. A cubit is divided into 6 palms or 24 digits. Other funny units: barn - Those nuclear physicists are a funny bunch. They define a "barn" (yes, from the saying "as big as a barn") as a cross section of an atomic nucleus. It is 10-28 m2. This unit of measurement is used when these physicists/comedians need to quantify the scattering cross-section of particles. An outhouse is defined as 10-6 barn and a shed is 10-24 barns. klick - It's military-talk for kilometer. The term became popular in the 1960s among American soliders in Vietnam, though some believed it had been used as early as the 1950s by soldiers stationed in Germany. It probably came from the "k" and the "l" in "kilometer," but I suspect the soldiers thought it was cooler to say klick than kil-o-meh-tur. (Source) jerk - Ever feel a jerk of the car when you accelerate fast? Well, engineers define a jerk as a unit of the rate of change of acceleration. 1 jerk is equal to 0.3048 m/sec3. From this website
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Danes used to have an 'Alen' (Ell), which was more than an elbow (an arms length = two elbows?) Danish units of measurement Ell as an old Germanic unit of measure.
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I also haven't heard of it. It can't be that hyped. I thought I had heard the name before... Yahtzee takes on Nier
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Worms. Addictive, fun and you can play a few rounds in 15-20 minutes. Gorth and his henchworms shall rule the tournament chart. Cry Havok and let lose the Worms in Paradise!
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Wrong thread much?
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Why replace it when they can own it? Mid last year, China had more than a trillion dollar worth of US bonds. It's probably only Japan who owns more of the public debt. That of course also means China has a vested interest in the US not going bankrupt.