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Everything posted by Diogo Ribeiro
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Atari to revisit Baldur's Gate & NWN
Diogo Ribeiro replied to Morgoth's topic in Computer and Console
I think that Atari could quickly turn around a really good D&D game by building on the ToEE engine and having the developer make the world more immersive, less predictable and more responsive to the player party's actions. Such a game would be for players that are more interested in turn-based combat as opposed to the NWN style combat. See taks' response. He understood what I meant just fine. Pen and Paper != Dungeons and Dragons. -
Atari to revisit Baldur's Gate & NWN
Diogo Ribeiro replied to Morgoth's topic in Computer and Console
True. Nothing says "Baldur's Gate" better than attention seeking, sex starved female elves. -
Atari to revisit Baldur's Gate & NWN
Diogo Ribeiro replied to Morgoth's topic in Computer and Console
ToEE used turn-based combat, considerably faithful rule implementations, and even adapted an actual WoTC adventure. It also didn't felt anything like Pen and Paper. -
Atari to revisit Baldur's Gate & NWN
Diogo Ribeiro replied to Morgoth's topic in Computer and Console
But just imagine the possibilites of Baldur's Gate in 3D. You do want to see fear in the orc's eyes, don't you? -
I was pitching for the concept behind the game, not the game itself.
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Dragon Age: Origins: Originer?
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I would enjoy seeing Torn's theme of Law vs. Chaos, and some of its general ideas as well. Throw in those Icewind Dale assets lying around and it could be sweet.
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Didn't you know, the T in T-Virus stands for "toddler"?
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Clinical definition of stupidity achieved
Diogo Ribeiro replied to Walsingham's topic in Way Off-Topic
Wals, you damn tease. I thought this thread was about me ;_; -
Because Spector and co. have said so, am I right.
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It would probably be a "thud", then, seeing as I was aiming for a series of SP mods.
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You're welcome But keep in mind Metroid Prime operates on a different level. The main similarites are being stranded on a god forsaken place, alone and against impossible odds. Both games require you to explore them and deal with entities in them, but at its core, MP is primarily an action game which requires more of your trigger finger and willingness to explore its confines in search of clues and new abilities. I think it's a good game, and one of the Gamecube's finest, but if you're not very familiar with it, I'd suggest looking around for some info and possibly gameplay videos to get a feel of what you should expect.
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Since I'm out of a gaming PC at the moment, my laptop can only run NWN in this strange Silver Surfer mode. I'm fine with that, though; I always thought Norrin Radd to be one of Stan Lee's finest creations, but having almost everyone like that gets jarring after a while. And as I'm *finally* getting to play Hordes of the Underdark to great lenghts, I'm wondering... Anyone here tried both editors in NWN and NWN2? Which is easier to work with? Some of the mod ideas I had are much closer to completion than before, but I don't think anyone would still play NWN mods when NWN2 seems to do it all much better.
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I know. It's hard as hell. But some games aren't meant to be completed; they simply exist to be lessons in humility.
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I actually thought you had something against zombie hordes
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IIRC, once you hit the 7 or 8 hour playtime, you'll "unlock" them. Don't remember the actual playtime but I think it's around that.
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If you enjoy the series as a whole or just zombie shooting in general, Resident Evil Zero is a good enough choice. The peripheral curiosity on this one is the ability to switch between two characters for some co-op action and puzzle solving. All else is standard RE fare, with a bit more of a survival angle since item chests are gone, and you have to decide what items you should carry, discard and trade with your partner. If you think that Zelda would qualify as childish then I pity your mortal soul, but passing on Wind Waker is a crime. Probably the best in the series, in part thanks to pretty much being the only Zelda to capture Myamoto's childlike dreams of exploration and wonder. A bit on the easy side, unfortunately, but charming if you're into it. And if you think it's childish, you might want to forget games like Pikmin and Paper Mario, but it's your loss. Other than Eternal Darkness: Sanity's Requiem - quite good, and if you're willing to accept some of the contrived sanity effects it gets better - I'd recommend the following: Metroid Prime - If you don't know about the series, it shares the same design principles as Zelda in regards to action and exploration, except you get a female bounty hunter clad in a space suit instead of a boy dressed as a fairy. While it's no Bioshock, it's still a top notch example of storytelling through player interactions and experiences. The sequel felt a bit more repetitive and not as interesting as the first, but still worth a go if you enjoy Prime. Freedom Fighters - Campy, B-movie styled squad shooter. The Soviet Union grows unchecked past World War II and invades the old red, white, and blue. That's the lulz bit, so we're left with gameplay. It might seem like an average game at first - and unfortunately, there's something about it that never quite rises up to greatness - but the squad controls are very intuitive and the action is mostly non-stop. Basically, if GTA's world was smaller and more hedged in, focused on urban warfare and let you always keep a gang of fighters with you, this is how it would play. 007: Everything or Nothing - While most of them tend to be crap, it's actually one of the better Bond games. A good number of gadgets, fairly good use of cover, varied levels (about 30, if I remember correctly), and if you have an extra controller and a friend about, it's got some deathmacth thrown in as well. Beyond Good and Evil - If you haven't played it on PC or other consoles, get it as soon as possible. One of the best adventure titles in recent years, with impeccable character design, actually good story and fairly seamless racing, action and adventure segments. You'll thank me later as merely buying a copy saves your soul from eternal damnation. Ikaruga - Wonderful Treasure madness and fun in form of a deceptively simple shmup. You control a ship that can switch between white and black sides. One side is immune to bullets of its own color, and damages ships of the opposite color twice as much. You need to quickly adapt to the enemy waves, trying to balance out protection and killing enemies as fast as possible. If you want to forget all my other recomendations, at least get this one. And BG&E. But this is a must have. Metal Gear Solid: The Twin Snakes - Reworked version of the original action/sneaking/emo MGS with some gameplay addition from MGS2, like hiding bodies in lockers. While it remains the same good old Snake with better graphics and nice bonuses, some of the cinematics are terribly overproduced to the point of parody. But if you can live with Snake blowing up a tank by flawlessly throwing a grenade through its piece a few meters away, then the rest won't bother you. Prince of Persia - all three of them were released for the Cube and sport better graphics than the PS2 version, at least. All else is virtually the same. Star Wars: Jedi Knight 2: Jedi Outcast - Still one of the better SW games ever. But only play this if you never touched the PC version. Viewtiful Joe - Both this and the sequel are great weird'em ups dressed as action platformers with combo systems, comic book visuals and frantic combat. Capcom at their finest. Just stay away from Red Hot Rumble. I wish I could recommend you some racing games, but those were never my forte. Maybe someone else can, though.
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Why is that a bad thing?
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Fine, I'll stop being a borish, misguided youth.
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Corruption is a possibility, of course. But then, the setting has organizations cloning and brainwashing humans to swell their ranks while religious sects hold power over weak minded individuals. There is corruption - but just how much of it is present in these organizations and sects, in terms of security loyality? Also, is it really farfetched that they would prefer to deal with the ocasional corruption amidst hired guns than using a universal weapon locking system that would affect everyone - intruder and defender alike - in cases of emergency? I don't think so, but then, them's the breaks. Even being a half-hearted concept, I just can't envision an organization going "if someone breaks in, we're going to prevent *everyone* from using weapons, even at the cost of not having the ability to defend ourselves". So you're saying an ingame reason that partially succeeds is as much of a failure than no reason whatsover.
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Sure. Don't expect everyone else to share my expectations or perspectives. Thought I certainly could have linked both, whatever argument I made regarding immersion was meant to be unrelated to the weightless ammo, although they may have come off as one and the same in the discussion. And I'm sure as far as balancing acts go, weightless ammo is a boon for hoarding packrats. But is the same logic extended to mines? Grenades? Healing items? And if not, why not? And would it be as meaningless if healing items were weightless as well?
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Long rant on RPGs and comments on Obsidian
Diogo Ribeiro replied to RPGmasterBoo's topic in Obsidian General
After that last post, *now* I get why people said it was a bad idea to sign with DR. -
Developer Diary video
Diogo Ribeiro replied to funcroc's topic in Alpha Protocol: General Discussion
Actually, I noticed this as well. I was actually stunned when his name popped up; I wouldn't have recognized him in any other way. Even Feargus seemed a bit different. -
*throws cow right back at him* You know you're having a good birthday when people are throwing cows. You can still restore my former glory, Wals. Jump to the Tardis and convince Guy Fawkes that in order to destroy the Parliament, all he needs to do is graffiti my name all over it. Since the date is the same, it will all pan out.
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Thanks for the further impressions, Aristes (and everyone else that contributed with some). I suspect it will be a long time before I can get my gaming PC back up again, though. As for the rest you've mentioned, Aristes, it will probably remain a personal thing. I have no problem with enjoying what Fallout 3 has to offer, but of course, some things draw my attention more than others. I wouldn't bring up immersion as it is regarded by many, but truly, if I go by its definition - the author's ability to draw me into his or her fiction - then I suspect Fallout 3 wouldn't convince me as much as the first title in the series did. Not in some rose-tinted way, mind; it's just that the more a concept is expanded upon, the more you risk dilluting it and lose track of the original vision. And I've nearly always experienced that in sequels. Fallout 3's likely a good title but it's not what I'd call a worthy successor; at best, it is a Fallout title - just a different kind of Fallout. It seems to work best as a vision for those who never cared much for the original one. Now I need to whore myself out to fix my computer.