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Everything posted by Diogo Ribeiro
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True, and it just leads to creating doubts on many gamers. On one hand it's understandable that the market or gaming media tries to summarize a game by it's elements, as it makes for a quick reference - and avoids discussions like the ones seen on this thread. But I think instead of having become something that's actually concise, it just dived right into genre narrowing.
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(w00t) Really, that's very good
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Well my intrest in NWN2 just tripled =)
Diogo Ribeiro replied to Darque's topic in Computer and Console
Ray of Enfeeblement + Polymorph Other: Sheep + Summon Dire Wolf -
Diablo wasn't meant to be a roleplaying game anyway. As a roguelike it's a subgenre of RPG at best, but a different kind of game. I don't think it's accurate to judge Diablo on something it isn't.
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To buy or not to buy this gamecube pack?
Diogo Ribeiro replied to ramza's topic in Computer and Console
If you feel the Revolution might be too expensive then I think it's best you buy the Gamecube now. That way you'll have some nice titles to play and it will likely last you some time before you can get the Revolution (if you plan on getting it). Even if you don't, the 'Cube is at a very affordable price, and many of its best titles are getting cheaper. Gotta catch'em all! -
To buy or not to buy this gamecube pack?
Diogo Ribeiro replied to ramza's topic in Computer and Console
I'd wait for the Revolution to come. Nintendo's next gen console will allow you to play all the Gamecube titles, and last I heard it might allow you to download old Nintendo games. Even if it doesn't, all the Gamecube software library will still be compatible. Regardless, the Gamecube is dirt cheap right now, and there's quite a number of good games, as well as Nintendo exclusives. I picked one up recently and don't regret it. I could have waited for the Revolution, but the main reason I didn't was because I also bought a Gameboy Player Pak to play Gameboy Advance games directly on the 'Cube, which I don't know will be possible to do on the Revolution (and if it becomes possible, I could very well sell the 'Cube and stick with the software). Though personally I'd try to buy a different pack. Not sure if there are others available now, but I'd go with a 'Cube + Metroid Prime or 'Cube + Resident Evil 4 paks. -
My girlfriend.
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Just one problem with that, though... Games don't call themselves anything. People arbitrarily put them in certain genres.
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You could always PM me and tell me it sucks. That'd be fine, really.
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That's okay, Llyr It thought it would be nice to just exchange ideas. Feedback was appreciated so, it's not a loss.
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YOU TRICKED ME, YOU ROFLTUNASANDWICH FIEND!!!
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Oh, so you won't think you've just exposed your idea and I just kept silent about mine, the concept I mentioned isn't entirely developed so that's why what I've wrote is considerably short. Some things I can't reveal, not because I have the some warped notion that my story is very good, but because it's all still very under development, or because telling something would likely require explanation of some other element, and so on. What I can basically tell you is that it's based around an entity which once sought to bring balance to the multiverse but its plan was ill conceived and it would instead destroy it. The entity sacrificed itself to prevent its destruction and was destroyed itself, its lifeforce fragmented and scattered across the cosmos. Unable to reassemble into its corporeal form, these fragments spread out and over time, became sentient pieces of himself, individual but still linked. With the notion that they'd not survive much longer separated they tried to survive by several means: some managed to acquire new bodies, some managed to imprint themselves as the essence of newborns, reincarnating in new bodies. Two beings derived from the original lifeforce - the two Chosen Ones - and they basically become the centre of the story: what was their original plan, how they survived, what happened to the remaining pieces of the life force, what they plan to do regarding the other, etc.. Initially unknown to him, the PC carries with himself a part of this lifeforce but it does not hold sway over him. He or she gets to decide just how much it will matter, and will also decide what to do regarding the other two aspects. Yeah, it blows. But it's what I've got for now. Then again, my idea was never to earn the Nobel Prize for Literature. At its core, it's not about the story, it's about how the players' choices will affect the story - that's what I want to matter.
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KotoR 3: Ideas and Suggestions
Diogo Ribeiro replied to Elyk sith maurder's topic in Star Wars: General Discussion
It's not like a lightsaber should cut trough every material, though; but considering the type of item we're dealing with, it's hard to not look at it and see it's been terribly neutered. Also, I don't buy a whole lot into balance issues regarding the inclusion of a proper lightsaber. Being a Jedi or a Sith carries more balance issues than a lightsaber. Spamming Force powers, high levels which just bring more instances of some powers, PCs becoming so powerful any challenge is gradually lost... That's more troublesome to me than a proper lightsaber. -
I think it's a very good idea you've both had there. Damn good, I'd say.
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KotoR 3: Ideas and Suggestions
Diogo Ribeiro replied to Elyk sith maurder's topic in Star Wars: General Discussion
Well, I always thought lighstsaber combat in the KoTOR games is pretty bland, in itself and when compared to what one gets in the Jedi Knight games or even the movies themselves. It's not immediate, it's not appealing, and lightsabers themselves are treated like your run-of-the-mill D&D magic swords. When some tribe manages to block something which is meant to cut trough walls with a wooden stick, and when players have to hack a computer system instead of using the 'saber to cut a large chunk of the wall so they can get trough, it just doesn't feel like a lightsaber. -
KotoR 3: Ideas and Suggestions
Diogo Ribeiro replied to Elyk sith maurder's topic in Star Wars: General Discussion
You know, I really wouldn't mind playing a Star Wars RPG with fast-paced combat like that of Jedi Academy, with satisfying environmental interaction, and Sith Lords-styled dialogue, character creation and interaction. -
Night Trap.
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Al Gore is gonna be pissed off!
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Haven't played Discworld 2, so I can't comment. However I don't think that it should be terribly important. Sometimes a cliche or convention can be used in a way that it manages to rise above what has been done before.
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Yes. And then the choice will be soiled and eroded.
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Oh dear, Llyranor. I also have the hots for you Well regarding a previous comment, the suggestion I made isn't like Torment in the sense that it does not assume a fixed protagoist, neither an amnesiac or immortal one. I can't go into details because it's, admitedly, part of the concept behind my and Volourn's module and is still being tested. Suffice to say, it revolves around a player-defined PC who finds himself between two opposing Chosen Ones, and with the potential to also become a Chosen One or to forego it entirely and be his or her own persona.
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Why not create a campaign where the divine powers of the setting are involved in some cosmical disputes, and thus cause a bit of havok in the gameworld... Thus disrupting certain things like the existence of death? Death could be one of the involved entities, and by some reason its existence was jeopardized in a cosmic way to the point that death stopped existing for all mortal races. If you want you could even have the PCs directly get themselves involved with that cosmic situation and try to restore death. Maybe the powers that be require the willing sacrifice of an intelligent mortal to become the next one to hold the position of Death, and one of the PCs needs to sacrifice itself while the rest of the group restore the original Death, or find a new replacement.
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Quoted for great truth, on both cases.
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That doesn't really mean anything... Wasn't there a Microsoft site that listed Bethesda's Oblivion as Action as well?
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What if instead of being assumed that the PC did something evil and must now atone, what if the PC is confronted with aspects of him which simply made different decisions? Say the PC somehow has aspects of him, shades, pieces of his being, which have manifested across a gameworld without his knowledge and did many things, but eventually he finds out about this and has a chance to judge them.