Jump to content

Diogo Ribeiro

Members
  • Posts

    4600
  • Joined

  • Last visited

Everything posted by Diogo Ribeiro

  1. Attacking bombed out German convoys in the desert in Hidden and Dangerous 2. Defending the B
  2. How many European outfits promised something like that and managed to deliver? Oh right.
  3. Most people are acting like third graders about the name It's not like other weird names haven't been used before in all sorts of things, including gaming. I mean, Game Boy? Play Station? N Gage? It's not like Xbox 360 isn't trying to be all revolutionary but it ends up suggesting they've gone and done a 360
  4. You already are. <{POST_SNAPBACK}> Hades doesn't count.
  5. GET TO DA CHOPPA!
  6. ...Just how long until the roleplaying session and what do I need besides my robe and wizard hat? >_>
  7. This, my friend, is mystary!!! <{POST_SNAPBACK}> They're hunting for orcs with pointy sticks to see the fear in their eyes so they can translate it properly into firstperson 3D.
  8. I didn't know you liked Baley that way. Me, I just prefer him raw.
  9. Best game ever.
  10. That's quite revolutionary. The concept itself sounds really interesting but as we know implementation can turn out to be terrible. Kind of like my parent's plans to have a child. Were they surprised!
  11. True, but character growth in Fallout tends to be more satisfying to me because 16 levels is not all that much in terms of power; while it provides with enough improvement to have an experienced character which can survive various challenges he/she is still a considerable newbie (which just went hand in hand with the setting and story nicely). I'm not sure there is a max level cap in Fallout; but average playtime combined with playing through the main story arc will likely end somewhere around there. Actually that should have read "stages" rather than "levels". My bad. You're right, Torment's levels were faster to acquire early on but not as much after level 10-12. I was thinking about the early stages where character growth becomes slower, basically between the Drowned Nations and Curst. That segment seems to be the most balanced to me.
  12. For the most part I never felt character growth under the D&D ruleset, at least when applied to CRPGs, had to conform to a particular level. To me it was always more a question of balance in the sense of having enough levels, or other analogues of character growth and power, that were optimal in allowing characters to go through the game from beginning to end in a satisfying manner. In that context, I find Temple of Elemental Evil's low level cap to be perfectly reasonable, just as a level 20 cap was likely adequate for Neverwinter Nights. No game seemed to need more than that. However, the rate is something else entirely and while I can't specify any particular lenghts, I can point out the first Baldur's Gate and Fallout as examples of a satisfying level rate. Having every level gained feel like a small victory in the face of tremendous adversity certainly contributed to it (and in a way this was more palpable in Fallout). Torment also seemed to have a good rate in the early levels.
  13. Yet, they continue to lap it up like there's no tomorrow.
  14. Yet... That's the basic framework of quest creation in most RPGs. If people don't want to play as a nobody, then why do they lap up these quests anyway which reduce their characters to nobodies or errand boys all the same?
  15. Hmm. Pacific Assault will be there sometime next week.
  16. Can't wait to see the fear in the orc's eyes.
  17. I can do Llyranor and Musopticon?. Simultaneously.
  18. Silent Storm was meant to be an alternate timeline where World War II, science fiction and steampunk crossed together, but the combination of these elements was poorly handled. Not so much because of the elements themselves, but because their introduction into the setting was all too sudden and poorly explained. While on the Axis campaign they are showcased a bit earlier, both campaigns basically have you unexpectedly confront - as well as use - Panzerkleins and laser weapons without much of an explanation. You could argue that it would be a creative exercise in imagining an alternate history situation, and that they were derived from a would be successful Nazi venture into researching advanced weaponry which undoubtely has a real world parallel; but the addition of things like space rockets and satellites with death rays doesn't ever feel like it belongs.
  19. The good news is that I won't be away for the weekend, so that means I'll be around the house today and the rest of the weekend. The bad news is that since it's my girlfriend who will be staying over instead I'm not going to get anywhere near my PC as I'll be barricading in my bedroom.
  20. I didn't know the Realms of Arkania series was based on the Das Schwarze Auge German roleplaying system.
  21. That's probably more substance than the final Oblivion build.
  22. As great as always.
  23. Regardless of character skill?
×
×
  • Create New...