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Everything posted by Diogo Ribeiro
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'The Role we don't play' Opinion piece from the Codex
Diogo Ribeiro replied to Girias_Solo's topic in Computer and Console
Words fail me, though "WTF?" would come pretty close. Did you read the article or didn't you felt like it but still wanted to simultaneously post something to increase your post count as well as trying to give the idea you read it and therefore try to become relevant to the discussion? I suspect you assumed the article was about a direct comparison between both mediums after you gave a selective glance over some people's posts. Which would be fine, except assuming the issue of interaction was neglected when it was one of the primary points of the article pretty much killed any chances of that being taken seriously. The rest of the text where you go "move with the times" and "old school yadda yadda yadda" is also amusing and irrelevant since none of it is a hymn to dungeon crawlers nor a manifesto against contemporary games. -
'The Role we don't play' Opinion piece from the Codex
Diogo Ribeiro replied to Girias_Solo's topic in Computer and Console
If there were ever any doubts your answers rarely manage to comply to the questions that preceded them, the above dispeled them all. -
'The Role we don't play' Opinion piece from the Codex
Diogo Ribeiro replied to Girias_Solo's topic in Computer and Console
[quote name=' -
'The Role we don't play' Opinion piece from the Codex
Diogo Ribeiro replied to Girias_Solo's topic in Computer and Console
[quote name=' -
I wasn't addressing that to you - when I quoted the answer I was going at Avellone's picture which seems to have disappeared in the quote. The Codex is an unholy combination of fact, myth, parody, and tubgirl. Random ventures aren't enough to learn about people's tastes over there. There's a good amount of people who are into console games, for instance, and threads asking about console hardware or software recommendations eventually come up. Not that I'm taking the picture seriously, though: it's clean, harmless fun. Thanks for sharing that with us o mighty scholar of all thing humorous.
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I found it funny they'd censor that but not Biowhore or Troikatards. Still, I suspect we've given him less flak during the Codex's entire existence than the one he has gotten post-The Sith Lords all around.
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Cute but far from the truth. Then again, people tend to laugh more at generalizations than reality. And everyone loves to see what they don't like ridiculed.
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I think a Dreamcast version was also being made but got canned.
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Stop rubbing in my nose how you get all the games I want before I do, jerk. Still around Portrait of Ruin. I remember that convo we had about my disenchantment with the series when playing this game. Strangely, the game seems to have somewhat rekindled my interest. Sure, the levels are a bit dull and unimaginative, the dual character setup is gimmicky when it comes to puzzle solving and there's also a ton of rehashed content. But... Managing two characters with different strenghts and weaknesses is nice for a change, some of the bosses are hard even when you know their patterns, and the Quest system is pretty fun. I'm enjoying this much more than I did Aria of Sorrow - and I still haven't unlocked Hard, Richter or the Twin modes, nor have I had a go at Boss Rush. Too bad both characters level up simultaneously instead of individually but I guess it's for the best as it avoids much more boredom. Hey, how's Puzzle Quest btw? Heard it was the shiznit.
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Chicks.
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How many variations of this can you come up with? The Clueless One The N00b One The Silent One The Very Special One The Silent but not so Clueless One The Fated One The Singled Out One The Cool One The Remarkable One The **** That's Going to Run Through Hoops the Entire Game One The Silent but with slightly more a clue than The Silent but not so Clueless One ...
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Jade Empire wasn't bad but I felt the bare bones character system placed it a bit below Vampire: Bloodlines because character development isn't as diverse. The only main skills of Jade Empire are in combat and dialogue whereas Bloodlines had several more, like stealth or lock-picking, which really added a bit more meat and variety to the system.
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Oh and, been digging some Beastie Boys. Sabotage, Intergalactic, Finger Lickin' Good, Right for Your Right and so on. Dig it!
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Anyone heard Arcade Fire's "Neon Bible" yet? Recommend, people! How is it?
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What properties would you like to see games made from?
Diogo Ribeiro replied to Oerwinde's topic in Computer and Console
For what it's worth, there is an adventure game based on the novel that sometimes manages to follow the original story. -
Castlevania: Portrait of Ruin and Okami arrived. There go my pants.
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Psychonatus owns your soul, biatch.
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Well, I got some spanking new form-fitting pants today so I'm feeling quite bold, if you know what I mean and I bet you do! WOOF WOOF! Granted, but you can implement the action without, for instance, including such a complex combo system or incredibly high difficulty. It comes down to transposing the plethora of options you usually get in more traditional role-playing games and placing them into a realtime framework, and letting the player adapt to them. As I've said in the past this isn't my ideal design for a CRPG but as long the character isn't exclusively defined by player reflexes then I'm game - and Jade Empire would benefit from a more complex system that still retained its character development system while adding other layers of interactivity in combat. You could pick up on something like God of War's combat model and construct a kickass CRPG around it. Currently, and aside Bioshock, that's my dream game. Oh and if it wasn't clear, uh, I'm playing Jade Empire: Special Edition. Actually, already finished it and clocked at little over 20 hours. Now replaying for the Closed Fist path.
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Which doesn't mean anything since what actually matters is that you register blows against the enemy
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Eh, no. Actually, yes. Mkreku hit it on the nail: obvious exceptions aside - such as Spirit Thief and Jade Golem - I haven't found much that separates most styles. Martial styles are pretty much all the same among themselves, and so are weapon, support and transformation styles. Also, dumping points into speed and damage makes increasing their duration unnecessary since they're quickly effective. Even if Chi is depleted, you can't bump into a corner without finding some Spirit font. Funny you should bring that up, considering 'reku is known for not suggesting that combat model. Unless you're the usual IGN forumite that gorges on repeating the kiddie mantra that turn-based is outdated and goes on to every forum repeating it to score with his CS clannie trash friends, there wasn't any point in even bringing it up. I don't know, lightsabers that work like yon standard D&D swords rank pretty high in teh stoopid too. And who's to say RPGs can't have a deep role-playing system coupled with a deep combat system as featured in Ninja Gaiden Black, Devil May Cry 3 or God of War? "Because it's an RPG" doesn't mean anything other than it needs to have recognizable role-playing elements indigineous to the genre, and action combat has seeped into the genre for a long time for console platforms at least, where action combat models like that of Jade Empire don't rank to well in the face of the examples I gave. Aside the D20 rules, nothing really prevented Knights of the Old Republic from having Jedi Outcast or Jedi Academy-styled combat, which would certainly be more fitting to the setting and gameplay of titles who use the license.
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It gets worse. Just keep in mind that Hope you didn't bought it.
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Fixed.
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The Legend of Zelda: Link's Awakening DX. Oh memories.