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Everything posted by grumpymoose

  1. I own every single Obsidian title up to this point. I've even got behind two titles as a backer. I do not use the Windows 10 Store, for very good reasons. I will not use the Epic store, for anti-consumer practices that are more than well documented at this point. It doesn't matter that this wasn't Obsidian's call. This is where we are regardless. You've simply gone a place that I cannot follow. I cannot in good conscience support this game, your Publisher, not even you, nor any game going on the Epic store, be they exclusive or otherwise, until Epic fixes their practices. The idea of good competition for Steam is good, but the alternatives have to be just that. Good. Good for Publishers is fine, I suppose, but I am not a Publisher. I'm a consumer. Good for Developers is fine too, I suppose, but I am not a Developer. I am a consumer. The Epic Store offers me no reason to be there, and many reasons to stay very, very far away. I typically use GOG these days, I'm used to games not being available there, that are available elsewhere. I suppose nothing's changed really. I know this post to be insignificant, as am I, just another drop in the bucket. I do not type these words out of some mislead egotistical self importance. I know what I am to people who do not know me personally, a fleeting thing. I speak because I feel, not because my words have the weight of authority and power. I speak because I care, because your games have brought joy and thoughtfulness to my life, again and again, over the years. I speak to say goodbye. I hope the Epic Store is as good for Developers as they promise to be. - I wish you luck, really and truly, but this is the end of the line for me. I cannot follow. Please, be well, all of you.
  2. I've struggled for years trying to get the things I've written finished, let alone published. I always looked at that as the battle, the hill I needed to climb. Logging into all of this, when I really came on to do was generate my Deadfire key . . . it left me feeling sad and empty. Sad because I don't like the idea of people that have worked on things I've enjoyed, for years, being at each others throat's for reasons good or ill. I don't want people to mistreat others, be it focused or by neglect. Life's a challenge all on its own, without complicating things further for one another. Empty . . . because it made me realize the battle doesn't end. If one day I do get what I've worked on, so hard and long, out there, into the wild, it can just be stepped on through neglect or direct ill intent. The battle doesn't end. If something can go so wrong for a writer whose talents I've a great of respect for, whose known and lauded, what hope is there for a nobody like me, or any other world be talents out there? I don't really care who is wrong or right, all I really wanted out of this was a game I could enjoy in my spare time. Something creative and fun to cleanse a hard or stressful day. I have enough on my plate as is. I don't need more. I hope everyone finds it within them to be their best, live their best and find some semblance of peace in a world that quite simply goes on without us, whether we're smiling or suffering while it does so be damned. For myself . . . I think I'm just going to log off and go for a walk.
  3. Yarr a parrot Harry! Now, the question is, will we get a pirate to sit on our shoulder? Yes, yes I know it's not actually a parrot game, don't get your powder kegs in a jumble. Avast ye swabs, the question of pirate themes tickles me fancy for a Pirates of Dark Water RPG.
  4. I don't see it as a must, but I don't really see a problem if it's in either. I honestly couldn't be more neutral on the topic. Whatever happens is fine, really, even if nothing happens at all.
  5. I can't see it as a versus situation. I played Original Sin and Pillars. I'll play OS2 and Deadfire. I am not limited to one game, and in a mood I will prefer one style, while in another mood I'll prefer another. Genres of gameplay and genres of setting change on a whim, this month, this thing, the next day, that thing, always there is room for something more.
  6. Hm, how will this apply to a character imported from PoE? There are only two options there. I think there's more to consider than just an implementation at a base. I have no opinion as to whether such options belong, or not. My opinion is solely focused on how such a thing would fit in if present. More to the point, my opinion is along the lines of, "Whatever they decide is fine, as long as the implementation is sensible, well thought out and enjoyable." The presence or lack thereof will not make or break the game for me either way.
  7. I don't know if someone was fired or lost their job over words and thoughts that were unpopular and/or offensive in this case, or if he left for other reasons. I won't pretend to know. I do know I despise people that go after peoples livelihoods, as if a person's income is some play thing for their amusement. It's a rather sickening concept, and I hope that's not what occurred here. With any luck the person in question, and the people at Obsidian, are okay. I wish everyone only the best.
  8. Shenmue 3 ($6.333 million) and Bloodstained: Ritual of the Night ($5.545 million) also made more than PoE2 is likely to reign in by the end of their campaign. I didn't end up giving to any other crowd funded games between now and back when PoE had its kickstarter. As a Symphony of the Night fan, I was rather happy to see Bloodstained get funded, to whatever extent. Shenmue 3 too, in a way, though I've heard some iffy things about how it's coming along. Bloodstained had a demo to its backers. Can't say I was impressed with what one of the backers showed off in a video, but that's more to personal taste in metroid/metroidvania style games, as I like the hand drawn sprite aesthetic for such things (though I certainly have nothing against 3D or 2.5D). That same like for the sprite look has had me going back and forth over whether to give Serpent in the Staglands a go. Love the look, iffy about some of the other aspects. I'd send Obsidian a big pack of ramen and water every month, and pay for the rotted out shack they'd live in, if they'd make a honest to goodness single player Star Wars RPG. Probably a really bad idea because I'd likely forget to feed them at some point. Also I'm fairly sure there's all sorts of human rights violations in there somewhere too. I guess they'd actually want paid or something silly like that.
  9. Apparently, Ydwin is fond of fishing, so you can't get that waifu without knowledge about it. I've had enough of this fishiness, it offends minnows. Cod we get off it? Will you at least Mullet over and get back to me? I'm a pascifish so I don't want to argue the matter any further.
  10. And one done right, beyond just being a nice guy. Not boring, just pleasant to travel with. A hard sell, too easy to fall off the line into bland/boring, but they managed it.
  11. They thought you'd appreciate fresh fish instead of a cold fish. Personally I prefer to learn how to fish.
  12. I'm not really interested either, though it is of note that unstable people loving, or being obsessed over, someone to the extent that they snap and start killing people is hardly a purely Japanese trope. Yandere is just a manner to describe something, the chosen termonology is Japanese, but not what it describes. Same with any other of the terms, there are English language ways to describe such things. Much the same way Neutral uses the word Weeb, its a way of describing something born of a particular community, that other more conventional words, in any number of languages, could be used to describe instead. Yet we still do like our funny little slang and sub-culture terminology regardless. I'd attribute it to fans, but weeb (as True used) is an example of something to describe a particular type of fan, not born of that particular fanbase, most likely born of a particular community, so I'm less sure it's a fan thing as much as people/human/sentient intelligence capable of speech/writing thing. Language changes, slang could be considered a mutation of language that over time becomes a standard, lingual evolution or some such. Not that the particulars matter much. Words are fun regardless.
  13. Eh, there were, inevitably, going to goals we couldn't reach. Fig's timeframe, would be contributors and money itself is limited, after all. If not these things, then other things.
  14. Well, silliness aside, Tsundere, for example, is derived from the Japanese word Tsun Tsun, "ツンツン" meaning to turn away in disgust, and Dere Dere, "デレデレ" meaning to become lovey dovey. It is indeed a made up word derived from actual Japanese words, consider it slang. Slang that evolved well beyond that one term, and well beyond, "Dere" even. So, a sub-culture of people within Japanese culture formed slang words from actual Japanese words, which foreign fanbases of particular products eventually adopted, because, well, they're fans. Fanbases do such things. There really isn't any reason the Japanese originators of the terminology would have used Western tropes or Western words to describe things unless they were just fans of something brought over from the West (which happens). Cross cultural pollination of ideas and language is fun.
  15. Just make a ship out the shell of a giant terror squid and have all the Bastards bound to it, and have them call her the Salty Mistress because she's usually annoyed with them using her as a ship and purposefully gets them lost and/or in trouble. Set sail for X, Salty Mistress goes to Y. Black Isle Bastard's Island is only the Black Isle Bastard's Island because it's the Squids home and she eventually goes back there. Some magic probably keeps her from diving or some such, hence, annoyance, also they built a ship on her.
  16. You and me both. Simple Explanation: "Silliness." Essential Explanation: "Anime inspired Silliness." Complex Explanation: "Dere, and varied types of Dere, are descriptors meant to outline one of several Dere character archetypes. Dere itself would be an over-archetype of the various Dere archetypes (tsun, kuu, kun, yan, etc). Dere being one of many over-archetypes (note; as in, not the only) used to describe characters in a word, without actually getting into the details of a specific character. Such a thing does not define character, as there is still room for variation within each archetype." . . . "Also, this thread is silly, and most of the replies are silly, so the simply explanation is actually the most outright informative explanation."
  17. I'm more concerned about the 4.5mil one than the 5mil one anyways, though, I suppose more money to Obsidian preferable than less. Still, can't say I found it a draw personally. I had more actual curiosity aimed at the unknown 4.75 stretch goal than the known one at 5. Mostly I'm just happy they're bringing in even this much money. Hopefully they'll handle it its development and release as well as PoE1. I know some people were a bit disappointed with PoE1, but, personally, I just found it timely and decently well thought out. Some games Kickstarted before, or around, that time aren't even out yet, or are in 'pre-release' or have cut out features or cut out stretch goals they met, or combinations thereof. A great deal of my happiness with PoE had to do with Obsidian's expedient development cycle and passably stable release (personal experience being what it is). I appreciate and respect a developer that has a plan, sticks to it, and delivers a stable and fun product in a timely manner.
  18. Don't be presumptuous, they could be Kuudere, Dandere, Deredere, Himedere, Mayadere, Kamidere, Undere or Oujidere instead.
  19. I'm glad I visited today and saw that Paypal backing was up. I get we can probably back, to an extent, after the fig fund finishes, but, I backed Pillars 1 before its Kickstarter finished, so I wanted to pitch in before the end this time too. Glad I got the chance to. 45 into the pot this time. Good luck Obsidian.
  20. Well then, we might not reach it, but it's an exciting possibility. More choices? Sign me up. I think I'll take this opportunity to restate my hope for a Cipher sub-class more concentrated on the pure psionics/psychokinetic fantasy, with no need to generate resources via a physical weapon (though, obviously, still needing to manage resources somehow, through some other means - more tied to the stated fantasy). Obviously the other sub-classes could go another way, but, I'd dearly like to see that sort of pure 'mind mage' focus. My draw to the class is the fantasy, not the auto attacking with my weapon to generate resources, but I know people's tastes vary, so I'd never ask that be a core class change. As much as I like the fantasy of a pure psionics/psychokinetic cipher, I also like choice, options, things for others as well as myself (and even if not for myself).
  21. Scaling, in some ways, is important for any ability with any class. So yes, anything could be level 1 and scale, technically. Using talents to build on or mutate abilities, of any sort, for varied purposes, is very tempting design from a player perspective (for any class). Maybe less so if you have to develop and balance it. I know some people think things are too complex already, but I do love to fiddle . . . I'm actually with you on Chanter in general though. Even if I didn't it's still something to consider, better to talk through than not.
  22. The 2.6 million goal is a very interesting concept. Obviously mileage is going to vary on that. As long as you can choose to abstain, as it were, from the bonuses/rewards, if you so choose, then there's no real issue. Letting the player decide what's right for them, in this regard, is best, as the difficulties a player wishes to face, or not face, can vary greatly from one player to the next.
  23. Interesting. While I wouldn't mind one sub-class build on the weapon based side of the class, for generating their resource . . . I'd really like a sub-class that went full psionic. I rather like the cypher, but the reliance on a weapon for generation of the resource is one of my least liked portions of the class (least liked in the context of something I like being what it is). If anything I'd like to see the sub-classes split, one focusing more on the weapon, and the other focusing more on psychokinetic/psionic fantasy of the class. How? That I couldn't say, as, obviously, if you get rid of the weapon generation of focus you need to replace it with something else that is also still balanced. Personal taste on the psionics stuff, of course, I realize, but my tastes are what they are regardless.
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