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Longshot11

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Everything posted by Longshot11

  1. Seriously, guys, WTF??? My solo Lem's entire strategy for the final showdown was based around setting up Karzoug with the Medusa Mask (WHICH IS *NOT* EVADING!!) and then Augury-ing him to the bottom of the deck!! I'd probably have beaten the game by the point you fix this (if ever; it's a single combination of two cards issue, so you may not get around to it, but to carry the Medusa Mask all the way from AD2 *with this express purpose in mind!!* and then to see the Mask is not probably implemented... this has been my second most disappointing experience with the game by far)
  2. I should be able to discard the Golem to explore *before* taking my free exploration for the turn (thereby forfeiting it). According to your patch notes, you guys fixed the same issue with the Velociraptor, so please give the GGO some love.
  3. Can't remember if it was acknowledged as such, but it was like in a half-dozen threads way back when, so there's a good chance Stormbringer or Aarik have noticed it. To be honest, I even thought it was probably fixed ages ago, but I haven't had the chance to reproduce it recently.
  4. [Replying to my own comment.....] Can confirm that Promo cards do appear in B-level scenarios. I was always pretty sure that it was the case; it just took a bunch of games to spot a P card in the wild. In one of the threads around here, I believe the devs confirmed it as a conscious deviation from tabletop (probably too much coding trouble for a minor rule that doesn't even make much sense in the tabletop to begin with).
  5. Not related to his problem anyway, Emerald Codex is AD4(?) reward. Short answer: You don't see it in the "cards to add to fill up your deck because your banished something" list because loot cards aren't included in that list. Long answer: it's possible to get it back; see this link. I believe in one of the threads over at Paizo, it was confirmed that Loot IS eligible for selection where the (AD#-2) is concerned. If someone cares enough to find that and link it, they can post a bug in Tech Support forum.
  6. This is working properly. Imagine it in a tabletop game: the first phase of the turn is Advance the Blessings Deck - when you play Rooster, you return the only discarded blessing back in the deck, so the Blessings Discard Pile remains empty, and it stays so until the next character's turn (and the next Advance the Blessings Deck phase). Now, this would normally be of no consequence, but imagine the following scenario - first turn of game, you flip open a Blessing of the Gods, and then explore into a Werewolf (+3 when the top Blessing discard is BotG)! I'm not sure if the app has this implemented (is an extremely corner-case scenario), but in the tabletop - you would be allowed to now play Rooster during the encounter (leaving the Blessings discard pile empty, and therefore removing Werewolf's bonus), as it will directly affect the difficulty of your check to defeat.
  7. If this is what I think it is - this is a bug that persists since the launch of the app. The 'dropped' card has become invisible, but it IS still in the banner. Try to 'catch' it and drag it wherever you're requested, and it should be OK.
  8. Only things that came to mind: - You may be at the Abjurant Halls of Envy (no spells allowed) - though if you're doing solo Ez this location would not be present - You have played another spell on the check (Swipe for -3 difficulty, Brilliance for +Intelligence...) Otherwise, sound like a bug. EDIT: Alternatively, you're at the Maze of Sloth - you're only allowed to play one card per check. However, before the AD6 update (I haven't played AD5 since) this location was bugged - if played any displayed card BEFORE the encounter (such as an Orb, Flask, displayed boost spell...) - the location would count it as your 1 card for the encounter and you're basically screwed.
  9. Post-update (the Rooster one), I had ALL of my treasures missing. Restarting the app fixed the issue.
  10. I played RotR card game a couple of weeks ago - If I remember correctly, the Crypts power DOES remain on the 'closed' side of the location card. So the app works as intended - the bug is that the power description disappears when you close the location.
  11. You're probably on the right track, but I'd venture a guess that what you're getting is the mixed-up Adventure PATH reward (Card feat). See, something that app-only players can't possibly know (as I don't see anywhere in the app interface it can be indicated) is that you're getting a separate reward for completing the Adventure PATH itself. In essence, when you finally defeat Karzoug, you're supposed to get THREE rewards: - Scenario 6-5 reward: the 3 Loot cards - Adventure 6 reward: Card feat - 'Rise of the Runelords' Adventure PATH reward: Card feat In essence, if you defeat 6-5 and you only get ONE card feat - this is ALSO a bug. So for the time being, you can look at the 'Card feat at 6-1' bug as a sort of a front-loaded compensation; your character will still have the correct number of Card feats at the end of the game.
  12. Also, this seems almost obligatory: I *get* that devs maybe want to incentivize you to get 'all in', literally, but even for the devs it's probably hard to tell if they're not losing even more income by turning off lower-price-range customers.
  13. Be a little careful there. While there's definitely merit into not listening to pure free to play players, don't forget that the RotR bundle isn't the only basic thing to spend money on. When I started playing last week, there were two special bundles (Valeros + 5000 gold and 20,000 gold, $5 each) that allowed me to obtain the entire storyline as well as the four champion bundle and one other choice (or more, since I don't need to buy the final adventure right now) for $10... Yes, apologies. I should've been more exhaustive in my bulletpoint, but what I meant is basically players without established purchasing behaviour - which may come in the form of one 'big' bundle, or several 'small' ones. Of course, there *could* be some merit in a comment "I would give you money, but everything's too expensive" (especially if there's many of those) - but I was speaking about the current app pricing - and the RotR bundle does seem like a great a value for a *paying* customer, so I quoted it in particular. Of course, $25 may still be too expensive for some people (regardless of the huge amount of content they're getting) - I think on launch some people posted they expected something like $5-10 for the whole game!?! - but then, those are obviously outside the target paying audience - even if they would pay you for a game priced within their range, you're likely to actually lose money from the people that would've payed MORE. Again, F2P pricing is an arcane science, unless maybe you have a whole team of dedicated analysts (which I don't think Obsidian does), so everything in my post is strictly "IMHO".
  14. Oh, boy, is THAT obvious. I've been in your shoes (and, admittedly, I've failed), so I actually find it endearing to watch you guys trying to find your footing with the IAP pricing, like a newborn foal. But it's great you're willing to take feedback from your hardcore audience (both paying and F2P), maybe that'll help you get on the right track. My input has a lot of similarities with what a lot of other have already said, but here it is for reference: you should disregard the feedback of players who haven't purchased at least the RotR Bundle (you probably know that) – I'm not saying it to disparage the F2P players, but they are obviously not the target of the Alts, and it would likely be all the same to them if those Alts are priced at $10, $5 or $1 I bought the RotR bundle. Before the Alt update, I have given it some thought how much would I be willing to pay for the Alts – I think I'd be willing to go as high as $25 for ALL Alts, but at this price point I'd be doing so purely with the idea of supporting you. A lot of *paying* players are a lot more economically-minded, and wouldn't pay if they're not feeling they're getting their money's worth. That's OK if you're aiming the Alts at Whales (extremely-high disposable income players – who are also likely to “pay and forget”, instead of barraging the forums with pricing comments) only, but as someone already mentioned – you might be more likely to make more money from more players at a lower price point. You have your metrics, ultimately, but my guess is the latter option would work better for you. For the “more players paying less” approach – the individual Alts should be priced in an 'impulse buy' range. I'm not that familiar with American purchasing capabilities (and it obviously varies between states and social status), but I'd wager anything above $5 per Alt is jumping the shark. Personally, I'd go for $2.99 per Alt (and maybe a $24.99 - $28.99 bundle) Needless to say, when the Alt update came, I found the pricing unconvincing, and I wouldn’t be spending any $ instead of $25 (I'm not mad or even disappointed about it – as I said, it's painfully obvious what you're trying to do, and if it works for you, i.e. it makes another Pathfinder app more likely – it's everybody's win) Throwing in the base characters as bonus for the Alts is a terrible decision. You might think of it as 'bonus', but basic human psychology turns that into 'punishment' for your already existing paying player base. You might be thinking “but hey, this is incentive for new players, not old” - but then again, new paying players would STILL find a better value in purchasing the RotR Bundle – so they automatically again fall in the 'punished' camp. It's a paradox, I know, but you'd be seeing a lot less complaints if you DIDN'T include the 'free' base characters (and you'd likely get a grand total of 0 feedbacks that say 'this price is high for an alt, but I'd buy it if they gave me the base char also!”) I won't comment much on your Barbarian, Paladin, etc 'thematic' bundles – suffice to say they're totally not worth it for me and I haven't even considered getting one of them, even “to support the devs”. Judging from the forum posts though, some people bought them so your metrics know if you're getting what you're looking for. Again, a bundle that would work for 'ME' is somewhere in the impulse buy range, and one that gives me a 'specific thing I want' (i.e. promo cards and special dice). If you offer me 'bundle chests', I don't see that as 'I'm paying $X for these cards and dice, AND I'm getting some Chests on top”, I'm seeing it as “I'm asked to pay for the cards and dice I WOULD buy, but I also have to pay extra for these Chests I DON'T want” as mentioned by some people way back at launch – I think it would've been better if you had your base characters purchasable with “REAL MONEY ONLY”, somewhere in the $1-$5 range. Your game is worth it, and the 'free' characters you give at start should be enough for players to test the game concept and decide if they want to buy in (whether by RotR Bundle or by buying characters piecemeal). Ideally, you could give players a chance to chose their 2 free characters – so they can test the water with their preferred heroes. But when it comes to re-playability – they would inevitably come to a purchase. I understand how this may not have meshed well with your multiplayer plans, though. Finally, all of the above is ultimately influenced by the perceived stability of your product. When the Alt update released, I hit the forums before I even opened the app. After reading up on the Morgriv debacle – I just decided it's not worth the trouble, and now (one hotfix later), I'm still waiting for at least one 'other' update, and for forum feedback on it, before I decide to risk the characters I've spend so many hours building up (ex: I read that my Merisiel will now 'again' be broken, unable to recharge her 'Inspired Dexterity' blessings). So, even if the Alt bundle was in my price range – you would still have gotten $0 from me at this point in time. That's about it. I hope you guys manage to find your stride and have a great 2017!
  15. Tuh-duh-Duh-DUHNNN!! CONFIRMED! Ships are coming to Rise of the Runelords!
  16. Guys, I'm asking because some time ago I thought I have met the same 'bug': any chance you encountered her with Amiri, Sajan or Seoni which have upgraded their 'Reduce 1 Fire damage' powers?
  17. Your interpretation is correct. There haven't been a dev response to indicate if that's a bug, or if this is an intended change for the app.
  18. Flounder said that the alt are not balanced to be on par with the original versions, and are in fact probably intended to be 'a bit' better. TBH, an Arcane +1 Ezren (he's a WIZARD, y'know) seems absurdly crippled to me, for the titular Arcane caster of the game.
  19. As I've said, I think it was the dev's obligation to post it around. People don't usually frequent Technical Support forums until *after* they've experienced the issue. So I'm not viewing it as *spamming*, but rather as "community service" (again, I must stress, I don't think it should be MY obligation to warn off the player base). And with this particular bug, which is pretty obviously game-ruining, I wouldn't like to be in the shoes of *any* player, much less if I was a PAYING customer who just got months of playtime ruined. At any rate, I've done my part. I'm OK, that someone else takes the responsibility for players possibly being NOT warned in time. Cheers.
  20. Seelah's Divine moving to Charisma AND giving her a Diplomacy skill AND removing an Armor slot is probably the most awesome change overall. Agree that Val's extra "most useless card type in RotR" armor sucks. Drunken Master Sajan players should also note that his alt's reduced Fortitude may cripple their build a bit.
  21. Seriously, I think by this time there should be dev-issued stickies all over the forum about this. Read this bug: https://forums.obsidian.net/topic/90633-morgiv-the-enshrouded-dialog-restarted-scenario-with-banished-hands/ Now, do you want to lose your carefully built decks that you've been working on for months now? No? Just go ahead then and close that Pathfinder Adventures, until a fix for Morgiv fix is issued. Hopefully, you've seen this *before* you run into the bug, as I don't see much hope for a retroactive fix...
  22. This is the Death Zone location power. Sounds like it's working as intended.
  23. At least villains count as defeated for the purpose of extra blessings if you don't corner them... in Skulls & Shackles scenario 3.2 you also have three villains but they are undefeated unless all three are in the same location! And to make everything more "fun", that scenario also don't have henchman... Someone has been playing it hardcore... You might be interested in this FAQ: http://paizo.com/paizo/faq/v5748nruor1gu#v5748eaic9sj8
  24. Huh, really? I never knew that. D you have a source where they sad that? (Not that I doubt you, I just want to read the whole discussion)
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