Jump to content

Longshot11

Members
  • Posts

    815
  • Joined

  • Last visited

Everything posted by Longshot11

  1. I've used these to nuke the villain before, and they generally grant me a recharge, so it shouldn't be a bug with a specific card. Best theory I can come up is - you actually got a case of the "displayed card gets stuck" bug, but since it was the villain fight - you never even knew. This bug usually causes the stuck card to get discarded or banished, so this might account for your experience.
  2. Unlikely. Back then, very few cards actually cared if another card than themselves is defeated or undefeated. The Goblin Raid just spawn a bunch of gobbos for you to fight, then disappears - it obviously doesn't care what you do with the Goblins, and it doesn't need to be defeated/undefeated by itself (contrast that wit Zombie Horde, which says exactly when it it defeated, but only because it wants you to care what you do with the Zombies it summons). In later card game sets (Skull & Shackles, Wrath of the Righteous) there has been a practice to errata cards that don't care if they're defeated/undefeated by themselves, only because a lot of other cards in the set *might* care. And for Rise of the Runelords - I literally can't think of another case than the Swallowtail closing combo that would make these barriers' status matter - so it's likely they slipped through the cracks.
  3. Yup, that's where it currently stands.
  4. Welcome to the forums. 1. The cards getting 'stuck' in middle of screen an discarding or banishing themselves erratically is a know bug. Oh, and Kyra is the Cleric; the Paladin is Seelah. 2. The Quest-mode bug with the Bruthazmus/summoned Skeletons combo has also been reported. Also, I don't know if you realize that (the interface and wording of his power may be misleading) but you can simply evade the first encounter with Bruthazmus, and there's no reason at all why you should fight him twice with Merisiel.
  5. Interesting... The fact of the matter is, while Zombie Nest and Zombie Horde expressly state their condition for defeating (that all summons should be defeated), there are 3 summon barriers in the game that don't actually specify a 'defeated' condition at all - Skeleton Horde, Skinsaw Ritual, and of course - Goblin Raid. Considering these card don't have a specified defeat condition even in the card game (I just checked the game FAQ at Paizo to make sure) - I won't be at all surprised if the appropriate code just hasn't been attached to them, as it wasn't expected to be relevant (and indeed, I think you stumbled upon the single condition in the whole RotR that would actually care about these barriers' status)
  6. It's not about the Farmhouse - that text always spills over the text box (which is always the same, no matter of the location it appears in)
  7. All other cards with recharge do that, but of course it's Brodert who automatically makes my Merisiel roll her d4 on a Intelligence 14 check. I get it, Brodert, you just like reminding me I'm not the sharpest tool in the shed. Would you say the same to my daggers, when they're sticking out of your ears?
  8. Updated with: Father Zantus and Shadow Clock powers don't allow you to select the order of recharged cards Impaler of Thorns applies non-proficiency penalty (the opposite is intended) Brodert Quink doesn't prompt you if you want to recharge it non-target cards examined with Augury and weapons/armors examined on closing the Garrison should remain visible and examinable until the player 'Close'-es the location UI the spell Heat Metal adds 2 points, not 2 dice vs Barriers Typo: At the start of scenario 2-5, Seelah says “... but it is first step.” An 'a' seems to be missing Typo: At start of 2-4, Seoni says “A city of filled with the new, the ancient, and the familiar” Typo: start of 0-1, Seoni: “This place looks quieter than it did my dreams” - misses an 'in' Typo: Lem is missing an apostrophe in “...as dangerous as living an adventurers life.” using Cape of Escape to evade a monster summoned by location deck barrier shuffles the location deck (/ or bug could be with Goblin Raid set to “must defeat all summons) if 'Close Location' is confirmed with another character selected other than the active player, the summoned Bandit (possibly other monsters with pre-combat powers?) applies his power to the selected character Adventure 'Treasure Card' rewards may fail to unlock if you do Legendary across multiple Parties Aldern Foxglove can absorb damage for characters not in your location Amiri awarded with Hide of Fire Resistance (unique card), while the party already possesses one monsters with die-roll difficulty increase actually increase the difficulty of the next check after the roll (pre-combat summons, Goblin Cutpurse's Wisdom roll, recharge on pre-cobat spells...)
  9. Happy to help In case someone else comes here, there's something more official in this thread: https://forums.obsidian.net/topic/86824-samisen-acquisition/ In short - use only one Party profile for Legendary until you get the unlocks. If you do Legendary across several parties - it will mess up your unlock.
  10. There are two issues here: - First, from what I gather, Obsidian made the decision in Loot Reward scenarios to award a card to each character (which is awesome, thanks guys!!). How it works is - if you have fewer Loots than characters, each character (seemingly at random) gets a piece of Loot, and the extra characters each get a pre-defined card. - I completed 2-5 Angel in the Tower with 4 characters, and there are 4 pieces of Loot as reward - however, instead of each hero getting a single Loot (and no extra cards being awarded), my first hero got the pre-defined extra card, while my last hero got 2 pieces of Loot - Secondly, the first hero (that got the extra card) was Amiri - and turns out she was destined to be decked out in a Hide of Fire Resistance armor... - which would be all good and well, if I hadn't just gotten that very same armor in this very scenario - and if you're wandering -there's supposed to be a single one Hide of Fire Resistance in the Vault (and that's how it shows in the Vault, but now I have two in my deck!!) I have no clue how the first issue occurs, but for the second - you may want to check out if the game doesn't reference the deck with which a character *starts* the scenario in order to determine extra card eligibility, while it obviously should reference the deck state at scenario end.
  11. - At the City Gate, I defeated the henchman with Sajan and got the prompt Close Location - I browsed my heroes to check resources - the prompt remaining on my screen all the while - while Seoni was selected, I confirmed 'Close Now' - a Bandit henchman was summoned and a "Recharge 1" prompt appeared ... over Seoni's hand - Sajan (who was actually encountering the bandit) didn't have the option to recharge - I recharged a card with Seoni, and then the encounter proceeded normally between Sajan and Bandit Things you may want to investigate: - is the same behaviour reproducable with other monsters with pre-encoonter effects. Example: => at Farmhous, a Xulgath is summoned - will it make another hero put a card on top of their deck? => at Farmhouse, a Traitor is summoned - will it discard a random ally from another hero's hand = > same, with pre-combat damage monsters (Sacout, Goblin Commando, Enchanter) => same, with pre-combat check monsters (Faceless Stalker; or a Wrathful Sinspawn at Catacombs of Wrath)
  12. Yeah, yeah, I know it's a known issue, it's not my point. For those just tuning in: when you open your chest, sometimes you may get 'invisible' cards, with only their twirling 'wisps' on the screen. If you tap the wisp - you'll get the 'card reveal' animation for fraction of the second, and then the 'card' disappears. Have no fear, you still got it, and it's still in your Gallery ... somewhere. Obsidian, for the love of Abadar, we all love secrets, but please add to the gallery the same green "New card" outline as you do with acquired cards on the Deck Rebuild screen after a scenario. This bug wouldn't be nearly as annoying if I didn't have to browse dozens of cards (and hope I remember how many copies of each I had) just to figure out what my chest dropped. Thanks and peace out.
      • 1
      • Like
  13. With apologies to Aarik, I just can't bring myself to spam topics for typos, so I'll just drop these her (and I'll add all of them in my 'collection' topic): Typo: At the start of scenario 2-5, Seelah says “... but it is first step.” An 'a' seems to be missing Typo: At start of 2-4, Seoni says “A city of filled with the new, the ancient, and the familiar”
  14. Yeah, what the heck! Did you examine every inch of the screen with a spyglass or something? I looked at your screenshot for a minute before finding out what you're even talking about...
  15. This seem like the good option. This, or the card getting discarded (because reasons). But I had valuable cards *banished* by this bug.
  16. Yes, you should be able to play the Burglar, so a bug it must be. EDIT: Ninja'd
  17. Specifically, this happened to me with my solo Seoni in the Forbidden Cave: - I flipped open a Goblin Raid barrier - I chose to encounter it - it summoned a Goblin Raider - at this point I chose to evade the summoned Goblin with my Cape of Escape - when I returned to the location, which I have previously Auguried, with the Villain conveniently set beneath the barrier - the location turned out to be now shuffled - one of the extra monsters I had to encounter was the dickish Warchanter so extra grumble points for that
  18. The intention is that once your account has completed legendary difficulty for all scenarios in a given adventure, you receive the samisen/shield/mask/etc. Obviously, it's not doing that. It appears that current functionality is that if you use the same party slot to complete all legendary difficulties, even if you use different characters, then you will unlock the reward properly. However, if you start a new, separate party, and they complete some of the legendary difficulties so that across multiple parties you have all legendary difficulty scenarios complete, then you don't receive the reward. This is a bug! We're working on it. Hi, thanks for the response, I figured something along these lines. Just to be clear, what would happen in the following scenario: - Party1 completes Scenarios 1,2, and 3 on Legendary - Party 2 completes Scenario 1 on Legendary - Party 1 finishes completing Scenarios 4 & 5 on Legendary At this point, I have completed all Scenarios on Legendary within a single Party profile. Should the Treasure unlock, or should I ALSO complete Scenarios 2 to 5 with Party 2?
  19. I'm not sure how these things work in Quest mode, but I notice you Scenario POwer is from The Poison Pill, which in the campaign is effectively Adventure Deck 0. Maybe that could be relevant. (Also, I've seen people reporting they only get Base Set cards in Quest Mode, despte having a high-level party, so it may be a more general bug - like Quest mode never counts you as being anything higher than a Base Set scenario??)
  20. I was kinda hoping they changed the design, as the want for proficiency on this weapon sucks. First, it's a spear (and no other Spear requires proficiency) , and second, its the only halfway decent Melee weapon that weaker caster character can guaranteed get their hands on for support. It's basically perfect back up for a solo Ezren, and I had the feeling they slapped this arbitrary requirement just to spite the poor mage This bug is actually the result of a change in text - while the card in the physical game states the difficulty increase (and was originally implemented to match this), it was later modified per Paizo to make it more in line with other spears and not require proficiency. Text is correct; functionality is not! However, this is also already fixed internally. As this is the perfect weapon for Lini's sole weapon slot, I salute you! Also this may be a bug but it's only allowing me to like your post once. ...until that sweet, sweet Deathbane comes along...
  21. I'm not sure this is how it works, but did you complete teh Basic adventure (i.e. unlocking Adventure 1) in the campaign mode?
  22. I was kinda hoping they changed the design, as the want for proficiency on this weapon sucks. First, it's a spear (and no other Spear requires proficiency) , and second, its the only halfway decent Melee weapon that weaker caster character can guaranteed get their hands on for support. It's basically perfect back up for a solo Ezren, and I had the feeling they slapped this arbitrary requirement just to spite the poor mage This bug is actually the result of a change in text - while the card in the physical game states the difficulty increase (and was originally implemented to match this), it was later modified per Paizo to make it more in line with other spears and not require proficiency. Text is correct; functionality is not! However, this is also already fixed internally. WHOA, WHOA, WHOA THERE! You can't just drop this and leave me hanging - I had *expressly" asked about this on the Paizo forums (yeah, I *was* bitter about my solo Ezren) and MIke seemed to suggest the proficiency requirement is intended! And as of right now , the Impaler hasn't been officially FAQ'ed. So how and when exactly was this modified?
  23. This icon appeears whenever you encounter a monster (villain or not) with two sequential checks to defeat, AND there's another character at your location. That charcter may attempt the first OR the second check of the encounter, instead of the original character. Don't ask me why they chose the "Give Card" icon for this (even if they were in a hurry and discovered they lack art in the last possible second - they could still reuse Valeros' "teamwork" icon it would've done a better job) , but even when you press it, the communication is still terrible: hero portraits and a single word "Check?". Yeah, I'm in the middle of a check, game, what about it? (similarly unclear is with villains that summon monsters pre-combat - again you get a single "Encounter?"; I understand space is at a premium, but there should be clearer way to communicate...)
  24. I was kinda hoping they changed the design, as the want for proficiency on this weapon sucks. First, it's a spear (and no other Spear requires proficiency) , and second, its the only halfway decent Melee weapon that weaker caster character can guaranteed get their hands on for support. It's basically perfect back up for a solo Ezren, and I had the feeling they slapped this arbitrary requirement just to spite the poor mage
  25. https://forums.obsidian.net/topic/86784-the-hook-mountain-massacre-is-locked-but-purchased/
×
×
  • Create New...