Everything posted by eLPuSHeR
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Alternative resting system for future installments
Although I agree that the Realms of Arkania resting system is nice, it's also a lot more complex, just for good and bad.
- Minor suggestion when dismissing companions
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Suggestions - regarding inventory sorting and others
Agreed. This is a definitely must have.
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Wish there were an option to remove resting restrictions
I find very annoying having to backtrack a lot just for acquiring new supplies. Just my opinion though.
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Why would you chose a two handed weapon with no Increased Reach?
Well. It seems those poleaxes have both a pointy tip and a blunt one. Hence, the slash/crush damage.
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Wish there were an option to remove resting restrictions
Yeah. Remember the BG games statement... "You have been waylaid by enemies and must defend yourselves..."
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Curious- Do you play with Qualifiers on or off?
I think I have them ON, but It feels that OFF should be the way to go. I will check later.
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Pathfinding issues in and out of combat
Hello. Running build 1.03.530 under Windows 8.1 x64 I have experienced several pathfinding issues, specially while moving around in combat which are pretty annoying. Your chars bumping endlessly into each other; some char pursuing an enemy moving in circles.... Trying to set an ambush in a doorway with enough room, just to find out it seems there isn't enough room for two player tanks (for blocking passage) but all enemies can seemingly cross without issues. What gives?
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Baldur's Gate in PoE's engine
You would have to pay royalties for the AD&D franchise too...
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Can you name savegames
Hello Ladies and gentlemen. Stupid question of the day. Can you name (or write down a description) for your savegames? I think not but no hurt in asking. I would like to be able to name my savegames, like for instance, "before meeting XXX"; "I have just acquired a stronghold"... You get the picture.
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What to do with Maerwald
Is that treasury worth it?
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Small variety of weapons - Your thoughts?
eLPuSHeR replied to RaedricAteMyWolfCompanion's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I have always wondered why everyone is ambidextrous all of suden and without many limitations.
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Cant set more than 1 trap (fix plz)
Another issue with traps is that they seem to be avoided quite easily, even if laid at choke points. I am playing on hard difficulty.
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1.03: Hotfix for Problem with Adventurer Hall Companions
I don't know whether this is related or not but on build 1.03.530 I am still experiencing your created characters (Gilded Vale inn) are muted if your party roster is larger than six.
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1.03 Hotfix: Doors not opening due to Fog of War
The same thing happened to me. One of my chars was stuck in knockdown even after combat finished. Had to reload.
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Cant set more than 1 trap (fix plz)
Agreed with what has been said so far. I like Ichthyic suggestion.
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Companion muted if party > 6 characters
Hello. I am trying to determine what causes this but, so far, I have being unable to. I am pretty sure this happened to me before the 1.03 patch too. Description: Your created PC/companion will be muted (i.e, no barking sound when clicking on his/her portrait) if your party is already made up of six characters. Steps to reproduce. Fill up your party with six characters. I believe I created my main char and another one and then I added up three characters you can recruit on several maps (Aloth, Edér, Durance and/or Kana). After creating a new character and swapping her for Aloth, she is utterly muted. Not a big deal but annoying.