
OlleDenStore
Members-
Posts
40 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by OlleDenStore
-
I have the steam version of the game. On my computer the file is found at: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\exported\design\gamedata\global.gamedatabundle. Try this: 1. Open that file in notepad and copy all. 2. Paste it here: http://jsonviewer.stack.hu/ 3. Press the format button in jsonviewer. 4. Copy all 5. Create a new blank text file called something.gamebundle. "Something" can be whatever you want. Make sure it's called something.gamebundle NOT something.gamebundle.txt. You might have to make you OS display file endings. 6. Paste the formatted output from jsonviewer into the textfile. 7. Find the entry I listed in my previous post and switch the two values. 8. Save the file. 9. Create the folder: Pillars of Eternity II\PillarsOfEternityII_Data\override 10. Drop your custom gamebundle file in there. 11. Profit!
-
Perfect, thanks!
-
I'm trying to plan the skill distribution for my party and I'm wondering if anyone knows the exact mechanics behind the party assist with skill checks?
-
I don't think that's it. I think that the sweet spot for multi classing is 2 power levels behind single. If singles class characters would have continued to gain power levels every 2 char lvls it would have made multi classing irrelevant at higher levels. The current solution allows single class to establish that 2 PL lead by lvl 13 and then keep it at exactly that.
-
Double shield
OlleDenStore replied to Kampel's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
What's SA? -
Portraits II
OlleDenStore replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I always have a really hard time finding decent aumaua portraits. It's hard since they aren't a standard fantasy race in the same way as say elves. -
I guess you could cap the amount of ability points saved to one or two. But I don't think that's necessary as I don't think this will be an issue. Obsidian seems to put a lot of effort into making sure all abilities are viable throughout the game and that higher lvl stuff isn't just the same as the lower lvl stuff but better. Otherwise you would have this issue anyway even without saving ability points. You would retrain and select some bad passive you don't really need to replace that ability that you now have a higher lvl version of and are no longer using.
-
I've been reading some of the feedback on the latest backer beta and a lot of people seem to be complaining about not having any viable ability options to choose from, especially at lower levels. It sounds like it also varies between builds where some builds suffer more from this problem than others. I wonder if perhaps allowing the saving of ability points between levels could be a solution to this problem? So if you don't have any viable options at a certain power level you could just hang on to that ability point until you reach the next power level and spend it then. Much in the same way you could save skill points in POE1. Thoughts?