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OlleDenStore

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Everything posted by OlleDenStore

  1. Isn't there also a piece you need to forge the most op two handed weapon in the game in that crate? At least there was for me. I think it might depend on your import state.
  2. I have the steam version of the game. On my computer the file is found at: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\exported\design\gamedata\global.gamedatabundle. Try this: 1. Open that file in notepad and copy all. 2. Paste it here: http://jsonviewer.stack.hu/ 3. Press the format button in jsonviewer. 4. Copy all 5. Create a new blank text file called something.gamebundle. "Something" can be whatever you want. Make sure it's called something.gamebundle NOT something.gamebundle.txt. You might have to make you OS display file endings. 6. Paste the formatted output from jsonviewer into the textfile. 7. Find the entry I listed in my previous post and switch the two values. 8. Save the file. 9. Create the folder: Pillars of Eternity II\PillarsOfEternityII_Data\override 10. Drop your custom gamebundle file in there. 11. Profit!
  3. In the global.gamedatabundle there is an entry called: "HybridClassTitles": [ { "Class1": "Fighter", "Class2": "Barbarian", "Title": 2592 }... If you switch those "Title" numbers for the classes you want, that might do it. I haven't tried this myself though, so it only a theory at this point
  4. Walking past the dawn star preacher just north of the inn. If it doesn't fire. Try going to the temple of eothas in the temple district(I forget it's name)
  5. I made a quick test character, ran to the first inn and tried a few different builds. Fell in love with monk high lvl abilities so I went with a shattered pillar. ProTip: Whispers of the wind is extra hilarious if you use the console to give your char backstab first
  6. There is a little button next to the pet slot that does exactly that. Same with headgear.
  7. For me it triggered when I got to Nekataka. That's where you progress it anyway.
  8. The dirty talking sword from the preview sounds hilarious To those of you who have found it, where do you pick up the quest?
  9. Same here! I made a quick post in the bug report forum in the hopes that someone will take a look at this. I'm playing on POTD, but if any of you are playing another difficulty please comment on that.
  10. The little skulls that are used to indicate quest, area and mob difficulties don't seem to be working with level scaling, all, only up set. There is a thread about it here.
  11. We could really use a dedicated modding forum just like we had with POE1. When we are on the subject. Has anyone figured out how to mod the amount of skillpoints or talent points awarded at lvl up?
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  12. This is very cool! I'm interested in trying my hand at some modding as well. What tools did you use, and are there any guides or other resources available?
  13. I don't really care about steam achievements, but I would like to know if Iroll20s also disables the internal achievements for berath's blessing. Anyone with early access that knows?
  14. Perfect, thanks!
  15. I'm trying to plan the skill distribution for my party and I'm wondering if anyone knows the exact mechanics behind the party assist with skill checks?
  16. I don't think that's it. I think that the sweet spot for multi classing is 2 power levels behind single. If singles class characters would have continued to gain power levels every 2 char lvls it would have made multi classing irrelevant at higher levels. The current solution allows single class to establish that 2 PL lead by lvl 13 and then keep it at exactly that.
  17. I always have a really hard time finding decent aumaua portraits. It's hard since they aren't a standard fantasy race in the same way as say elves.
  18. Maybe you could start as another paladin subclass and just use the console to add and remove the relevant abilities. Bleak walkers get a unique FoD right? Use the console to add that to your char and remove the standard version. Sort of an ugly hack but it might work.
  19. You wouldn't happen to know what happens if you mod the valid targets for a spell? Does the A.I. UI reflect modding changes to spells and abilities or is that stuff hard coded into the UI?
  20. Is it possible to write faulty scripts? Like telling the A.I. to cast a spell on self that isn't castable on self?
  21. I did mean companions. Guess I could have been a bit clearer there Thanks for the reply. Does it work the same way in Deadfire as it did in POE1?
  22. How does the faith and conviction mechanics work for NPCs in deadfire? In POE1 you had to mod the game to get it to work for NPCs if I remember correctly.
  23. I guess you could cap the amount of ability points saved to one or two. But I don't think that's necessary as I don't think this will be an issue. Obsidian seems to put a lot of effort into making sure all abilities are viable throughout the game and that higher lvl stuff isn't just the same as the lower lvl stuff but better. Otherwise you would have this issue anyway even without saving ability points. You would retrain and select some bad passive you don't really need to replace that ability that you now have a higher lvl version of and are no longer using.
  24. I've been reading some of the feedback on the latest backer beta and a lot of people seem to be complaining about not having any viable ability options to choose from, especially at lower levels. It sounds like it also varies between builds where some builds suffer more from this problem than others. I wonder if perhaps allowing the saving of ability points between levels could be a solution to this problem? So if you don't have any viable options at a certain power level you could just hang on to that ability point until you reach the next power level and spend it then. Much in the same way you could save skill points in POE1. Thoughts?
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