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Everything posted by DnaCowboy
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Rover, A Rogue's Best Friend
DnaCowboy replied to DnaCowboy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Rovers End? So true, pets like Rover are really essential to light armoured, ranged builds -
Here is a method I use to take down the harder enemies. I place the party into 'scout' mode (which also places Rover into stealth) then I send him forward on his own, once he has located who he wants to take down he appears and then entices them back towards my stealthed party. Once the enemies are all dead Rover gets his pick of the bones. True story.
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Hall of The Mountain King I think the opening theme is wonderful, evoking Greig's Peer Gynt Suite, listen here: https://www.youtube.com/watch?v=dyM2AnA96yE Now, listen to the PoE opening theme: https://www.youtube.com/watch?v=gSRJiBd-Ktc
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I have finally sat down, having had some time with PoE and can say without a doubt this is one of the finest rpg's I have ever played. Immediately you start the game you know Pillars is going to be something special when you hear that incredible music, and oh what music it is! At once, chilling, yet eliciting wonder and mythology reflective of all the great English, Saxon and Scandanavian tomes such as Beowulf; story, characterisation, combat, PoE has it all. Thank you so much Obsidian, you have given hope to an old-school gamer who had thought that the suits at EA and Ubisoft ruled unchallenged. Thank the Gods for you, Kickstarter, Bards Tale and Inxile, my gaming time looks ready to be full with the likes of PoE, Torment 2, Bards tale and Wasteland 2. If there is a god he is smiling down on Irvine, ca.
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PoE Strategy Guide
DnaCowboy replied to DnaCowboy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Still haven't got my 'Order of Obsidian title ( -
PoE Strategy Guide
DnaCowboy replied to DnaCowboy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Sweet! Thanks for your help. I got my Guide and joined The Obsidian Order whatever that is edit, Actually, Gfted1, have you seen a cloth game map on your travels? I fancy one of those as well. -
PoE Strategy Guide
DnaCowboy replied to DnaCowboy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That's where I looked first, did you buy yours on its own? As in a separate pledge or part of a package? edit. I think I may have to upgrade my pledge to Royal which includes: BASE GAME DIGITAL ORIGINAL SOUNDTRACK DIGITAL CAMPAIGN ALMANAC THE "MAKING OF" DOCUMENTARY DIGITAL HI-RES GAME MAP WALLPAPERS RINGTONES DIGITAL NOVELLA BY CHRIS AVELLONE DIGITAL COLLECTOR'S BOOK PDF HI-RES CONCEPT ART PIECES DIGITAL STRATEGY GUIDE -
PoE Strategy Guide
DnaCowboy posted a topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Guys I was just reading the latest newsletter and loved the look of the Strategy Guide the problem is where can I buy it in England? In fact I couldn't find the guide anywhere.....I believe the guide is being published by Prima; however, finding it seems impossible. -
Thanks guys, I don't mind them at all
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Hey everyone, I've been away working for a while, anyhoots I'm back and having jumped onto the beta found that the game has updated quite considerably since last I played, one of the puzzling new aspects is that certain npc's have a 'eye' symbol hovering over them; when you click on the character concerned they all have a back story, so with this in mind any chance someone could tell me what they are all about? Thanks in advance
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Discussion: the PoE beta xp system
DnaCowboy replied to IndiraLightfoot's topic in Backer Beta Discussion
Lol, pull the other one it has bells on it. -
Discussion: the PoE beta xp system
DnaCowboy replied to IndiraLightfoot's topic in Backer Beta Discussion
I have been away tha noo, what's the latest, have the devs responded to the fact that the polls indicate the majority want xp from combat? -
Do you want experience from combat?
DnaCowboy replied to DnaCowboy's topic in Backer Beta Discussion
Where are we at the moment, have the devs responded yet? -
You're asking for trouble if you try to play on previous beta version saves. Start a new game, and save yourself some headache. How much progress are you really worried about losing? Okely dokely, thanks.
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Question: Is the new build compatible with the previous save games? Reason I ask is that on booting my saved games I just get a black screen
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Game freeze after obsidian logo
DnaCowboy replied to baddrguy's question in Backer Beta Bugs and Support
Seconded, game was fine till new patch. Question: Is the new build compatible with the previous save games? -
Do you want experience from combat?
DnaCowboy replied to DnaCowboy's topic in Backer Beta Discussion
awww, puddy tat. -
Do you want experience from combat?
DnaCowboy replied to DnaCowboy's topic in Backer Beta Discussion
Strange, combat xp is cropping up in all sorts of threads usually when things get heated, could 'Combat XP' be the new Godwins Law for rpg'ers? -
Are they even listening to our feedback?
DnaCowboy replied to ctn2003's topic in Backer Beta Discussion
They are listening and responding at least regarding Combat XP. -
Jesu Cristu, could 'combat xp' be the new Godwins Law?
- 129 replies
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Do you want experience from combat?
DnaCowboy replied to DnaCowboy's topic in Backer Beta Discussion
I received a kind response fro one of the devs regarding Combat XP and this is what he said: -
We are looking to release it tomorrow. We have a build that looks like a good candidate (but main menu music stopped working). We are going to do a few fixes tonight and we will either push out tomorrow's build or, if tomorrow's build has problems, we will push out tonight's build. Wonderful! If I understood this correctly, we'll get a new build today, and knowing Steam, possibly around 19:00 CET. I wonder which class I'll roll up this time. Perhaps a cipher. We will most likely release it this afternoon. There is a bug we thought we had fixed in regards to modal abilities doubling after a save/load, but we found another set of steps that can trigger the problem. We want to fix that before we put out the next patch. I will keep you guys informed as to when I am ready to toss the build on Steam for you guys. Thanks for keeping us updated Badler. Btw, could I ask a favour? Any chance you could find someone from the company to respond to our 'combat xp' megathread? We are aware of the thread internally, but I am not sure how much of it Josh has read. Regardless, I will let Josh make any comments about that system since it is a touchy subject and he is best equipped to answer those questions. Thanks for the update once again Badler, don't let the incessant Trolls on this thread derail your kind reply
- 129 replies
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We are looking to release it tomorrow. We have a build that looks like a good candidate (but main menu music stopped working). We are going to do a few fixes tonight and we will either push out tomorrow's build or, if tomorrow's build has problems, we will push out tonight's build. Wonderful! If I understood this correctly, we'll get a new build today, and knowing Steam, possibly around 19:00 CET. I wonder which class I'll roll up this time. Perhaps a cipher. We will most likely release it this afternoon. There is a bug we thought we had fixed in regards to modal abilities doubling after a save/load, but we found another set of steps that can trigger the problem. We want to fix that before we put out the next patch. I will keep you guys informed as to when I am ready to toss the build on Steam for you guys. Thanks for keeping us updated Badler. Btw, could I ask a favour? Any chance you could find someone from the company to respond to our 'combat xp' megathread?
- 129 replies
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- backer beta
- patch
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(and 4 more)
Tagged with: