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injurai

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Everything posted by injurai

  1. I've heard being in pain can help stave off addiction since your mind is working a bit differently. Personally vicodin and perc really messed me up with sleep. I'd get delusional when I was tired or while I was waking up. They didn't leave me in a good mood like the IVs did. I am pretty sure my surgery gave some passive depression that wasn't there before, but I never felt addicted. Mostly repulsed at the meds. I also think it made me slightly masochistic, since I enjoy trying to fight through pain up to a point. Imo skeletal muscle pain > mental pain > joint paint, as in what I think is better to endure. I hear one leading cause of getting addicted is taking meds for joint pain. Just anecdotes, but I'd challenge yourself to face the natural pain if only for machismo points.
  2. Fun fact. Croatia is the only team to not have lost or drew a game thus far in both groups and brackets. So far France has taken out 2 of the 3 undefeated teams from groups.
  3. This thread is based on a response wrote for the "POLL - What game do you think is better Witcher 3 vs Deadfire" thread, which was locked before I could submit. This thread's is NOT based on that thread, but what became the heart of my response. (Hint in the title.) It's nigh impossible to compare in most respects, better to contrast; So I'll say this: Someone would have made something akin to TW3 eventually. If it wasn't for a timely crisis at Obsidian, a timely renaissance surge of alternative funding in the form of crowd sourcing, the right composition of infinity-like veterans at Obsidian, and a throbbing lust for a genre only dead for a lack of publisher perception. Then we would would have never seen something quite like Pillars birthed. To get something like Deadfire was miraculous. That we can compare the two is a testament to both, each required vision and passion to delve into unexplored territory. Each required just the right pool of talent and orchestration of resources to pull off. Since The Witcher games rely so much on action and when compared to other action games in the top of their class, like Bloodborne, the new God of War, or Horizon Zero Dawn; I'd say The Witcher 3 has a worse weakness (compared to Deadfire) given the type of product that it is. In many ways both Pillars of Eternity and Deadfire are bigger leaps forward for their respective genre's although having one's genre essentially be dead for over a decade helps. Deadfire is a perfect example of not going backwards to go forwards, but going forwards from where things were left off. It's clear The Witcher manages mass appeal better, and I don't think it sacrificed it's design to achieve that. As someone who does however have the passion for a more niche title like Pillars, I have this sense that Deadfire will age better, at least for me. There is a timelessness captured in this style of game, it's apparent going all the way back to the original Baldur's Gate. If anything in those original games hasn't aged well, it's the D&D 2e ruleset. While, no ruleset will ever be perfect, what Josh has done with Pillars has not only been refreshing, but is in the spirit of progress. By making a ruleset that is for a crpg first, not a ttrpg, we get something with a life of it's own. No longer are infinity-likes merely digitized D&D campaigns. Further, the type of prose enabled by Pillars is far more akin to literature which already ages like wine, and the series does not shirk this opportunity. Deadfire convinces me that the possibilities of it's medium a far from being tapped out, and the ceiling is higher than we think. I hope Obsidian finds a growing audience to not only sustain these ventures, but to pursue the limits. So the response is a bit of an ode to Pillars. How would you capture Pillars of Eternity's place amongst both it's own genre, and other RPGs at large? Where does it's value lie to you? What might it's future be? How might genre's core pillars be pushed forward, expanded, or what new one's might be added? I think Tyranny and Deadfire are useful measures as to just how far and different these games push things, but they are just a start of what could be. My post isn't a full answer to these questions, but I'm more interested in what the community thinks and feels.
  4. Massive adventurer's encampment on the border of the unknown that is actively growing into a city? Or maybe some already developed "Gateway to the Living Lands" city that is a launching board onwards?
  5. Surgeries any more are like good sleeps, it's the recovery that sucks. My only advice is be careful with take-home opioids. Unlike antibiotics, you're not supposed to finish a bottle.
  6. Captain American should be combo History / Football Coach.
  7. France is one of those countries England thinks cares enough to have a rivalry with them You know... I always got that impression.
  8. Fr v En 100 Minute War here we come!
  9. The time steps of the game are too small, this means the control over advancing with be inconsistent. It's better just to develop a sense of timing and double tap the space bar to your hearts content.
  10. I consider their style of writing to be endemic of weak writing more than anything, and I say this liking the sort of writing you might get in Conker, the early Ratchet games, or even the irreverence of something like TF2, Portal or Borderlands. Any sort of "**** you" or unsubstantiated jabbing that is far to based on subjectivity just stokes a negative ego. Let a games design speak for itself.
  11. The Living Lands would be my top, with the Aedyr Empire being a close second. I'd also like to learn more about Readceres, I have this vision of what it's like it mind, I always picture the City of Heresy from FMAB. A city taken over by a new sanctity, masked by the beauty and prior success of the region. I'm fascinated by how Pillars explores faith and I imagine Readceres as a region with false beliefs but is somehow better off for it just enough for the status quo to remain. It would be neat to return to the region to see what it has become after news of The Watcher's journey's and exploits have made it back to where the tale of Eothas all began.
  12. ^Agree. Thanks a lot . Waiting PoEIII Lovely sentiment you found. I hope Obsidian always keeps some iso-crpg in the pipeline with one of their teams going forward. It's a great niche genre and Obsidian absolutely rocks it out of the park. As long as they continue to deliver, I'll continue to support them, I think these games are an important facet to the video game landscape.
  13. France for the Flemish!
  14. Give me Sanders, or Tulsi Gabbard. If I see Hillary on the ticket again, I will be splitting the democratic vote this time around. I don't think I can bare a second begrudging vote for the hilldawg. I'd rather a conservative court and liberal congress anyways, the dems better refocus on having a salient congressional platform that isn't just salt and cynicism. In fact, it's about time the liberal base takes the fight to the state level, they've let their foundations wither for far too long.
  15. I'll be more interested to see what Deadfire's total sales are a half to full year after all DLC is out, the console / switch versions are out.
  16. I liked FFXII but most of the high budget JRPGs seemed to be diverging from many of their qualities which were my favorites. With much of the low and middle-budget titles devolving into things that I find totally unappealing, (waifu-stuff, Xenoblade, Tales.) Dragon Quest XI and the Ni No Kuni games both look solid, I should explore those. I've found the games that do keep to the heart of what I enjoy are games like: The 4 Heroes of Light Radiant Historia (Probably the last rpg that really captivated me on a deep level.) Bravely Default I Am Setsuna The Mario & Luigi RPGs Octopath Traveler seems to continue that trend of picking up the heart of the old style while progressing it forward.
  17. Holy ****, this advice is life changing. Gonna hit up my favorite game devs, musicians, and directors to get that sweet sweet intellectual property that the publishers are fleecing me on.
  18. Is your social media account/presence formed around your employment or is it formed around your private social life within the public sphere? When someone represents others, those others tend to want their representative to be accountable. She was a loose operative, leveraged her position, crossed some lines, didn't have the sway nor tact to have a "tenured" position within her company. Maybe they should have reeled her in, but maybe termination was their best solution to end her rogue representation. She writes: "The attempts of fans to exert ownership over our personal lives and times are something I am hardcore about stopping. You don't own me, and I don't owe you." Which I totally agree with. In the age of social media I think people need to be ever more careful not to entangle their personal lives with the purviews of their work-place, less they find their personal lives beholden to their employer, or even worst the customers/fans that their employer is beholden to. She didn't build her presence to deliver the freedom she desired, she built it represent on behalf of those who did not even nominate her. There lies the crux of her problem. Having a tendency to engage vitriol with your own self-righteous flavor (perhaps even at times justified) is merely the spark the burns down the web she helped spin. I think there is a lesson in here for all professionals who need not learn the hard way.
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