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Katarack21

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Everything posted by Katarack21

  1. But not randomly generated, rather it is randomly selected. Small difference, but very important.
  2. According to a developer statement, items are not randomly generated but are occasionally chosen from a list of possible items.
  3. In Steam, hit F12. Then mouse over the game in your library, right click, and select view screenshot. The context menu should then have "go to picture on hard drive". From there, upload and post.
  4. I want to see the Deadfire Archipelago. Polpovirs sound like really awesome enemies to fight.
  5. It's also said that sometimes the souls come back greater, but that usually they come back lesser each time. So if the God's were made from souls, and it's possible or a soul to come back stronger in the next life, is it possible for a soul to eventually become a god?
  6. As you go deeper and deeper into Old Nua, pay attention to each map and to the drawing on the Master Stairs screen. It's really quite awesome.
  7. True facts. Although the big studios in Hollywood are starting to fall into the same trap of relying on large-budget, large-return blockbusters. Thankfully theirs a big movement of independent films and games proving the alternative model is still successful. Things like Kickstarter make it even more so.
  8. Actually you can’t, because of the costs of advertising. Sad. You can in the modern era, if you focus your marketing on social media, youtube reviews, etc. Also the big studios could afford to spend an extra million on marketing and still make large profits of a series of games, still benefiting from the much reduced risk in the business model.
  9. Here's the thing: AAA publishers need to remember that you can turn just as big a profit, if not bigger, off a series of well-made four million dollar games as you an off a single one hundred million dollar games, and without nearly as much risk.
  10. I will bet you just about anything I own that's not a living creature that she will show up *somewhere* in the new Torment game.
  11. They don't. I'm sorry, I mean no offence, but you don't understand the process. First there is nothing but the 3D model of the level in Maya. That is rendered into several 2D layers (these are the extremely large 2D images you're talking about), which are then imported into Unity, which layers them together with a camera, 3D models of characters and props and spell effects and dynamic lighting and such, producing what we see on screen. Lol.
  12. Uhh... what? Backgrounds aren't "painted" in any way. The entire levels are modeled in 3D, rendered, exported with additional information like occlusion, normal and depth maps, and finally digitally airbrushed a bit to make them a little more lively. "As we mentioned previously, our beautiful backgrounds are rendered out of Maya as a 2D image. They are very large images, sometimes over several gigabytes of raw data, and before the images get into the game we run a program that compresses the data. Maya renders out the backgrounds in four layers or "passes": final, depth, normal, and albedo. These passes are combined together in Unity for per-pixel occlusion of 3D objects, and for real-time dynamic lighting. When we bring the backgrounds into the game, they look like a flat 2D plane, and when viewed in Unity's editor the whole world has an awkward skewed look to it. The illusion comes together only when an orthographic camera is placed at the perfect angle." Emphasis mine. https://eternity.obsidian.net/news/update--79-graphics-and-rendering- So pretty much what I said, with just more detailed description of the workflow between different tools, and no mention of the manual enhancement phase (which is there, make no mistake). Except for the part where they first come out as an extremely large 2D image.
  13. Yeah, after they break apart the 2D super-high def image first, which is why they do the first rendering as they clearly discuss. Then they make the 3D models out of that.
  14. I think the pillars are the adra. Correct me if I'm wrong, but the origins of the Adra didn't get addressed, right?
  15. Uhh... what? Backgrounds aren't "painted" in any way. The entire levels are modeled in 3D, rendered, exported with additional information like occlusion, normal and depth maps, and finally digitally airbrushed a bit to make them a little more lively. "As we mentioned previously, our beautiful backgrounds are rendered out of Maya as a 2D image. They are very large images, sometimes over several gigabytes of raw data, and before the images get into the game we run a program that compresses the data. Maya renders out the backgrounds in four layers or "passes": final, depth, normal, and albedo. These passes are combined together in Unity for per-pixel occlusion of 3D objects, and for real-time dynamic lighting. When we bring the backgrounds into the game, they look like a flat 2D plane, and when viewed in Unity's editor the whole world has an awkward skewed look to it. The illusion comes together only when an orthographic camera is placed at the perfect angle." Emphasis mine. https://eternity.obsidian.net/news/update--79-graphics-and-rendering-
  16. It's not as old school as you think. It's pretty amazing what they did. They literally built a full 3D world out of the 2D painted background then locked the camera in at an angle where the optical illusion generates a view of a flat plane. The overall effect is amazing.
  17. But with all the sex and violence. So basically Mass Effect 3.
  18. Yes. It's extremely high definition 2D painted backgrounds that are split into layers, and then those layers are ran through a program that uses them to build 3D objects. Then the camera is moved to a point where the illusion of a flat plane is created and locked in.
  19. I'd give PoE a 9. The only reason I wouldn't give it a 10 is because the launch was a little more buggy than it had to be. 9/10 is what it deserves. But then, for me it's the first RPG I've enjoyed since the original Mass Effect. So my view might not be for everyone.
  20. Gamespot doesn't know what it's talking about. Who listens to it anyways? It's just a bunch of paid corporate shills. **** the whole lot of 'em. IGN, too, even though they gave a *good* review. >.<
  21. I played all of Mass Effect and thoroughly enjoyed it. I played all of Mass Effect 2 and enjoyed it in some ways, but was very disappointed in others. I played about half of Mass Effect 3 and gave up. I thoroughly disliked it...it felt like a clone every other third person shooter I've ever seen. I didn't know what had happened to Bioware.
  22. I've read all sorts of developer comments in interviews about things their thinking about. I'm sure somebody has tossed that idea out at Obsidian. I read an interview where they mentioned publishing a tabletop RPG in the PoE world, possibly using the straight rules out of the game with a few tabletop-friendly alterations. I don't think Obsidian really planned exactly what to do with this level of success. I think they're checking out lots of options and looking at every idea that comes along, until they find something that sticks. PoE 2 seems a likely eventuality, but whether it will use the same system or be a sort of 2nd Edition kind of thing...that I don't know.
  23. The atmosphere of that entire area is great. The visuals - the music. The seaweed. The seaweed, floating with the tide and waves in the ocean. Hypnotic.
  24. I'd still like official confirmation on the relation between the backers who purchased the expansion and the expansion-in-two-parts.
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