My bad. I confused Veteran with Normal. I meant to say that the game is supposedly balanced around the level of difficulty where regular mooks don't have shields/barriers. That would be Normal, I think.
And yeah, I don't think *anyone* liked the heavy-handed approach they took wrt biotics and protections, to me it's just lazy design. Among the many changes I've tried is removing the "shields block powers" rule and the game feels genuinely more fun to play as an Adept. Enemies still have a ton of health and hit pretty hard, but stuff like Pull Field is crazy OP, and YMIR/Prime minibosses become a joke.
Agreed. I think that the rock/paper/scissor approach they took is fundamentally sound (probably mostly because I would play Sentinels even if it wasn't there), but somehow they failed to adapt the adept (no pun intended - well, maybe a little bit) to this system.
Also, when you discover the pleasures of squad incendiary/inferno ammo, the game starts feeling like it was balanced for veteran/hardcore.
I took the difficulty just above normal, that' usually the way to go. I'm not impressed by how the duck punishes you for moving forward. Usually it's duck, shoot, wait until they stop spawning, if not you risk getting overwhelmed. I only noticed them actively trying to flank me once or twice, and that was always after the rest of the team were dead. I think the combat might have worked a great deal better if you were soloing