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Sarex

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Everything posted by Sarex

  1. Then what, pray tell, is the point of this forum, or at least this section of the forum? Also what are you doing in this thread? Why are you not in the "What part of P:E has you the most exited about it's release" telling the same things? This is a forum, people discuss things on a forum, that is what it's for. We don't know if the good things will be good, or the bad things will be bad until we play the game, but guess what, we sure as hell can guess. To be honest you are just coming across as a kid yelling, hey everyone look at me.
  2. I would go back for the first pile, after I sold the second.
  3. Thief-fighter, where at the end levels you could wield any weapon (thiefs had a skill that let them use any item no matter the restriction on it) was the strongest class I saw, with the exception of maybe thief-mage.
  4. Are we speaking the same language. I really don't know how you got all that from my post. When did I say that if a game is linear it has no gameplay? The rest is... I don't even know how to try and answer that. I really think you missunderstood something I said, and it would really help if you quoted the part you are referring to, because I really can't connect what you are saying with what I said. I said in a previous post what I consider gameplay to be. I also said that P:T could have been a visual novel and would not have suffered for it. The dialog functions identically to the ones in the rest of IE games, with the exception of wisdom and intelligence were also taken in to account besides charisma. The difference between BG/IWD and P:T is that it was used much, much rarely. The content of the dialogues fall in to story/narration.
  5. Or just not reading the comments before downloading something. xD
  6. He said: To which I replayed that is not gameplay, that is story/narrative. This is linearity. edit:Also it was stated that IWD was more combat oriented, but it had side quest though in a much smaller quantity. This is also linearity.
  7. You need to stop putting words in my mouth, I said I view gameplay as a technical aspect of the game, whether that is how dialog works or how sneaking, lock-picking, crafting, opening doors, specking your character, getting xp, items, etc. functions. What you described in your previous post, was story, narration and linearity. If you want to divide a game in to story/gameplay/graphics that is your problem, for me it is simply too general and vague to discuss it that way. Also, yes not every game has combat, but this one does and the games it is trying to emulate did, so the biggest part of its gameplay is, yes you guess it, combat.
  8. I think you are confusing what gameplay is or at least what I am considering gameplay to represent. To me the things you describe sound a lot like story, narration and linearity. You are thinking too generally when considering gameplay, while I am looking at it as more of a mechanical aspect.
  9. Yeah, I don't know why I called Infinity Ward the publisher for IE games, but just to correct my self, the publisher was/is called Interplay Entertainment.
  10. @Sensuki I agree about everything except the armor, I really fell that they should have a fantasy flavor like in the previous IE games and if that is too hard to animate or won't look as good because it is too small, then I would like them to have a drawing of the item in the inventory like in BG2.
  11. I totally forgot about those, yeah illithids where such a pain in the ass (so much reloaded games) the beholders where not so hard if you could summon enough cannon fodder or had the Balurian shield which I always got after my first playthough.
  12. What you where expecting a replay? I don't know, you stated a very subjective opinion, so there wasn't really much to say. The fighting with mages was usually a puzzle in BG because most of the time those mages where "boss fights" of a quest. That is why mages where overpowered and there where few interesting non mages fights (except for dragons). The story wasn't a focus in IWD, but I personally liked it. As for the fights being easy, if you where good enough there was always "heart of fury" difficulty which I played on (you get buffed items, but also much stronger enemies). For me, IWD 2 was my first game in the IE series so there is undoubtedly some nostalgia going on there, but I remember when I played BG after it, I always felt that the combat was easier overall and the combat system was no where near as complex. Even Trent Oster said in one of his tweets that IWD2 was the culmination of their experience with working on IE games, which is logical seeing as it was the last of its kind. You can look at the IE games as a tree, the main branch is the Baldur's Gate series, on one side of it is the story branch which is Torment and on the other side is the combat branch which is Icewind Dale. (this wasn't a very good metaphor but you understand what I'm getting at)
  13. I think P:E has a lot to learn story wise from Torment that was never in question and I agree in most cases story>gameplay, but never the less I still want it to have great gameplay.
  14. That was 13 years, I really doubt you knew how it was then and look what he said, "Something I haven't expected, but hey, who cares!" Meaning that he was surprised that Torment did that badly, meaning he had no agenda. As for the words of Scott Warner they where 3 years after this, so yeah it could have reached those numbers, but who considers a game a success if it needs 4 years to make a profit. Point in fact inxile said them selves that the profits weren't enough to garner a sequel. http://www.vg247.com/2013/04/04/in-bloom-inxile-on-torment-tides-of-numenera/
  15. I found it on a blog but the source is 404ed. I will link you to the blog. IWD2 was after the year 2000. Scroll down to may 16. http://www.nma-fallout.com/content.php?page=news-archive-05-2000
  16. I'm not, but combat is the major (biggest) part of it. Those aren't statistics. Ask any developer would he even look at those polls and take anything they say to heart. Those numbers are ridiculously small and as for those political polls you mention, I trust them even less. - No, I'm pretty sure they are just loud. Oh, and Sarex, check this link. http://www.quartertothree.com/game-talk/showthread.php?5156-Games-You-Liked-Got-Great-Reviews-Yet-No-One-Played&p=117970&viewfull=1#post117970 Who is Scott Warner and what was the profit? If the game had sold as good as he claims the publisher wouldn't have kept quiet while the press reported bad numbers. Seems fishy to me. That post was also made 4 years after the game released. In may 2000 these where the numbers for IE and some other games: Baldur's Gate (all formats) 500,000 BG expansion pack 156,000 Fallout 144,000 Fallout 2 123,000 Diablo 1,300,000 Revenant 37,000 Darkstone 75,000 Ultima IX: Ascension 73,000 Planescape: Torment 73,000
  17. IWD 2 improved on BG combat, so in my opinion it outshines BG gameplay. BG series was a great melting pot and over all it was the best. Torment had a great story and narrative and nothing else. I hope you get 0 xp for it, and I will take my loot down with me.
  18. Tomorrow at dawn, beneath the clock tower. You may chose your weapon, potatoes or carrots.
  19. Then what was the point in saying "Torment has critical acclaim(more than BG)"? Please link me a source for IWD2 being a failure, this is the first time I heard of it. Only thing I could find on IWD2 after a short skim is this http://en.wikipedia.org/wiki/Icewind_Dale_II#Reception
  20. Wait, where did I say "that among backers IWD fans are as numerous as Torments". Did you mean to say BG? I never believed there are more IWD fans here. As for the polls, 77k in KS versus 200-300 voters in the polls is not worth considering in my opinion. Also when I say that Torment fans are the loudest, I mean that in the way, that in any discussion they will always make it know that P:E is the best game ever made. You are clueless. If he meant it as a separate series, then it is my fault, as I misunderstood. Said by the people who made IE games.
  21. Don't be daft. So the game cost 1 million dollars to make, but it made 1 million 10 thousand dollars, so hey it's a success because it made a profit. It's not just about getting out of black the numbers need to be big enough to make an impact. (Disclaimer: the numbers used in this explanation are made up and used strictly for educational purposes and as such do not represent the actual sales numbers of P:T). When I say BG, I mean Baldur's Gate as a series, not just part 1&2. Baldur's Gate is the best game over all, Torment had the best narrative experience, IWD had the best gameplay, this is all widely accepted.
  22. Sales talk http://www.rpgwatch.com/show/article?articleid=55 Chris Avellone explicitly states that Torment made a profit, albeit a small one. Suggests marketing is responsible for this less successful performance. Critical Acclaim (noting that Malekith explicitly stated that its acclaim, amongst IE games, trailed behind BG2) http://www.gamespot.com/articles/the-greatest-games-of-all-time-planescape-torment/1100-6135401/ Gamespot thinks it's a pretty good game. http://www.gamespy.com/articles/540/540546p1.html Gamespy too. http://au.top100.ign.com/2007/ign_top_game_71.html IGN thought it was pretty good. BG2 came 43, BTW. No other IE games - IWD included - on this particular list. http://www.computerandvideogames.com/194593/features/pc-gamers-top-100-part-4/ PC Gamer called it the ninth best game ever. (Didn't check all 100 but no other IE games are in the top 25.) Seriously, doesn't take a whole lot of link hunting off of the main Wikipedia page to find that critics really liked it. No one said it made no profit, I only said it was a commercial failure. He said torment was rated better then BG, which as can be seen from you links it is not and in the one it is, this is the comment on it "It's still a fantastic narrative experience.", no mention of gameplay, only that it is not a cliche story. In fact all the reviews go in the same line of though, that it was "A fantastic narrative experience". Also no where did I say that the critics didn't like it. Please read trough my post before replaying. -I remember it because it was a great fight, but I would have remembered it even more if I didn't get xp for killing him, I would would have been royally pissed. Luck shouldn't be punished, if it happens to you great, but I think the chances of this happening are so low it's not even worth considering. -First time I used the scroll, because I couldn't beat him. Second time I decided to give it my all because I had played the game much better and tbh I would have felt cheated if I didn't at least get more xp (because he didn't give any items). -How many people voted in that poll, and how many people were in the kickstarter, as I said Torment fans are, in my experience, the loudest.
  23. That is just gaming the system, which can easily be patched out. I am not hating on Torment, but to be honest I don't want it's gameplay being mixed in to P:E. Story telling wise there are great stuff that could be added in but game play wise it sucked so much.
  24. Not one thing you said is true. It failed to reach the numbers that where set for it, so yes it was a commercial failure. Not only was it not overblown but it barely covered it's production cost. As for having critical acclaim, I don't think one site put it above the BG series. Where are you coming up with this information, the argument still stands, that it sells now in small numbers and cheap on GoG does in no way benefit Infinity Ward which as we all know is gone. Most of the games ever made continue to sell, but the companies look to make back the money they spent and make a healthy profit in the year after the games release, all the sales after that are minute and are not counted towards the commercial success of the game. As for the success of the Torment kickstarter, well they worked off of the hype that P:E and Wastelands so the numbers it made where bigger, which is not to say that Torment didn't have it's fans. IWD series was the culmination of IE gamplay, the place where it lacked was story and linearity, so no I don't think it was a weak link. In torrment you could have removed the gameplay and just made a visual novel and it would have still worked.

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