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Sarex

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Everything posted by Sarex

  1. You are funny. The funniest thing I read in your post is that you think that picking a dialog option makes you smart. Those "smart" ways of solving a quest are no where near as complicated as you make them out to be and to be honest they are plain boring/easy as they end up being a scavenger hunt (there are some instances where they were fun). You dude have too high of an opinion of your self, good luck with that. How could 99% of people not find him when he is an end to a large quest, there is even a quest to kill him if you are a paladin, that seem very strange to me. I am ok with letting a player chose his kind of playthrough, but I am against the game encouraging easy gameplay.
  2. You are getting cheeky with me, you and I both know that there is a difference betwen gaming a flaw in the system (that can be patched out) and wrong game design at the core of the game. So it is good practice to encourage the player to take the easiest route and reward him the same as for the hard route. Then what is the point of the hard route? From the 6 characters you have one will most likely have the skill set for the easiest solution in any quest. As for you killing Firkraag on your first try, well you either went to him with end game character levels or you got lucky, 99% of the people didn't get lucky.
  3. What you are describing would need to be extremely convoluted to require the same amount of effort and I really doubt it that they have the time to give every quest that treatment. Also if those things are more difficult to accomplish then fighting, you should get more xp for the harder action. I am not a proponent of fighting, but that more difficult actions should garner more xp. And what did you prove with that video? That you can game the system, you could also type in cheat codes and do it like that. Anyones first playthrough of that fight was hard as balls (of course if you didn't google how to beat him before hand). Same as above, also you couldn't use Feeblemind on it's own, you needed to lower his magic resist by a **** ton before that would work. This is also a how to guide you can find on google. I always max out diplomacy on my main character(Paladin), and I don't think that fighting is the end all be all of IE games, but I consider it to be a much lager part of IE games then people here seem to think. - Point taken. I hope it at least turns out like that. I really didn't like Dark Souls and didn't finish it (the controls where just to clunky for me and I think that is what made the game hard) so I can't attest to what the game is like in it's entirety.
  4. But then no one would see the point in reloading the game an x amount of time in order to figure out how to finish a very hard battle, if they can just click through some dialog and end up with the same result, that is just poor game design.
  5. Was waiting for someone to mention the items, yeah that would be a loss too but I still think that the xp should not be equal, also that would again be bribing the player, so we can't even expect that if we are to agree with Saywers philosophy.
  6. Again I will go back to Firkraag, you can let him live and that is the easier option, or you can (I'm gonna go full role playing mode here) kill him and stop him from committing any other evil acts. Another example is Dark Souls, do you think that people enjoy the multitude of death and repetitions they experience in the game because they like the fighting, no they enjoy the moments where they defeat the impossible boss, get a huge reward and make progress through the game, that is the same reason why people like impossible fights in IE games. Encourage the easy options, and the game will fail to reach IE standard let alone surpass it. As for Sawyer, why reward the player at all then, remove gold and xp altogether and just make checkpoints where the player gets levels and items. He will get to prove his philosophy with this game I guess, but I wish it was not so. I fell that if Obsidian fail in this game, that will be the end of any true IE successor.
  7. Again, like you don't even read my post, what I said is that collapsing the cave or sneaking past it or talking or running away is easier than a hard fight. What you seem to forget is that this is a game and not the real world. Gameplay wise, all those things take less effort then a hard fight. Also, why are you talking about rewarding a computer character with xp, it is the player who is ultimately being rewarded, and removing that reward is removing the incentive from the player to do anything that requires effort in the game. So no, those things are not anything less in the realm of the mighty hero doing them, but seeing as you are not that hero but a lowly player of a game, then there should be a differentiation for rewarding you in doing something easy and something hard. To finish of, so there isn't any misunderstanding again, it is not about the act of killing or the hero learning or any of the other ridiculous stuff I keep hearing, it is simply about rewarding the player for doing something that is hard to do vs. him taking the easy way out. We are, in the end, not doing a visual novel but a hard core (XD) RPG game.
  8. Killing Firkraag was an objective in a quest and that was not my point, my point was that in P:E you could hire a dwarf to collapse the cave and kill him and that would give you the same xp as going in your self and pulling up you sleeves. That is not what the developers said.
  9. You didn't have to kill Firkraag(the dragon in BG2), it was optional. As for the items, well that is the reason why we want to kill them, also that is purely a balancing issue.
  10. Reality?!? What? Anyways, those impossible fights are so sweet when you figure out how to win them, I would argue that they where a big (if not the biggest) part of the IE games. I still remember the Chimera fight at the ice temple in IWD2, or my first dragon in BG2. To tie in on this, why would you get the same amount of xp for doing something that is hard in this example a "hard fight" and for sneaking past the enemy. In my opinion that is just encouraging people to quit from those impossible fights, and go for an easier route.
  11. Well at least wizard/sorceress can go full bikini mode.
  12. I said that no one is forcing the player to exploit the system, you can play the game just how it was "designed" to be played. Why does it diminish the game for you that someone exploits it, play it how you want it, you have the freedom to do so. As for those badly designed parts of IE games, well I guess we will see if they where truly bad when P:E comes out.
  13. But what I can't wrap my head around is, why remove/disable those kind of things, it's just taking away some of the freedom from the player. I mean no one is forcing you to play the game that way, but whit those changes they are forcing us in to their mold. I guess it's their game to make, but my opinion is that they really didn't like the mechanics of the IE games. Fixed! I don't really get your point. It would serve the purpose of rewarding the player.
  14. Aaaaah, I remeber that one from DAO.
  15. I remember that there where sex scenes in both of them and I remember them being very awkward, must have forgotten about the bjs.
  16. Wait, what? There was a blowjob? Also "Sailing is like sex. Do it wrong, and it'll make you sick." first time I heard of this one.
  17. I wonder how they will make dwarf sex tasteful?
  18. Naked sex in DA:I, you heard it here first folks. http://www.pcgamer.com/2013/10/14/dragon-age-inquisition-developer-wants-sex-scenes-to-feel-more-mature-and-tasteful/
  19. I think that this incessant striving realism will be the undoing of PE. Next thing I expect to see is them doing away with the magic altogether.
  20. Not so sure about that IE gameplay, but the rest stands. Also the stronghold.
  21. Well I am running a semi broken setup with a q6600, so it's not really feasible for me to wait for skylake. Also I am not really interested in PCIe 4, as for the faster DDR4, I don't really think it will show much real world difference.
  22. This so much, plus I wanted to save up and go for the 8 core version. Idk, I will probably still wait. When you give a thousand euros, a hundred more is not that much.
  23. Mine too, although I just found out that the tax on IT equipment is going from 8% to 20% in November in my country, so that 4770k looks really good now...
  24. Are you waiting for Haswell-e?
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