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Aslinng

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Everything posted by Aslinng

  1. You didn't tried DAO mod, did you ? There's one wich is pretty well made maybe too well made... DA 2 tried to get inspired by but didn't do the same good job. Anyway, AI scripts is cool for trash mobs but they shouldn't let you auto battle elites or bosses fights. Thoses fights should require player action because of their complexity such is the case in Baldur's gate 1 and 2. No matter wich AI I tried, they can't help you in BG serie. The AI mod for DAO was so good that I could watch AI autobattle bosses, lol (no offense, after my 4th playthrough I enjoyed this mod to let me take a break and focus more on other things that I enjoyed about the game).
  2. Bioware is kinda alone on the market pc since they're the only one to make a rpg with a team+romance. No wonder, they're liked. Even Divinity Original, which has a geat gameplay and cool writing but it doesn't bring any deph to relationships or good RP elements. Unless Wasteland come in an give a good kick to Bioware writers saying : "look, you can do so much better if you do like me" or we will have to wait for POE to do it.
  3. Stop being selfish, otherwise Obsdian should only ship to english countries with your logic. A lot of backers aren't english but thanks to translations they were able to fall in love with Crpgs. Do NEVER forget that a lot of games were or are loved thanks to translations. If there were no translators, Dungeons and Dragons (pen and paper) would've never have been heard of if the books were not translated in Europe.
  4. World of Warccraft has one too Source : http://us.battle.net/wow/en/blog/14001702
  5. That's a good thing, give players some options to disable some stuff they don't like in the "UI" is cool.
  6. Thing I disliked in the video was the portraits of NPC, not all of them were the same quality has the blond girl, wich was sad. Please hire more artists.
  7. Give us toolkit to make our own stuff (like the UI here). That work well with World of Warcraft.
  8. Maybe if Obsidian may release a tookit, fans could implement this feature. That's just an idea, a wish because I respect all of those people who gave their times for BG companions mods and wish the same passion for Pillars of Eternity to happen.
  9. Thank you, this article give some details about the setting of the beginning of the game.
  10. I think you're midustanding this because in IGN interview they said they coud be some platonic romances and I'm ok with that. I don't wish for any sex scene just a bond bewtween characters either it's friendship or love.
  11. Can't blame you since people usually spend like 10 hours just exploring the first town with any battles. I was able to go through it because I didn't noticed the time then when I reliazed I was like : "what in the world happened ? I didn't do much progress at all". I felt this during the whole game, thinking what is consuming so much my time in this game that even after arriving in the last map I didn't felt any accomplisement or satisifaction. After giving some though, I found out that I spend most of my time being consumed by walking and exploring containers (forced to do this because no quests give you rewards. You can loot a legendary in a random chest...). Kinda sad to feel that way about a cRpg where I think progression in the story should've been the primary source of by time.
  12. There're more than 3 choices, yiiiiiiiiiiiiiis! Come back here after the release of the game because there is no point to compare an intro video with a full game, imo.
  13. Divinity has that option or the option to only show it in combat. I liked that.
  14. I think we should be honest and look at all the communities of those cRpg made during all those years. A lot of their mods are about romance or about develloping friendship/relationships (or fixing bugs). Is it okay to turn a blind eye about this ? I think not because it's a big part of an long adventure, having bonds with your teamates is important otherwise they will be just bots. Adding romance is adding more depth to a relationship.
  15. I don't need inovation. I just need "Baldur's gate HD".
  16. Everyone is forgetting something important: manpower. Hiring someone and to pay him every month cost a lot of money. Example: in France we pay 1000$ (average price) a waiter. So in one year, this waiter will to his boss 10 000$ and I am not counting about taxes. But as developer, you can't tell people that you need money to hire people because will care probably care less. They will more attracted to new possible features, that the develloper will add. Of course, I am not saying that's the case for every projects on Kickstarter but you sould not forget there're real people who need to be paid. Also, adding new classes isn't that simple since you need to think about all the mechanics and these take a lot of time. Time is money, during this time people will need to be paid or be hired.
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