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majestic

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Everything posted by majestic

  1. Not saying that it's an elaborate feature compared to what it could have been, but sometimes it pays to wait and not take the first offer. I've had relatives of the imprisoned coming by and offering much more than a 3 digit sum. Well, that never happened for me. I built the prison early and took some people in Defiance bay prisoner, but I only got exactly one offer from an animancer until the very end of the game. The 300 pand were the first and - only - offer I got. I ended up freeing them all before entering the final dungeon.
  2. Not sure if there's a direct equivalent, but I think there's a I-Can't-Believe-It's-Not-Arabia in the game, which is where one of the main antagonists from the first game is from. A game set there would be pretty great, I think. I've only read Last Wish and Blood of Elves from the books so far, so not sure what they have to say on it. Azar Javed must have come from somewhere, after all.
  3. The entire prison feature is just plain bad, which is sad because it could have been interesting, but you lose the loot of the person you imprison and at best you can sell them to an animancer for experiments and a paltry three figure sum of pands. Which is kind of strange because you can imprison some people so they can avoid going to prison in worse places. Right. Because being beaten sure isn't any worse than having your soul messed up by some whackjob that offered me 300 coppers for a test subject. Hrm.
  4. Don't bother with the tactical mode on the PC. That never worked right and it among the most glaring issues the game has due to being multi-platform. That and the silly 8 active abilities limit imposed by not having enough buttons on a controller. Feh, and then the console peasants are annoyed and won't understand why the PC master race belittles them. *sigh*
  5. Take your time, things don't look so well on the raiding front anyway. The new SoR raids were fairly boring and uninspired, and the tuning was off considering it was only a hard mode. Combined with lacking time to play and the changes to Operatives (some of which were re-tuned only recently, go figure) Bioware made it easy for me to stop playing actively. So in essence I don't have a single Revanchist character, but my guild made server first so I'm just assuming I would have it if I still played actively. I'll be back to look at Knights of the Fallen Empire but I won't do any operations. I was involved in every server first nightmare clear on our server since Explosive Conflict nightmare came out and the idea of having to go back to Denova, Asation, Darvannis - or worse, the Oricon operations - makes my skin crawl. The Terror From Beyond and Dread Palace rank amongst my favorite raid instances of all MMOs I've ever played, but I don't want to do them again. Not for a farming run and certainly not retuned so as to pose a challenge again. Ugh. I'm done with those instances and since I have all my characters on a server with a rather small population (and even less decent raiders) everything took a lot more effort than it should have, and I'm pretty burned out.
  6. Ah you know, what does that matter anyway. Real men go for Revanchist anyway.
  7. I'd venture to say that most expansions simply add to the main game in some way, with some exceptions here and there, like Throne of Bhaal (which originally started as a planned sequel) and I'm surprised that this is an issue for players - outside of simply not having a savegame before from delving into the final dungeon.
  8. Dark Matter got renewed for a second season. \o/ 'Twould have been horrible if it ended with that massive WTF moment and no explanation. Phew.
  9. The problem is more the inconsistent use in environment interactions and dialogue. Might could be anything from spellpower to raw strength but when "Might" gets used to initimidate people by picking them up or pushing them down or when you need might to move a boulder or a bar in interactions it really just becomes strength again. Hrm. =(
  10. I'm playing Satellite Reign now that it finally came out on GOG. It's pretty fun now that I've gotten over the idea of having some sort of camera control. At first I fought it at every turn but now I'm just bobbing and weaving and wobbling with the flow. It's... hypnotizing.
  11. Huh, so the filler crap essentially came from a Chinese sweatshop content factory. Now that you mention it, yeah, I can totally see that being true. I think that's a new low, even for EA.
  12. Galaxy updated SR:HK to 3.0.5 without any apparent problems so it should work with the manual patch files. Anyway, GOG patches are pretty steadfast in refusing to work at all if they detect an incompatible patch state, so there's no real risk involved if you try.
  13. You need to use one specific eastern exit on the Elmshore map to open up Hearthsong. It's been a while but I think it is the south-eastern exit.
  14. Sure thing it's going to be very, very hard for inXile and Tides of Numenera to live up to the expectations they created by calling it Torment and a PS:T spiritual successor but the B0 test run was extremely engaging, and while Numenera isn't nearly as morbid as Planescape was the setting is definitely exotic and weird enough. In inXile we trust.
  15. I actually played through this DLC last week and talked a little about it. I will say I still haven't completed the campaign, but heard that you could start the DLC after you reach Skyhold around level, so since I was level 12, I decided to try out it. I will say that the battles are considerably harder than anything I've seen in the campaign so far. You definitely to choose more strategy even on normal difficulty. The story is okay, nothing to remember past the end credits. You have two companions that travel with you throughout the campaign which took me a handful of hours. There are expeditions to prolong the DLC, but the one thing I will say was nice about the DLC was the loot, however all the loot that I found was for level 18 and up, so I couldn't even use it which was kind of odd, but you do get a bunch of schematics which could be helpful to others. The gameplay is pretty straightforward being that it's mainly corridors which makes sense being in mines. They really do pack a lot of story or lore into this DLC which was kind of disheartening. I haven't played the previous DLC, Jaws of Hakkon or whatever, but I was hoping for a little bit more from this DLC. Fine enough to play through, and if you're hankering for more gameplay, might as well, but if not and just want to check it out, definitely wait for a sale. It looks like the "real" expansion has been in the works. There was an accidental posting of the video by EA Spain. I'll admit this looks far more story driven than the last couple of DLC intros I have seen. Oi. That might just make me play DA:I again. Well, we'll see soon enough.
  16. I wouldn't bet on Torment coming out in 2015. The system test feels as if there is still a lot of work to be done, and this year kind of has only four months left. but I agree with your point. These past few months have been nothing but awesome for cRPG fans.
  17. Well, I hope not, because I hate that. No, let me rephrase that, I loathe it. If you want to stop save-scumming then do it by fiddling with the save system or some other gameplay mechanic and not with a supposedly random dice roll. Especially since plenty of games have god-awful RNGs that cluster results like there's no tomorrow, and judging from my experience with B0 Torment is going to have the same problem. I went one playthrough without failing a single effort roll and the next without ever winning one, even if it was simple. I think the devs talked about the issue and they are actually implementing different paths for failures instead of "forcing" players to reload. One of the might checks in B0 gives you a permanent might pool increase if you fail it while it yields a makeshift weapon if you succeed.
  18. I do hope that walking/running animation is only a placeholder. Whenever a character is doing a 180° turn they end up kind of skating backwards for a spell before actually moving in the other direction. It is... irritating, to say the least.
  19. I don't like It's Always Sunny in Philedelphia, I do like Seinfeld, and the character of Dr. Cox alone in Scrubs encapsulates everything that was great about Seinfeld and improves on it. I don't see how you can like Seinfeld and not like Scrubs. I hated Seinfeld when I was a kid though. I think you have to hate people before you can like Seinfeld, because it's escapist fantasy about being a horrible person. I certainly would never want to spend any length of time with the people who created it. Makes me wonder how long a show like Seinfeld would survive today. Probably one episode and then it would be deemed problematic and cancelled. Am I allowed to not like Seinfeld but enjoy Scrubs? Gee, have we wandered a bit off-topic here, but anyhow, one of the few sitcoms I really liked was 30 Rock. Alec Baldwin was just really outstanding. https://www.youtube.com/watch?v=QTj47rcuM-4
  20. 4) No that is a new feature. And by new I mean added some time in between 1.03 and now. the popup on level up was definitely not there when I initially played the game.
  21. 1) I don't think you can make them go away and in some cases you really need them. You really, REALLY want to break engagement and run away if an enemy is going to cast Circle of Death on you. 2) Actually... no, there seems to be no way to set markers on the map. Hmmm. 3) There's a description on how to fix the auto-attack issue in the PoE ingame newsfeed. I haven't bothered with it but I suppose that might help you out there. 4) The game will tell you on level up (e.g. going to level 13 tells you that all spells of level three and lower are now per encounter), but yes, it would be nice to have that written down somewhere. In my first playthrough I didn't even notice that spells became encouter abilities at certain levels.
  22. You need to either start a new game or load a savegame from before your descent to the final area of the game. The expansion takes place in new areas added to the world map. PoE creates an auto-save the moment you enter the endgame part, you can use that - well, unless you deleted it, that is.
  23. I backed this at the Collector's Edition tier just because the rewards include a dwarven empire ale mug. That simply has to be the best physical reward idea ever. Who needs cloth maps, bring out the ale.
  24. Epic six year thread necroing for the win. Zip archive with the good old BISIMGs attached to this post, for all of us oldies who still remember. BISIMG.zip
  25. Well, I finished Siege of Crägholdt on normal with a level 12 party having the classical 1 tank 5 ranged setup. It was a rather entertaining experience involving a bunch of reloads (that even made me use a trap for the first time ever by the way) and I loved every second of it, but I can see how it would frustrate players. The biggest issue is that if you show up there unprepared one could truly get the idea that certain encounters and enemies (e.g. the Steelspine Magus) were designed with the intent to hard-counter the de-facto standard Pillars of Eternity endgame party and strategies players developed since the original release. It feels a bit like the sort of **** move that Kuroisan was in Baldur's Gate 2, except he came with a fan modification and Weimer clearly stated he created him just to make players feel pain of having their own tactics used on them.
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