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Everything posted by majestic
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Noooooo, there is only one Volo! Use the BBCode mode to edit quotes.
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Something is really, really off with Irenicus' voice here. He's supposed to be cold and ruthless, an elf devoid of emotion, and while he certainly hammed it up in SoA every now and then David Warner is channeling his inner Shatner here, and the contrast with the incredibly grating voice over of the other guy he's talking to doesn't help either.
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Elemental in Grim Dawn works like this: Flat damage is split evenly between fire, lightning and cold while everything in percentage is added or subtracted fully from each element. E.g. +12 elemental damage does 4 of each type while +30% elemental resistance means +30% to each fire, lightning and cold resistances.
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You know oby, even for your standards this post makes absolutely no sense what-so-ever.
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To narrow things down a bit, rare crafting materials have a chance to drop from their associated enemy class. Tainted brain matter drops from aetherial corruptions, Blood of Ch'Thon from ch'thonic creatures, Ancient Heart from beasts and manticore eyes from, eh, well, manticores. At least as far as I have heard, those things are apparently all born blind for all the chance you have to get one, and it sure doesn't help that manticores are not very plentiful and can easily kill you if you show up unprepared. After the recent patch treasure troves (the dynamite chests) can drop them too and dismantling epic 40+ loot gives more than a decent chance to get some. I got more rare crafting materials from dismantling useless epics than I got from hours of farming. Especially those bloody eyes. While Staunton Mine has a guaranteed dynamite in there I think if you can clear Cronley's Hideout fast enough it's the better alternative. The mobs can drop it too, and I've seen Moneybag drop two of them and most of the other enemies can drop them. Not to mention that you can generally reap a handful of epics to dismantle from all the hero and boss spawns in there. I've had runs in Conley's that yielded 5 dynamites and 4+ epics to use them on.
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Okay, so I launched the game from Galaxy and scanned for internet multiplayer servers, of which the game found exactly zero. Which is a pity because it gives no indication of whether it doesn't work at all or if there simply is nobody hosting a game right now using Galaxy and it obviously means it cannot find games hosted by the Steam version. Looks like the matchmaking is limited to the respective ecosystem. Maybe someone else with the GOG version can scan for games during, uhm, better hours.
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To be honest I didn't really intend to install Grim Dawn via Galaxy at all mostly because I'd lose a good bunch of progress towards the more grindy achievements, not to mention that in the past many Galaxy achievements were pretty much broken (I'm looking at you Satellite Reign and Rebel Galaxy). I just bought it to, uhm, vote with my wallet and all that consumerist jazz. I'm currently installing GD through Galaxy to take a look at the multiplayer lobby.
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Actually, it is not necessary to recommend something else. Conjurer vitality caster builds are fun to play - you just said you wanted to melee which is something you won't be doing much because all the abilities you're going to use are spells. Take something like this as your baseline spec: http://grimcalc.com/build/hBgCdn It has the main damage buffs and abilities you need - loads of vitality damage and with Devouring Swarm an ability that lowers enemy vitality resistance. The rest is pretty much up to you but I would recommend some points in Grasping Vines, Curse of Frailty for some crowd control as you want them to stay close to your killing fields and Blood of Dreeg as an added layer of defense just in case. A point in doom bolt would give you a powerful single target nuke, points in Solael's Witchfire will buff your damage and the Shaman tree in general has a bunch of great health and suriviability buffs you can pick up. As far as Devotions go you'd need to pick up a few defensive ones even with the recent nerf and Wendigo is pretty much a given since it plays very much into your hands. Have fun dropping things on the ground and watching them die. :D
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You can play a conjurer without summons, that isn't the big deal, and Occultist can be a decent mastery to buff melee, I'm just not sure that a lifesteal melee Conjurer would work all that well (there aren't that many synergies between the life stealing skills of both masteries and the melee abilities) - they're usually played as casters. You'd probably end up with a character that doesn't deal enough damage and has trouble surviving, exacerbated by your lack of gear and that recent defensive Devotion nerf. Head over to http://grimcalc.com/ and then post what you wanted to pick up. I've seen a lifesteal & vitality damage focused Conjurer before that didn't really summon anything aside from totems. It seemed pretty good, especially amazing against crowds because of the wendigo totem. Sure, but those builds are caster builds. They don't melee much, at least not in the traditional sense of the word, and have to drop a large amount of stat points into spirit to use their gear. You're just dropping totems, draw pentagrams on the ground and cripple enemies while watching them die. The actual amount of whacking done is pretty limited.
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I'm pretty sure that he's got a special deal as small scale/indie developer.
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There are two reasons for that - you essentially played a party of three and insane in IWD gives twice the experience that core rules/normal does. The doubled experience leads to the ridiculous situation where even a full party insane run becomes easier than a full party on core rules once you pass a certain point in the game which is roughly around the beginning of Dragon's Eye or thereabout. Now apply this to a single character hat is essentially half a full party and you've probably broken the game by the time you cleared out the yetis in the vale.
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I just bought Grim Dawn on GOG even though I received a free key from a friend of mine who backed the game on Kickstarter on a high enough tier to get two keys. Why? Well, because I like GOG and I totally love Grim Dawn and feel like they deserve the money. Besides, 22€ for hundreds of hours of fun is a real killer offer.
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Time to go farming that dynamite then.
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Actually enemy damage on elite and ultimate was nerfed in the patch. Along with almost all defensive constellations and celestial powers that granted damage mitigation, resistances and pretty much everything health related. Devotions alone are no longer a viable replacement for a decent defensive concept and gear it would seem.
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I generally think the best approach to the Devotion system is to simply use what makes sense for your character at the time as you'll be swimming in Aether Crystals before long. If you're looking for a more permanent setup try to balance a few defensive constellations - Dryad, Scales of Ulcama, Targo the Builder or The Behemoth are quite good regardless of your class and equipment - with some offensive ones that make sense for your playstyle, e.g. there's no reason to go for Solael's Witchblade for instance if you don't deal fire and chaos damage. There's another nifty thing that you need to keep in mind, constellations can be self-sustaining, which means you can remove prior constellations you needed to unlock or the crossroads points as long as you do not fall below the requirement for any constellations you spent points on. E.g. if you unlock the Jackal via the Crossroads point and complete it you will gain 3 Chaos Affinity. Now you have 4, so you can remove the crossroads point if you wanted. The Jackal constellation will then be considered self-sufficient.
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Not to be picking nits but Sorcerer is what you get when you combine Demolitionist with Arcanist. Demo/Witch Hunter is Pyromancer.
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I feel rainbow inside! https://www.youtube.com/watch?v=MCxDJnHiLqs
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So here's what Wikipedia says: Except of course this is how it is used in reality.
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Wake me up when a real spoiler happens. /booksnob
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Ah...I see they've brought back Iron Maiden, only new and improved. Improved indeed. A few hours ago I got myself killed by a set of unlikely coincidences. I noticed - in time, for a change - that a reflective hero spawn was right in the middle of the upcoming mob pack so I held off on dropping Devastation and carefully ran around it clearing the general area and picking off stragglers. At least, well, until one of them hit me, causing one of my proc-on-hit abilities to activate and jump widly around the group, causing the enemy furball to chase me. This alone wouldn't have been such a problem, but when the game decides to activate the Doombolt ability of my gloves (5% chance) and picks the hero spawn out of a large group of enemies as the target at just the right time... let's say that ability isn't called Doombolt for nothing. Looked pretty funny though, me running in front of that train dying instantly at full life.
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I'm playing a Warlock at the moment and just finished Act 1 on Elite. She's a bit of a glass cannon because I neglected defensive skills so far, but every time I level up I just end up putting them somwhere to make more of the screen burn, flash and glow in all sorts of colours. But it really is fun and nothing beats dropping a Devastation on a bunch of enemies including hero spawns and watch them all die in 4 seconds. The only downside so far is gulping energy potions on cooldown during extended battles, but gear is going to fix that sooner or later. Oh, and reflective enemies. It's kind of easy to kill yourself. You can't cancel that aether comet shower once it is dropped.
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Invoking Bruce. I'm betting he's standing in front of his mirror chanting ONE BRUCY VC, TWO BRUCY VC, err... uhm, like, right now.
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Deathbringer Assault has a stun component and a 200 bonus piercing damage. It's not an instant death effect so there is no being immune to it as long as Sarevok can actually hit the enemy.
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Druid isn't an available class in Grim Dawn. I'be only have about ten hours of playing time, but a Shaman is the closest thing I've seen(you can summon beasts to aid you). Druid is the hybrid class you get for selecting both the Shaman and Arcanist masteries. According to this post on the Grim Dawn forums Druids are quite capable of clearing Ultimate. I've just skimmed through it but it's apparently been updated for B30. The current build (B31) changed a few things - especially constellations and their bonuses - but generally that guide should get you started. It's a bit of a mess though, you need to scroll down a bit for a more concise version. Seems like a good choice for a starter character.
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Gromnir is an interesting case also in the way it shows how access to Watcher's Keep gear and the raised experience cap make the game that much easier. The fight is really only an issue if you carry over a vanilla SoA party at the experience cap or when using the default party (I'm guessing here, I never used the pre-mades). I never played BG2 with SCS installed because it came out after I stopped playing. I did play the game on Insane with full Tactics and Improved Ilyich (back when they were two seperate mods, pfff, do I feel old now). Yeah, well, after Improved Ilyich you know enough cheese to make the other fights in the game utterly boring by comparison. Except maybe for Kuroisan the Cheesy and Ascension. All of which are mods though. So, time to stop thinking about it before I actually reinstall the game. Time for some more Grim Dawn.