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Everything posted by majestic
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Still playing Celeste, grabbing crystal hearts and doing the B-Side chapters. There's some shenanigans with Madeline's hitbox going on. It's hard to describe but some environmental obstacles look like they're one pixel larger than the save ground below or besides, and when you grab onto a ledge just a bit too high you die instantly, which of course makes sense, but it's possible to climb into the same area without dying. Seems like the grabbing animation extends her hitbox a bit. Considering the placement of these obstacles I'm pretty sure that's intentional. Or it might just be the Switch port. The game also sometimes crashes.
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When will fix critical bugs in Armored Warfare?
majestic replied to mikloh's topic in Obsidian General
This thread sure triggered some Schadenfreude. Does that make me a bad person? =) -
The Korean time zone is really problematic for us Euro-peons. =( Well at least if we want to watch live.
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Continued from Shady's giveaway thread: In the past GOG was profitable but not raking in oodles of money by any means, but GOG Sp. z o.o does more for CDPR than just sell games through GOG.com (e.g. host infrastructure). Not sure how well GWENT's doing, that could quite possibly be (have been?) a major boost in income. But CDPR's financial statements are public, so if you're interested (and properly bored), have at it.
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Clearly not, Heir to the Empire didn't subvert anyone's expectations. It couldn't have been awesome. Right Rian?
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Finished Celeste. Or, rather, the story part. Haven't grabbed all the secrets yet or unlocked all the extra levels. It's... odd. The first three quarters the game is a nice platformer with some puzzle elements and storytelling through visuals, environments and gameplay with barely any dialogue. Then the game suddenly dumps a massive amount of exposition on your head in the form of the only longer conversation there is, afterwards gives you a nice level with an interesting boss fight and then it falls apart a bit. The final chapter is an exercise in frustrating level design. It's not difficult per se just sometimes you'll run into very long screens where the only way to get through is a healthy amount of dying while memorizing the path you need to take. Once that's done it's not hard to get through. In a way that's a bit like Quickman's level in Mega Man 2. Except with less beams and more crystal spikes. I found that rather jarring because the rest of the game barely ever ventures into fake difficulty territory. To put that into perspective, the game keeps track of the amount of dying you do. The last (regular) chapter accounts for a full third of all my deaths.
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That is a really good question. STD in its current state is neither good Trek nor good enough to stand on its own, but if one were to excise Star Trek from Discovery, would the remainder be elevated by the lack of bad Trek, or brought low by the somewhat disjointed remainder? The biggest problem, for me, is a universal one. I don't give a crap about Michael Burnham, and that the show tried to make her more approchable and likeable in the past few episodes was pretty much reset by her being a complete arsehole again in this episode. She's like a Katherine Pulaski on crack.
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Do tell if it's as good as internetz sez. The gameplay part yes, so far. It's both simple and captivating and the artstyle is rather nice. I just finished chapter 3, maybe it'll pick up but so far the much lauded story does nothing much for me. The "boss" sections of the levels give a pretty good impression of an anxiety attack though.
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Enjoyed the episodes I've seen very much so far. Haven't read the book though, so no idea how the adaptation is. If you like cyberpunk and/or (neo-)noir detective stories have a go at it.
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Bought Celeste for my Switch. Will probably be playing that soonish.
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Reviews are pretty bad. Haven't seen it yet, still busy with Altered Carbon (and will be for a few days more I guess).
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Mkay, colour me orange and call me sunkist. Uhm. Man. Nowadays it's even necessary to read the fine print on TV show trailers. FFS.
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Whoever writes Discovery's scripts has no sense of scale. I realize that most sci-fi writers - well, most people to be fair - have no sense of the scale of space but this episode was just ridiculous. Starbase 1 is 100 (in words: one hundred) AUs away from Earth, and a bit over a light year from Discovery's position, and it'll be a perlious journey for Discovery because the area is swarming with Klingon ships. Eh, what? 100 AU is roughly 2 to 2.5 times the distance from Earth to the Kuiper belt, give or take a few AUs. Why would a starbase be there? And why does it look like Starbase 1 is orbiting a planet when Discovery gets there? Even accounting for the fact that every Trek show played it fast and loose with the warp factor scale the journey of a light year is so short that it can't possibly be a problem. Even the NX-01 could get there in a matter of hours. Pfeh.
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To paraphrase RLM a bit, I CLAPPED WHEN I SAW THE STAR DESTROYER! I wonder if they're going to shoehorn the driods in or if they're going the way of the bad feeling.
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Oy, I'm definitely going to watch it, because I'm a sucker (especially for Stargate), but some part of me can't help but rather have a nice ending to Atlantis and Universe than this... action buddy comedy version of Raiders of the Lost Gate. =/
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...and a disagreement between the director and Harrison Ford (backed up by virtually everyone else) about whether he truly was a replicant or not. Anyway I saw I don't feel at home in this world any more - what a mouthful of a title. Genuinely good and it's nice to see everyone's favorite stalker in a movie, and even if Frodo's character sometimes feels like failed expy of Walter Sobchak he's actually trying to act for a change, instead of just looking wide eyed.
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This looks so bad that the only proper way to describe it would be filtered. Looks like a ****ing cluster**** of ****ness, and cheap to boot.
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It's well worth watching. Especially the intro (the first 5 minutes).
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The short version: Going by your post, no and no. The slightly longer version: The second season and the first half of the third season is great entertainment. The first half of the third seaon does get a good deal of social commentary, but it never becomes techy sci-fi in the way of Stargate or Star Trek, and after the first half of the show the Chris Carter Effect comes into full swing. The writers never had an idea how to deal with the storylines and they increasingly become less sci-fi and more space magic. And in the end you'll find out that...
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Humm. Discovery had a strong run of actually good episodes after its hiatus, which probably was because all the moody, edgy lighting and Not!Trek stuff fits the mirror universe to a tee, but this week's episode was a dumpster fire. Well actually the dumpster fire started last week at the very end with the reveal that *sigh*
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Nonsense, the Nazis are on the moon:
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RANDOM VIDEO GAME NEWS - NOW IN 5$ LOOT BOXES
majestic replied to Blarghagh's topic in Computer and Console
Guilty as charged. Silly me assuming the blurb was accurate. -
Well what do you expect from a hive-mind?
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RANDOM VIDEO GAME NEWS - NOW IN 5$ LOOT BOXES
majestic replied to Blarghagh's topic in Computer and Console
Uh, sure. That wasn't at all about Blizzard mishandling what could have been a decent response to class necessity in raid setups. Not sure why you sound like you're disagreeing while repeating what Ion said about it verbatim. Probably because I'm disagreeing with the reasons given, not their conclusion. I do agree with what they were saying - just not the way they came to said conclusion. ghostcrawler was often stubbornly refusing to acknowledge issues. That's not being misinterpreted... Edit: Changed the wording to make it clearer. -
RANDOM VIDEO GAME NEWS - NOW IN 5$ LOOT BOXES
majestic replied to Blarghagh's topic in Computer and Console
Uh, sure. That wasn't at all about Blizzard mishandling what could have been a decent response to class necessity in raid setups. Party only buffs weren't an issue way back during Wrath and that was before "bring the player, not the class" started. Bring the player, not the class substituted certain class based raiding slots for parsing based raiding slots. Or in other words, why bring a shaman if a mage can bloodlust as well, is more mobile and does more dps? Except for the cases where encounter design "fixed" that. Our hunter once had to flop out his undergeared rogue for Valiona & Theralion heroic. Cuz bringing the class to that encounter trivialized it (well technically it trivialized the added mechanic of the heroic difficulty level).