-
Posts
2214 -
Joined
-
Last visited
-
Days Won
107
Content Type
Profiles
Forums
Blogs
Everything posted by majestic
-
"The Senate will no longer be of any concern to us. I've just received word that the Emperor has dissolved the council permanently." -- JD Tarkin
-
The TV and Streaming Thread: Enough episodes for syndication
majestic replied to LadyCrimson's topic in Way Off-Topic
I thought about that almost through the entire finale. Except for the ending bits, which I obviously liked, because a group of people just recently out of High School (Steve and Robin and the gang) with their real lives beginning is just bound to make me nostalgic and sad, especially when there's also the original kid gang just graduating. Found myself wondering: is a nothing finale like that really a good way to go out? It's the most forgettable ending to a series ever, and it ends one of the, if not the, most successful - for better or worse - shows on streaming ever made. Honestly, they should have just replayed a mixture of NGE's original ending and End of Evangelion (mostly in Vecna's mind), with Instrumentality, err, sorry, the thing that is about to happen in the finale that our heroes are trying to stop, playing out in the background. That would have been the best thing ever, and I don't say that lightly. Just follow that idea for a moment and see Kali (with better development and a better actress), El and Will as Asuka, Rei and Shinji for a moment. Just with psychic powers and monsters instead of genetically engineered alien hybrid mechs fighting Angels. It could even end with El and Mike washing ashore on the sea of the Human hive mind. And yeah, the retcons? Not a fan. Worst decision ever. Totally unnecessary. The Upside Down was fine as a eldritch horror mirror dimension / Shadow Plane take. The last 20 minutes are character sendoffs - the best part of the episode, by far and large. -
The TV and Streaming Thread: Enough episodes for syndication
majestic replied to LadyCrimson's topic in Way Off-Topic
Stranger Things finale: By the Bookside Up. I'm not sure what to say about the finale. It does not happen often that I watch the final episode of a longer running TV series and think the ending was basically by the book, going through all the motions - but this one sure did. Even the only mystery left about the ending was later just narrated out by Mike, because in this day and age and with what apparently Netflix' customers are these days, it is not possible to just let people figure anything out on their own. Anyway, there really is nothing else to say about the finale as it all happens just the way it... had to. In a sea of terrible TV show finales, that is perhaps a good thing, but memorable, it is not. We're still talking about some series endings to this day, even if the shows ended thirty years ago, but even in three years nobody's going to talk about this episode. Which brings me to the big problem here: on an objective level, this season was not good. It had a runtime of over nine hours with material for perhaps an overly long movie, but not three of them. It is very much like Bilbo Baggins on his 111th birthday. Butter, spread over too much bread. The big moments in the season were more often than not badly paced, the setup after the first episode did not really allow for slow character moments, but they still put them in there. People are really hung up over a certain really, really slow scene with Will, but that is by far not the worst one. Jay Bauman's probably got it right, the thing that is wrong with Will's scene is that it just screams Emmy bait moment. I didn't hate it, and it does have a storyline reason for it being there, but it doesn't have a reason for the entire cast to be around for it. And speaking of the entire cast, it sure looks like the production team was contractually obligated to give everyone screentime. Not that it saved Lucas from being the token black guy in the season - he literally had nothing else to do than stick with Max in the hospital. Instead we added a bunch of new characters, and even though they once again are the highlights of the season (especially Derek), one has to wonder why. The new kids are just a McGuffin for Vecna's plan. The pacing is terrible, the performances of everyone in the US military, acting wise and storywise are just plain bad, if you thought the Russians in season three were dumb, they top it all. And still, you know, at the end of the day, I sat through it all without pausing. Binged the episodes, after the first one, even. That is simply because, while I can see the season being bad when I look at it objectively, my attachment to the series and the characters (and by some extension, the actors too, I suppose) makes it impossible for me to truly dislike it. For now, at least. If I ever rewatch Stranger Things some years down the line, I should probably stop after the first season. Back when the third season of Andromeda first aired, I actually found myself disagreeing with the scathing reviews it (rightfully, mind) got, simply for the same reasons. A couple years of emotional detachment later I can't even finish season three on a rewatch, let alone go on to season four. Christ did that show become terrible under Kevin Sorbo's showrunning. It's a good thing it is over. -
The TV and Streaming Thread: Enough episodes for syndication
majestic replied to LadyCrimson's topic in Way Off-Topic
Game of Thrones' final seasons set the bar so low that a show is going to have to do much worse than Stranger Things to ruin the show. But yes, I agree, that is also part of what @Bartimaeus mentioned. The characters (or most of them, anyway) had complete story arcs in the first season, leaving only the new ones as really interesting in the newer seasons. The storyline of the second and third seasons were never nothing more than a remix of the first one. Sure, the first season had an 80ies style sequel hook, but that was pretty much spot on for the genre. From a purely artistical point of view, yes, Stranger Thing should have been left alone after a single season. From a business point of view, I can't really blame anyone involved for wanting to make more episoes - and much more money, obviously. -
The TV and Streaming Thread: Enough episodes for syndication
majestic replied to LadyCrimson's topic in Way Off-Topic
Stranger Things wins the award for the most pointless retcon of the year by There's this neat little concept in fiction that when you have something that is somewhat inexplicable, like Eldritch horror hive mind beings from another dimension, there's really no need to come up with a sci-fi'ish explanation for it. Nothing's gained by doing that, and it just adds a completely convoluted set of plot points into the final episodes that - while being somwhat "set up" by two minutes of dialogue in a previous episode - feels very much out of the left field and seriously messes with the pacing of the episodes. I'm kinda loving the fallout of Will's special scene in the seventh episode. Overall the second half of the season was a bit weaker than the first. Not as unecessary as the entirety of the second episode, but scratching the ludicrousness of the Russian plot in season three. -
Merry Christmas.
-
Made a Paladin in D4. Instead of levelling normally, I just farmed 15 or so Whispering Tree gifts on my main. It basically boosted the Paladin to almost max level and gave him enough ancestrals and aspects to come out ready for Torment IV farming (with some gambling for a unique ring). Basically the same gameplay. Charge into a group of enemies and watch them die. Just pressing evade instead of casting Ball Lightning.
-
Eh, there are use cases. Chatbots and image creation might have the spotlight at the moment because they're rather visible and easily accessed by the public, but they're far from the only ones out there. Back in 2024 the Nobel prize in chemistry went to a group of scientists behind an AI project called AlphaFold used to predict protein folding. The potential for AlphaFold 3 is basically endless, down to creating custom proteins for specific individuals to treat their medical conditions (and for everyone outside the US for reasonable prices even). AI models are already better at finding tumors than humans. That doesn't mean that OpenAI and the other tech companies aren't at the heart of an insane investment bubble at the moment. OpenAI is bleeding money by the tens of billions each quarter but still wants to buy 40% of the world's DRAM waver supply and buy northwards of 30 billion dollars worth of AWS computing power. Datacenters are being built with no hardware, no power and no water to supply them. It's probably no longer a question of if, but rather one of when the overheated market will correct itself, and a lot of people will lose a lot of money in the process while a few will gain a lot. Like with every gold rush and investment bubble, ever since ye faithful tulips of yore. Or, for a more recent one, the NFT hype. AI on the other hand, that is here to stay, and not all of it is bad.
-
Random video game news... video random news game
majestic replied to MrBrown's topic in Computer and Console
True, I got bored out of my mind with all the combat in Rogue Trader even when you could make your characters one-shot every enemy including bosses. Wrath of the Righteous on Unfair is in a similar boat. Granted, that difficulity is mostly for people who can't stop themselves (like me, I guess), but it was painful even before they fixed the most overpowered and broken game mechanics, like AC double dipping and Ember's Rays of Enemy Deletion (she basically one-shot Baphomet on Unfair for me) or breaking prerequisites with Loremaster, etc. -
Random video game news... video random news game
majestic replied to MrBrown's topic in Computer and Console
I watched a bit of Josh Strife Hayes' new video on Cyberpunk 2077, and once again I am reminded how different experiences can be. All of the problems with the game he talks about are there and valid criticism, but for me, they just don't matter that much. Like the problem that so many games with side content have. V has only a few weeks left to live, but you have all the time in the world for side content. A problem that Baldur's Gate 2 already had with having to chase after Imoen. Or not. It makes no difference - plot wise, at least, and I am completely indifferent to the dissonance it introduces. Being able to fully experience all of a game is much, much more important than having the added stress of having to complete something within a certain timeframe. This is a very big reason why the only achievements I have left to do in Hollow Knight and Silksong are the speedrun ones. That's just not how I (want to) play games. Enough so that I actually don't bother doing them in spite of it driving me crazy to have the achievement completion percentage not at 100. Anyway, there's one thing I want to talk about that I found interesting: Josh's reaction to various game elements that were introduced bit by bit and changed in various updates along the way, with the big overhaul of Phantom Liberty bringing the greatest changes. Many of the things he criticizes were, funnily enough, quality of life changes that were introduced in various patches and updates. Like grenades and health items not being limited, but auto-regenerating. They used to be limited, and you as the player spent a non-trivial time in the crafting menu building more of them. The change to auto-regenerating with perks to increase regen-speed or effectiveness of the items was an incredibly good change to the flow of the gameplay, but as a new player, you can't know that, having never experienced the game as it was before. It is not unreasonable to say that limited consumables would have been nice because you'd have to prepare for fights more than you do now, and yes, on the surface level that is correct. It is correct for many games. It just isn't for the flow of combat in the game. There are a hundred tutorial popups that were added for different mechanics or systems that the game didn't launch with. Yeah, the auto-fixer wasn't introduced in a tutorial mission because buying cars was this nightmare of having to drive around the city and buying them directly from garages and parking lots after getting a text message from someone (mostly fixers after completing side quests for them). He complains about the more or less unenecessary stamina bar, but there was a time in the game when out of combat sprinting was linked to stamina and to improve the athletics skill you basically had to sprint-bunny-hop through Night City. The stamina bar of Cyberpunk 2077 2.x is a holdover that was turned into something affecting shooting and melee and you pick perks that make it matter less and less. Again, not a bad change from what it used to be, but from a fresh perspective it is really weirdly implemented. My point is, here, that being part of the development of mechanics changes one's perspective. It's not always for the better, like when the constant balancing of Pillars of Eternity made the game expierence worse for me because all the combinations and mechanics I used to progress more easily through the troves of pointless combat encounters of the game constantly got weakened. For someone new to the game, having the product now as it is - that might not make a difference. -
Random video game news... video random news game
majestic replied to MrBrown's topic in Computer and Console
It's the only good thing about the game, if one likes the 3(.5)E ruleset: ToEE combat is quite the faithful implementation of the tabletop combat system. The writing's also an absolute highlight. I very much recommend trying the opening vignettes for the neutral and chaotic evil parties, they might just be the best way to start off with an evil party in a game ever made. Because nothing tells you how EVUL your group is like burning churches for no reason or casually butchering peasants. -
Oh look, @bouyahywi is still around.
-
The TV and Streaming Thread: That's Entertainment!
majestic replied to LadyCrimson's topic in Way Off-Topic
Stranger Things, season 5, part 1: On The Quest For Even More Subs. Quick note, I'm not going to spoiler tag anything before season five, it's been years. #dealwithit So, like, the series will be dropped in two installments, four episodes now, and apparently another round on Christmas. Hey, we gotta squeeze the maximum amount of Netflix subscriptions out of the show. Which has been the problem of the series ever since the first season wrapped up. Every season since the first was unnecessary, and while I still enjoyed them, season two in particular was basically just a rehash of the first one with worse writing. Season three vectored off into 80ies trash territory with the Russian plot and season four was, at least, a proper sequel, although it did suffer from sequelitits: in order to introduce a bigger threat parts of the original storyline were - if not retconned, then at least heavily expanded - and a new antagonist was created where none was needed. The parallel dimension with the eldritch horrors the show revolved around were incorporated into a hive mind controlled by someome who once was human. Henry Creel, also known as Subject 001, the first of the gifted children found and experimented upon by Dr. Brenner. By tradition he got a D&D nickname by the "kids" (who, at this point, where mostly at the cusp of becoming adults, if they weren't already) - Vecna. Vecna would have been fine for a second season. Less so in season four, but that is water under the bridge. With that out of the way, if you were unhappy with the show in the earlier seasons, then you'll not find anything in this one either. It is mostly more of the same - mostly because the pacing hasn't allowed a whole lot of breathing room or downtime. The first episode introduced the changes after the prior season, i.e. a military lockdown after the Upside Down bled into Hawkins. Anyway, the kids are on the prowl for Vecna, who they assume has survived and is still around. Spoiler: 'course he is. Wouldn't be much of a season without the antagonist. One of the problems the insanely long production time of the series brough is the actors growing up. It would have been an issue even if they came out with a season every year, but the lead actors are no longer kids, and even though they had Millie Bobby Brown wear a grey trackie the entire time, that did very little to hide the adult woman underneath, to the point where I wonder why they even bothered. In an inverse Golden Girls scenario, Dustin, who is amongst the oldest of the former child actors of the show, is the only who who still looks the part. With some heavy squinting. Yeah, anyway, there's no place I am going with this in particular. It's a pain in the suspension of disbelief, but in a series where a group of kids routinely outsmart high level military and intelligence officers as well as top secret government branches, them not looking like kids anymore might not be that much of a problem. A more discerning viewer's more like to ditch the series after the second or third season based on it getting worse. With that out of the way, I actually binged the episodes. This is at a time where I even finish movies I enjoy in more than one sitting, and it sometimes takes me several days to watch through an episode of Voyager, where I just recently finished a rewatch. Man, that series still has so many problems, but they do seem somewhat minor when compared to the problems of the series that came after. But I digress. What I mean by this is that no matter how ridiculous the setting, premis and storyline have become, I still enjoyed the episodes so far. A lot. Acting performances are once again top notch, and if they ever make a show that's just about Maya Hawke (who seems to look more and more like her mother every year) talking to Noah Schnapp, I'm game. To be perfectly honest, I think that's the primary reason I still enjoy the series as much as I do - I just don't care all that much for the storyline. It's the characters and the strength of the cast that's doing the heavy lifting. What pointless review. I wrote a lot, and yet said not much in it. The music is still fantastic, and the setting still makes me nostalgic (hey, 80ies). Camerawork and editing is good enough, and the CGI still is as it always ways: an eyesore. Hey come on Netflix, games do better physics effects at this point in time. Ah, well. -
All that nonsense simply because Britain decided to reinforce Gibraltar instead of keeping up the blockade of Brest.
-
Argenta did it all. Thanks to the Blessed Bolter Casing and the insane damage stacking she was even a better sniper than actual sniper characters. Anything in her line of sight just died, no matter how far away. My Argenta turned into a Sister Repentia, which made it all the more hilarious.
-
The TV and Streaming Thread: That's Entertainment!
majestic replied to LadyCrimson's topic in Way Off-Topic
One, Stargate Origins. Which I successfully ignored so far, and yeah, it was apparently pretty terrible. -
The TV and Streaming Thread: That's Entertainment!
majestic replied to LadyCrimson's topic in Way Off-Topic
Yay, another beloved franchise ruined by Amazon, can't wait. -
"Kinda"? That is giving me "aliens eating people with down syndrome" vibes.
-
Clair Obscur: Expedition 33. It's just a bigger and more polished version of Clair Obscure: Expedition 34. *ba dumm tis* If you don't get the joke with 34, then you just haven't played the game yet. Go and fix that. Unless you're @Bartimaeus and are very likely to be creeped out the by character looks. Not sure what I can or want to add to the discussion at the moment, other than to join in with the superlatives. Outside of the same-y and "feels generated by AI, but art direction clearly says it they were crafted deliberately" hallway-shooter style levels, it is easily game of the decade material. Well, if one just ignores the mini-games found in the beach areas. If you're not like me and can let go of an achievement (and, uh, don't really want the swimsuit outfits for your characters anyway), just don't bother. Given the small team that made the game, the problems with the level designs can easily be forgiven. The minigames though, dunno, really. Someone tested those and left them in. The other things in the game that almost drove me mad are very much my own fault. It's not the game's fault that I spent almost twenty hours going through areas I very clearly wasn't supposed to be yet, just because it is possible with the combat system. Also not the game's fault that the areas of the final part of the game that weren't designed for super high level parties are pretty lackluster with an overpowered party. I mean, after all, you're not really supposed to grind levels from the mid 20ies to the early 80ies in Frozen Hearts - especially not before finding the limit break pictos.
