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Sarky

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About Sarky

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    (1) Prestidigitator

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  • Xbox Gamertag
    Sarklor
  • Interests
    Gaming, bioinformatics, rock'n'roll.

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  • Pillars of Eternity Backer Badge
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  1. All of the mysterious named characters around Dyrford with the yellow title bars contain a *missing string*. Apart from also not doing or saying anything...
  2. Hey. So, first thing I noticed on starting up the latest beta was that all the little info points around Dyrford have disappeared. The mill, the alters in the temple, the pictures in the inn, all of them gone, they don't show up when you mouse over where they should be, they don't appear when you hold down Tab. That's a lot of lovely descriptive text missing! Second thing I noticed was that on the levelling screen where you put points in skills, sometimes the text of those skills disappears or becomes garbled, like the pic attached. Oddly enough it happened the very first level up I
  3. Just when I was planning to play Wasteland 2 all weekend. Y U HAET INXILE GUISE? :v
  4. When 2 or 3 AoE effects go off around the same time, you can't see anything in a battle. Pretty effects are lovely and all, but if the green/red selection circles for players and enemies could remain on top of them, that'd be handy. That or tone down the bloomy glarey brightness of those effects so we can see what's going on behind them. As long as I can see the outline of a character behind the swarm of buffs and debuffs, I'm happy.
  5. Oh, this is much better. My party's gear no longer disappears, I can complete quests, and the pacing of combat has mostly improved a whole lot. There's something off with fighting the Temple Guards and their friends though, it's not fun to spend ten minutes having your whole party deal less than 1 damage to a heavily armed guard. And sweet jebubs, those Deep Wounds. I'm not sure I like something that can drains both health and stamina at the same time. I'm also not a huge fan of something draining your health while you're unconscious so that you're dead in ten seconds, unless your pri
  6. Yes, a queue would be damned useful. Sometimes you just want your mage to do nothing but spam magic missile while you manage someone else's abilities.
  7. If I recall correctly the BG games had status icons inside the portraits, saving screen space.
  8. I hope they keep going more or less the way the beta suggests they are. D20 is, in my experiences, a horrible system for anything trying to be more than a dungeon crawl, and translates especially poorly into a cRPG of this type. This new system is interesting. Not perfect, but that's why we're all beta testing. And I am overjoyed that the attribute system isn't based off random rolls. If you don't like it, just pretend you rolled the best number of points and just saved hours of tedious clicking. Fighters in particular were awfully dull in Baldur's Gate. They walked over to an enemy and hi
  9. I wonder is that the same issue I've been having? Every now and again the game decides that the game world isn't affected by the mousewheel zoom, but lighting effects such as shadows and spell effects are. Very odd. I'm still not sure if there's anything particular that triggers it. I found moving to a new area usually fixed it, whatever it is.
  10. Yup, I've lost grimoires, shields, sabres, armour and quest items in between areas, saving/loading, and just swapping items between characters. Haven't completed a single quest in this beta yet because the game either doesn't recognise quest items or they straight up disappear from the game. It's also very irritating that picking up a quest item places it in your character's inventory, but if you then swap it between characters, it disappears into the Quest Items stash. Why can't it go straight there on pickup? Well, wherever in the inventory they are, the game doesn't allow me to turn the
  11. Well then, first impressions: Music: Sounds good, I like the understated inn tune particularly. Game music tends to play over menu music after quitting though. Visuals: Oh my, I had a moment when I walked over the bridge to the water mill. It looks splendid. Mechanics: Character creation is nice and varied. I very much like how your culture changes your starting gear as well as a stat bonus. Be nice if it did more in the game, will have to wait and see. There are several items in the store with the name and flavour text of *missing string*, and a few lines of dialogue where
  12. I'm having the same issue. I was honest with Nyrfe and told her to escape east. Medreth didn't believe me when I said she went north, fight started, Medreth and his pals died. I went to the water mill to loot the crates inside, but on going out the door, the black loading screen just stayed there. The menu is available through Esc, but the only option that stopped the black loading screen was to quit to main menu. Tried pause/unpause like the edit above mentions, no luck.
  13. Steven Erikson's Malazan books had the most believable deities I've ever read. They should be more than just eleventy thousand extra hit points and 10 of every spell. They should be beyond mortal in every way. Their plans take centuries to unfold, and make little or no sense to mortals. Some of them have no plans at all and just wander the worlds looking for excitement or mischief. Some of them have total mastery over a certain aspect of reality, while being powerless in others, or even weak to some material/word/emotion. Most of all, they're kinda bored. Living for eternity can only make you
  14. A simple way of ensuring you don't break the economy by selling enemy loot: If you've just hacked a bandit to pieces, his gear is ruined. Swords will be notched and blunt if not completely shattered, armour will be cut to shreds, you'd be lucky to trade them in for a few rags. On that note, a simple weapon degradation mechanic would require upkeep of your armour and weapons. That stuff costs money to keep in good condition. Hell, magical armour might need to be fed precious gems to stay magical. +5 whatever armour is great, but if you don't spend the cash it won't STAY +5... Weapons and ar
  15. I'd like to see a couple of completely inhuman gods. Gods are supposed to be well beyond mortal, after all. How about one of those humongous chtonic deities, something Lovecraftian, embodying a concept so completely that communicating with it is genuinely difficult, causing all manner of theological debate/argument/schism/jihad every time it so much as shifts in its slumber?
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