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Scottfree6000

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Everything posted by Scottfree6000

  1. the epicness shoulder begin at level 7, but not too Final Fantasy and legendary spell for level 9. By the way FFX is a great game.
  2. Hey Josh I enjoy reading the monk class update and the culture clothes difference was awesome thanks for the plus One question: will there be fist weapons available the monk and rogues? again thanks to you and your companions at Obsidian.
  3. I guest i'll just have to settle for shapeshift until a new update comes out
  4. It would to see any least treant-like shapeshift with plant abilities, Because If the druid can't control plant life, then I can't called it druid.
  5. nice update and keep up the good work Skuldr sounds like awesome monster, but I bet once this game out I'm going to hate that thing's guts!
  6. from the edge of chaos, and what is unknown to man. you call it R'lyeh and I call New Jersey.
  7. The lore is coming along well Wow the Aumauas look Awesome Thanks.
  8. 1. There aren't "renowned barracks." Barracks are literally just accommodations. Barracks don't even exist without standing armies, and standing armies can't be maintained by anything but a nation-state (or possibly a corporation, whole other can of worms.) Plucky capitalists in the feudal era (if you don't get the anachronism, just stop reading,) didn't stake their claim and open up a Mom & Pop Barracks. 2. Skyrim has no classes. Skyrim's one "class" is "the best at everything." It is not a model to be admired or emulated if you want any semblance of balance or good gameplay. Please do not suggest P:E should be like Skyrim. It will not be like Skyrim, and all you'll do is look silly. I wasn't make any suggest, I was try see which idea people would prefer. It seem most people pick the best choose. you don't have agree to anything, but there are some people who would choose the opposite of your stance. I'm not going to lie "renowned barrack" might have sound a bit trade-like but for example that was not intended. but barracks can be historic accurate, but in the end it is just an example. Skyrim may not classes, but it gives the player a focus with the standing stones. Thanks for your opinion
  9. Now I know this will go against IE games set, but it will sense of realism. Instead of choose your class in the character creation, the player can choose their class in a school during gameplay. These have been games that apply this mechanic already like TESV: Skyrim and I sadly mention Maple Story. Players can choose his or her profession during gameplay, and this can adding a sense of maturely and uniqueness to the player. For example If the player wants to be a fighter, he and she can start at renowned barrack with a possible quest line Or if the player wants to be a specific class like the monk, he or she will probably need to go a legendary temple In the end, this adds a personal story elemental to the gameplay and it gives a beginning to how the player will face the trials ahead. Multi-classing can be done by going to multiple schools.
  10. AGX 17 Thanks for the Link on Qi that Power listing link was pretty bad, but what I met to show Chakra Aura abilities http://en.wikipedia.org/wiki/Chakra
  11. I would play the monk, only If he had chakra-like or aura abilities I'll provide to give a better understanding http://powerlisting.wikia.com/wiki/Aura_Manipulation
  12. did they says how many Godlike race there will be?
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