Everything posted by virgi26
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Split Health/Stamina
virgi26 replied to desel's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)so if you get injuries only when you are KOed, doesn't that mean that fighters with really good regen will be basically immortal? IN POE1 there is a limit for regen.
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Graphics on linux
virgi26 replied to virgi26's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)someone from obsidian answered in comments section on fig^
- Graphics on linux
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Plea to Obsidian - please let us buy PoE2 through your backer portal
virgi26 replied to Mich-666's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Obsidian isn't siding with InXile even if they use Fig. Feargus is one of the people behind Fig. InXile is responsible for their promises, not Fig and neither wasn't Kickstarter. So because InXile doesn't deliver, doesn't mean all companies using Fig won't deliver. Kickstarter has had way more companies failing to deliver on their promises. completely agree. And all the "shady" arguments are just nonsense o_O developer signs a contract with Fig and the details do not concern you. You as a backer fund developer and get a reward. And it's only up to developer to deliver the final product. For you as a consumer there is no difference AT ALL what platform is being used, KS or Fig or IGG or whatever.
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Plea to Obsidian - please let us buy PoE2 through your backer portal
virgi26 replied to Mich-666's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)you can buy it wherever you want after the release
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Active effect called "[character name] attack"
i have same issue =( savegame link (linux) https://www.dropbox.com/s/qcqf9tf98g6osb2/f363cbee-61e8-41e9-ae2b-6473fc951a61%20quicksave.savegame?dl=0 log https://www.dropbox.com/s/o0h50mdi3746qkp/Player.log?dl=0
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[2.01.0721 -px1 -steam] Returning storm no longer castable
i can confirm it =( v2.01 on linux
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[480] music volume resets for 1 second on area transition.
confirm it on linux
- [480] Combat music doesn't stop playing in Spider Cave
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[480 linux] scrolling in shopping ui
when your mouse pointer hovers over an item in your equipment or over an image in shopkeepers side, the scrolling with a mouse wheel is not working
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[480 linux] moving item in shop ui
When trying to move items in your equipment while shopping, mouse automatically "touches" the screen and starts to scroll the list of party members. To reproduce: 1) find any shop keeper and initiate "shoppng" =) 2) you must have 5 or 6 members (resolution is 1920*1200 if metters), so you can scroll the party equipment list with holding left mouse button and moving your mouse up and down. 3) point on any item in your equipment and click and hold left button 4) move your mouse up Expected: you are moving your item, the screen holds still Getting: you are moving your item, the screen is scrolling up, like as if you are scrolling it with holding left button
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[434] [435?] all text is missing
Just finished a complete redownload, and everything works out of the box! that helped! thanks again! =)
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[434] [435?] all text is missing
Just finished a complete redownload, and everything works out of the box! good! thanks! gonna try it
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[434] [435?] all text is missing
that's what i thought. also path in log file links to 435 dir Z:/Builds/daily/435... (although i'm confused why are the paths windows like) so, it probably will get fixed in 435 we'll see =)
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[434] [435?] all text is missing
yes
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[434] [435?] all text is missing
434 version, linux client (opensuse 13.2) ablsolutely all text is just "Missing gui" + some random number steps to reproduce: launch the game PS: i've looked into logs and found many messages like this: (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Failed to load Z:/Builds/daily/435/beta/win/PillarsOfEternity_Data\data_expansion1/localized/en/text/game/gui.stringtable.
- Update on the Update
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Backer Beta Build 392 is Live!
*looks at calendar* Are we there yet? Josh Sawyer just posted this on twitter: and now?
- Update on the Update
- Linux Backer Beta
- Linux Backer Beta
- Linux Backer Beta
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Suggestion: Health and stamina renaming
i think it would be more clear for new people if Obs just called health is health and stamina is stamina (not short-term health). That way when you are hit - you loose health and you loose stamina. That's the real world works anyway - you loose stamina much faster then health; when you lost all the stamina you have - you are fatigued, perhaps lay down and can't do anything. And the way the PoE world works (as mentioned above) you can't heal easyly (only when resting, perhaps time-consuming spells and making bandages), but you can restore stamina pretty quickly in common sense and with some spells. That seems pretty clear to me and actually makes a lot of sense. PS i think, one of misleadings comes from portraing stamina as increasing red space on a portrait, so people think they are loosing health. Maybe they should change this technic. The thing is you can have 1 hp and full stamina, and you look at your portrait, seeing no red space, you think you are perfectly healthy, but you will die from first hit you get.