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Everything posted by Gfted1
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The Insane Beta Battles @ Crossing
Gfted1 replied to swordofthesith's topic in Backer Beta Discussion
I believe its been stated that used spell levels carry over even if you switch grimoires. Meaning, if you blew all your level three spells and switched to another grimoire, its 3rd level spells would be on the same cooldowns. I think. Havent actually tried in myself though. -
WoT posts do not increase post count.
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Are you talking about Pillars of Eternity? There is some text on the save that says "new game save" and that's where I would expect to enter my save game name. But when I click on it it just saves my game. You have a method for this, please do share it. Ill take a look in a few hours when I get home from work, and perhaps it changed in V2 (haven't tried V2 yet), but I remember it being pretty standard. Choose save, click in the save name field, type whatever you like. Oh, are you referring to Quicksave (F5)?
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Im sure Im misunderstanding but Ive been able to name my saves. For example I name each one for whatever "main" Im trying. Have one named "Paladin", one named "Wizard", etc... Are you referring to a character limit or something like that?
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'Horrible Bosses 2' Trailer: This One's All About Blackmail Laughed my ass off during the first movie so Im really looking forward to part 2.
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Hi Nick2508. We have a dedicated Kickstarter thread in the Computer and Console section so Im go to merge this thread with that one.
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They make six thousand per week. You can beat me with a stick for that kind of money.
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Second impressions thread! [Build 278 version]
Gfted1 replied to Tartantyco's topic in Backer Beta Discussion
I just use a ranged weapon to kite everyone into the tanks. Works like a champ. -
No, potions should restore Health. The rest, hell yeah!
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Are they even listening to our feedback?
Gfted1 replied to ctn2003's topic in Backer Beta Discussion
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Fair enough.
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I see. Well, your losing me with this bogeyman routine and why you keep referencing kill XP in this conversation is a mystery. Im not arguing slippery slope, Im not arguing semantics, and I don't have any idea how you came up with someone slipping something past me. Hell, if its not on this board then Im not even paying attention. Im simply pointing out that there is a literal difference between awarding XP incrementally or in one lump sum at the end. Objective XP and Quest XP are two different terms for a reason no matter how you try to obfuscate it. Well, unless your retort is "Crossing the threshold of the ogre cave was a quest".
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Correction, that poll if for Objective XP, not Quest XP. Subtle but important difference. is not a meaningful difference. the current system is, for all intents and purposes, an objective xp mechanic. quibbles over nomenclature is silly, particularly when developers specific said that there would be no particular xp for "body count." in current build, folks got xp for simply entering the ogre cave. therefore, as can be seen, xp is not simple awarded for completion o' quest in even the current PoE builds. nevertheless, quibble over nomenclature is creating an issue that did not exist when the previous poll were formulated and is not meaningful now either. HA! Good Fun! edit: previous poll, not previous problem. Im not quibbling over nomenclature. In my borked game, I never received a single point of XP for any action. Other posters say they got XP for entering the ogre cave. So if that's how the system is going to work, incremental XP rewards doled out along the way vice one lump sum at the end of the "quest", then most people will be happy. Objective XP and Quest XP are completely different imo.
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Are they even listening to our feedback?
Gfted1 replied to ctn2003's topic in Backer Beta Discussion
I disagree. Nobody can judge a game that doesn't exist so KS is a great way to finance a game on zero facts. Once a game has been released and graded, all bets are off with purchases as people can read the reviews and choose not to buy. -
Correction, that poll if for Objective XP, not Quest XP. Subtle but important difference.
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Huh? Iirc, Ive made three posts in this thread, none of which badmouth anyone. I haven't been following either but I think the silence is deafening.
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You are basing that determination on the less than 1% of backers that participate in the forums or you have another source you can link?
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Did she deny it?
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Anyone wanna share some popcorn and watch the Sims 4 train wreck?
Gfted1 replied to Longknife's topic in Computer and Console
Right or wrong, I absolutely use Metacritic as a contributing factor in deciding to buy a game. If its 80 or below I wont even bother reading the game description. -
Are they even listening to our feedback?
Gfted1 replied to ctn2003's topic in Backer Beta Discussion
Heh, I sometimes wonder about the 99% of backers that don't frequent the forum are going to react. I think a lot of backers simply took the "IE experience" at face value and while we can do a bunch of mental gymnastics to point out this or that feature, at the end of the day it doesn't feel IE-like to me. Were going to need more moderators in a few months... -
About stamina/health and an idea how to fix it
Gfted1 replied to Zwiebelchen's topic in Backer Beta Discussion
Interesting. I haven't tried that tactic but I assume that all the stun spells / abilities are on a "per encounter" setup? Then you just mow down the entire mook party while they are stunlocked? -
I greatly dislike wacky made up languages (usually with too many vowels). My brain cant be bothered trying to figure it out so I just make up some close approximation of what the word should be and then forevermore mispronounce it. Seriously, if it looks like Welsh or has too many accents / umlauts, then you're doing it wrong.
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About stamina/health and an idea how to fix it
Gfted1 replied to Zwiebelchen's topic in Backer Beta Discussion
95% of incoming attacks will cause some damage, of which 25% is Health damage. How are you attacking differently to prevent that? -
Are they even listening to our feedback?
Gfted1 replied to ctn2003's topic in Backer Beta Discussion
I would have assumed that changing basic gameplay / class functions would introduce new bugs. Seems silly to waste time and resources fixing mechanics that (may) be replaced.