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AstralWanderer

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Everything posted by AstralWanderer

  1. Really? Well, Im getting double the performance from my Ramdisk than someone else with a near-identical configuration but running on 64-bit Windows, so 64-bit must stink more then. No, because it is flat addressing - just using a 36-bit address bus rather than just 32. "Not working" is a capability I neither need nor want. Did you even bother looking at the link I posted? If you mean Gilded Vale, then that does work for me. I'd suggest you look at your PoE folder - there should be a subfolder PillarsOfEternity_Data and in that an output_log.txt file. Review that for any reported errors.
  2. That's pretty much how it looks on my system. You have AA elsewhere (the selection circles and the figures) but bladed weapons aren't smoothed out as well. Maybe there's something in the way they're rendered that limits or prevents AA - given that metallic armour shows the same issue (look at the scales on the rightmost figure by the fire), I'd suspect something to do with bloom or light reflection.
  3. Are you using any software that makes automatic online backups of your files? If so, try disabling it (it might be copying PoE tempfiles during a load, preventing PoE from deleting them and holding the game up). If not, look at the folder you installed PoE in - there should be a subfolder PillarsOfEternity_Data and in that should be a (likely large!) output_log.txt file. Review that for anything that could be an error.
  4. Another option for Windows users is SweetFX which can provide SMAA or FXAA anti-aliasing along with several other post-processing options. It does work with Pillars of Eternity (just extract SweetFX into the main PoE folder and amend the SweetFX settings file) but I didn't consider its anti-aliasing much of an improvement over PoE's - however those who can't get PoE's MSAA to work may find it more beneficial.
  5. Sorry, but you're overlooking PAE which allows 32-bit OSes to address up to 64GB (though with a 4GB/process limitation) - compare that to the 16GB limitation of 64-bit Win7 Home Premium. In my case, I've got 18GB (not 24GB, my mistake there) of which 8GB is allocated to a ramdisk and 6GB to a caching utility. Most reported vulnerabilities are application issues (Internet Explorer, Windows Media Player, Adobe Flash/Reader) and can be dealt with by removing the software and using an alternative (Opera/Firefox, VLC Player, Sumatra PDF reader). With XP, you can remove IE and WMP completely and be
  6. Based on my experience, your system will likely run Pillars OK - your graphics card is probably going to be the limiting factor if it has 512MB GPU RAM (and very much so if it only has 256MB). If so, disabling anti-aliasing (hit ~ to access the console, press Return, type msaa 0 and press Return again) should help. "Upgrading" Windows or changing to Linux is a big step, and may mean considerable cost if you have a lot of legacy hardware or software. XP does need third-party software to secure it, but so do later versions - and Linux (paradoxically) is rather lacking in that department.
  7. A quick update - seems to run pretty well on XP (gotten up to Gilded Vale). Virtual memory usage seems to top out at 1.45GB and GPU memory usage (as measured by MSI Afterburner) tops out at 600MB (running on a 1536MB 580GTX) with a near constant 60fps (even with SweetFX added for post-processing). Whoever put down 8GB in the system requirements must have been completely off their head. Only problem I've encountered is that the savegame system didn't seem too robust. I use Aphar Backup to make copies of savegame files whenever they're updated and PoE seemed to have trouble with it (the Save
  8. Thanks for the update - I run WinXP on my gaming system (Core i7 920, 24GB RAM, 2 x 580GTX graphics) and was concerned at its omission from the system requirements. As for those wondering why I and others are sticking with WinXP: Lower memory/CPU usage (typically 200-500MB less than Win7); More configurable thanks to XPLite and nLite - Win7 has 7Lite, 8 has nowt; Windows Product Activation can be more easily "managed"; Easier to secure (using software like Process Guard and System Safety Monitor - neither available now but no equivalent exists for Win 7+, nor likely to due to MS' restrictio
  9. Sadly, the DVD is likely to be superfluous whether it is DRM-free or not, given the number of updates that complex RPGs tend to need. Neverwinter Nights 2 took over a year of patching to be truly playable (in part since patches for modders had a tendency to break the included campaign) and it doesn't seem unreasonable to expect a similar thing from Pillars (in fairness, NWN2 is now probably one of Obsidian's greatest achievements). Alternatively, if you want to make things as easy as possible, you could include a DVD with the most recent GOG version and label it: "Install with this instead".
  10. That's an unknown for now. It would be daft for Paradox to impose DRM on their physical release when DRM-free digital versions are available - but Namco Bandai did exactly that with Witcher 2 and Paradox's "DRM-free to Steam-exclusive" shift doesn't give cause for optimism. However in the worst case (of DRM on the Paradox physical release) you could give your friends a GOG code also so they'd have a DRM-free version along with the physical goodies, though that does mean paying twice.
  11. Fair enough but your question was asked and answered earlier in this thread. Pillars will be made available through GOG so there will be a DRM-free option for the general public. Yes, this issue is important but name-calling does not help anyone's arguments here.
  12. Thanks for that - as long as the general public have the option of DRM-free that's fine with me.
  13. Option (3) would be the best, but it would be a change from Paradox's current Steam-only distribution policy. Obsidian's announcement says that Paradox would be dealing with all distribution, which means it would be solely up to them which stores (physical or digital) could sell copies of Pillars.
  14. For backers yes - my question is whether the general public will have the same choice.
  15. While I understand that Obsidian would rather have a third party handle distribution, my concern is whether Pillars will be made available in a DRM-free format for the general public (e.g. via a DRM-free store like GOG or DotEmu. Paradox used to provide DRM-free physical versions, but their more recent products have been Steam only. If Pillars is made available to non-backers only through Steam, that will result in a similar controversy as with the Shadowrun Returns project (initially promising DRM-free release, switching to Steam-only public release due to licensing issues and only going
  16. You can say that lack of 3D means less work for a GPU so the emphasis will be on the CPU instead. And the same applies to smaller screen support too - no extra assets needed, just allow the UI to render at a smaller scale and keep it as configurable (i.e. hideable) as with the IE engines. Intel may be pushing Ultrabooks for all they're worth but that doesn't make them a success (see Analysts slash Ultrabook sales estimate by over 50%). If there is a trend, it is towards more portable appliances. Tablets/smartphones score better here but, lacking a keyboard, are poor for any task re
  17. Netbook/UMPC GPUs aren't great, true - but for 2D/2.5D games they don't need to be. IE games can be played on UMPCs currently - a good example being GemRB on OpenPandora (and that's with a 4.3-inch 800x480 screen). If the interests of gamers with super hi-res screens merit consideration, then so do those who want to be able to play PE on the move. For 13+ inch screen Ultrabooks, yes but not for those with smaller screens (8-inch or less) which is more practical for on-the-go usage. It's perfectly possible with good UI design. Look at Age of Wonders which can handle resolutions from 640x480
  18. Shame on you - you missed an apostrophe! Time for some grammar lessons with The Simbul...
  19. Great to see such detailed info and developer feedback on the reasons behind it. There are a couple of issues I would like to add though: Graphics/Resolution While there's been lots of discussion about high-end displays, not so much has been said about low-end. The base resolution of 1280x720 does exclude the common netbook 1024x600 screen (as has been pointed out) but also rules out UMPCs with smaller (e.g. 800x480) screens. As long as PE supports the same screen-panning options (with arrow keys) that the Infinity Engine games did, it shouldn't be necessary to impose any resolution minim
  20. I'm in agreement that this seems really shabby - if those involved really want to start again with a clean slate, they should create their own brand rather than trying to capitalise on the Black Isle name. The Reddit page does include a link showing their current funding and at $2,757 it doesn't look as if too many are falling for this.
  21. Lots of interesting discussion here, but one factor that's not been raised - surprisingly - is fatigue. Combat is tiring and wearing 100+ kgs of armour should make it several times more so. Having a fatigue system (where reaching 0 results in your character being disabled or severely restricted in actions) means those using heavy armour either have to limit themselves to being "one hit wonders" in combat (only being able to attack for the first few rounds) or commit to constantly improving their fatigue levels (via options chosen on level-up, perks, etc). While this would limit sustain
  22. Just knock together a copy of Space Invaders, rename it Project Eternity and sell that for the console crowd....
  23. We do seem to be talking about a similar thing now - but rather than specifying DPI (which most people won't know - how many monitors mention DPI in place of resolution?) I'd suggest listing scaling options (with sample graphics, like a statue, drawn to different scales to show the difference). Defaulting to native resolution will make sense most of the time but there should be an override to allow users to specify a preferred resolution instead (to cover situations like non-EDID displays where native resolution figures can't be determined or emulators/terminal servers where a "virtual" mo
  24. <p> In some ways, you've answered your question - market barely there and not worth the risk (especially with the current economic climate). I have a Dell 30" monitor (3007WFP-HC) with 2560x1600 resolution, so could be considered a likely candidate for a large super hi-res monitor. However I'm more than happy with the image quality and the combination of ClearType (for text) and AA (for games) deals with any visible pixellation. I'd need more than a modest boost in resolution/DPI to consider a monitor/graphics card upgrade (two cards since I use SLI) likely to cost several hundred pou
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