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AstralWanderer

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Everything posted by AstralWanderer

  1. Might this be related to the overlay option it offers? Some other PoE crashes have been linked with Steam's overlay. If you have a Realtek chip, then there should be more recent drivers for it - check here. MSI Afterburner is very similar to EVGA Precision (both based on RivaTuner) so if one causes problems, it seems quite likely the other will also. If you are using the overlay (to report temperature, framerate, etc onscreen) then try disabling that first.
  2. For WinXP, edit the boot.ini file in C:\ to add a /3GB switch - see https://support.microsoft.com/en-us/kb/316739 for details. Windows will need to be restarted for this to take effect. Also consider adding /userva=2900 after the /3GB - this will reduce available memory slightly from 3072 to 2900 but should avoid potential issues with reduced Windows kernel memory as noted in the MS article.
  3. Dragoonlordz, The error reported in your logs is identical to that in the Random crashes... thread, which seemed to be solved with a (sound card) driver update and heatsink cleanup. It may be worth checking your sound/video drivers also (DirectX diagnostics should give the date of both). I would also suggest trying the Torture Test option of Prime95 - this will serve as a CPU/memory stress test (try to leave it running for a couple of hours if you can) and can help identify issues with these items.
  4. Sorry for lack of followup but I've been busy elsewhere (BTW I'm not a developer or an Obsidiman - they get special banners under their usernames...) and I couldn't really make out much from the logs you uploaded (only one had the output_log.txt and the related error details seemed to suggest something odd with memory usage - PoE using 0 bytes which could have been an overheating issue). If you haven't already done so, it may be worth installing some termperature monitoring software - for the CPU I'd suggest CoreTemp but don't download the "standard" installer with InstallQ adware - use th
  5. Not tried Prime95 then? Go on, I dare you. *heads off to call the fire service to report an impending explosion at Ichthyic's address* Looks pretty, but nothing that requires .NET bloatware gets my vote. And it doesn't seem to offer graphs (CoreTemp does via a plugin).
  6. As an aside, that high a temperature should merit an examination of your setup (either dialling back the overclock or improving the CPU cooling). If PoE can cause those termperatures, then plenty of other applications can too. A good (and free) CPU stress tester for this is Prime95 (use the "stress test" option) which can also double as a memory test. For monitoring temperatures, CoreTemp (32-bit version or 64-bit version - these are direct adware-free download links) is a good choice - just avoid the main download which includes InstallQ adware.
  7. Sorry to hear disabling the sound card didn't help. However since you mention your PC being a new Lenovo, it would be well worth removing the bundled adware that has been giving them such a bad name (Lenovo offer a special uninstaller for SuperFish here). PCDecrapifier might be worth checking out - unwanted bundled software might not be responsible for your system freezing, but it's probably not helping either.
  8. Either you need to check the exact model of HP Pavilion (e.g. HP Pavilion G6 has an Intel HD Graphics 3000) or go to Control Panel/Device Manager and look at what is shown under the Display Adapters section. If you have an Intel graphics chipset, then you may be able to run PoE but not very well (or most other games for that matter since Intel produce the least capable graphics chips). Your best bet would be older games like PoE's spiritual successor Baldur's Gate and Baldur's Gate 2 - these also benefit from dozens of high quality mods, most notably the Baldur's Gate Trilogy mod which co
  9. Check the folder - it should contain a text file with the full error and an output_log.txt. These may offer some idea of the underlying cause but that error suggests a permissions issue. Running PoE as administrator might be worth trying if you haven't already done so.
  10. Welcome to the forums Brumrah, Your output_log reports the following error: Crash!!! Crash in winutils::ProcessInternalCrash(PEXCEPTION_POINTERS pExInfo) ERROR: SymInitialize, GetLastError: 'The operation completed successfully.' (Address: 00000000) ERROR: SymGetSearchPath, GetLastError: 'The handle is invalid.' (Address: 00000000) SymInit: Symbol-SearchPath: '', symOptions: 530, UserName: 'Jonathan' This isn't the same as running out of memory, but given that you are running on a 32-bit version of Win7, it could be that PoE is hitting the 2GB per-process limit. In that c
  11. Welcome to the forums Wiggum, The output_log file lists a stack overflow error at the end. While your (Nvidia) graphics card drivers look up-to-date your (Realtek) sound card drivers are 2012 vintage, so I would suggest updating these. Given your mention of a screeching sound, these seem the most likely cause of your problem. If the Realtek driver update doesn't help, try disabling the sound (best to disable the Realtek in Device Manager) to see if that stops the crashing. If crashes continue, then something else is to blame.
  12. Rockmono, Sorry to hear that didn't work. One final thing to try is to start your PC in Safe Mode (see here on how to do this) and try running PoE from there. It probably won't work (since your graphics drivers shouldn't be loaded) but if it does and manages to keep running without a freeze, then it would suggest a conflict with other software (or drivers) that normally load during Windows startup. Edit: just had another thought. Try muting sound (or better yet, disable your sound card in Device Manager) just in case the problem is a sound driver issue.
  13. Good to hear that worked for you, but checking the output_log.txt file as suggested earlier would have shown the problem as well (the end of that file should contain an "unable to allocate memory" error). The suggestion made to Abel above regarding system setup might apply with your system also - other Unity games are likely to be more demanding than PoE and even the /3GB setting may not help if you have third-party DLLs that greatly increase memory usage. You're welcome, but the /userva setting actually reduces maximum per-process memory (in this case, from 3072MB to 2900MB). However,
  14. For someone so willing to call others' expertise into question, yours seems highly suspect. GPU overclocking-related problems would not give the results described by the original poster who cannot even start a game - instead they would tend to involve crashes after a period of gameplay (likely due to overheating) or graphics corruption. Far better advice. It might also be worth checking, given the PC setup, if the Users folder has been relocated to another drive or is using links or junctions (these allow you to relocate files elsewhere while leaving a "pointer" in the original location).
  15. This may be a long shot, but try checking the Event Viewer (Start/Control Panel/System and Security/Administrative Tools/Event Viewer) system and application logs to see if anything unusual was reported just before lockup. Another option is to try disabling any security software like anti-virus scanners or firewalls (disconnect from the Internet first and do not reconnect until the security software is re-enabled) and then re-running PoE.
  16. Doing so would have shown your situation, though regrettable, was not universal. I've had no problems so far on WinXP SP3 with or without the /3gb setting. That info may be useful to some posters, but anyone adding the /3GB switch to boot.ini should also consider the /userva=2900 option (see Microsoft KB: How to use the /userva switch with the /3GB switch... for more) to avoid possible issues with /3GB on its own. However PoE shouldn't be using that much memory on your system (I see it reaching 1.5GB maximum). It might be worth you installing Process Hacker and enabling the "Virtual Memo
  17. When games A and B do a similar thing but B has half the framerate while consuming double the memory and CPU/GPU processing power, then it is a simple judgement to say that B is less efficient than A. You don't need to run a profiler, debugger or other monitor to see the results. With PoE's fixed perspective view, valid comparisons can be drawn with earlier games like Temple of Elemental Evil (min spec 700MHz CPU, 128MB RAM, 32MB GPU) or Beyond Divinity (800MHz PIII, 256MB RAM, 64MB GPU). PoE's min spec (2.5GHz Core i3, 4GB RAM, 512MB GPU) is completely out of line. Just none you'd care to
  18. You don't need to be a developer to know what framerate you're seeing from a game, or how much system/GPU memory it is taking. And there are several examples of Unity games showing significantly higher memory utilisation and poorer performance compared to those using "native" engines, such as Legends of Aethereus or Dreamfall Chapters. Based on Unity output logs I've received following a crash, Legends of Aethereus had 240MB allocated yet ended up using 2GB. Dreamfall Chapters reported 800-900MB allocated when it took up 2.8GB. Not (yet) seen Pillars use more than 1.6GB, but this is a specta
  19. Agreed on the (lack of) optimization, but if someone has overheating problems with PoE then they're almost surely going to encounter them with other GPU-intensive games. Laptops can benefit from a laptop cooler, but for the time being experimenting with the plethora of mods available for Baldur's Gate and other IE games may be more worthwhile until PoE has had a few more updates (Obsidian's last fantasy RPG, Neverwinter Nights 2, took over a year of updates to fix most of its issues).
  20. While I'd agree on the performance front, I'd also say that fixing bugs and problems should come first - once the major problems are fixed, then look at the performance. As I noted elsewhere, this game is display-wise very similar to Beyond Divinity and the system specs for that were an 800MHz PIII, 256MB RAM and a 64MB graphics card. Slimming Unity3D down to those levels probably isn't on, but it should be possible to make it less wasteful on the hardware front. And whoever decided to recommend 8GB RAM for a game that maxes out at 1.6GB (on my WinXP SP3 setup) deserves to be flailed
  21. Any luck with overclocking your GPU as suggested earlier? GPU overheating is due to inadequate cooling which is the end-user's (or system builder's) responsibility. If you've installed a graphics card and then failed to check temperatures while running benchmarking software (Unigine Heaven or 3DMark2005/6's Canyon Flight being good GPU stress testers), then it's your own fault if a game causes issues later on. MSI Afterburner or GPU-Z can both be used to monitor GPU temperatures and both are free. Afterburner can even provide temperature displays via an onscreen overlay or a compatible Logit
  22. They should actually affect both - the CPU with more NPC scripts active and the GPU with more models to render. If framerates are low when there is spare CPU capacity (as measured on Task Manager) and GPU capacity (as measured by MSI Afterburner) then that does point the finger at the game engine. Even with systems running at 60+ fps, the resources used (600MB VRAM, 1.5GB system RAM) are still extraordinarily high for a fixed perspective isometric game. However optimisation is (and should be) the last thing done, with bug-fixing taking priority. So there's a very good chance of future pa
  23. You mentioned in an earlier post using an HD4870 - is that the 512MB VRAM model? If so, it might be lack of VRAM (I've seen GPU memory usage reach 600MB at 2560x1600) - try installing MSI Afterburner to check on your usage. If your system is maxing out on VRAM, check you're not forcing any graphics enhancements like AA in Catalyst Control Centre and try running the game at a lower resolution with MSAA disabled (open console with ~, press Enter, type msaa 0, press Enter again). Another option might be to try overclocking your HD4870 if you're not already doing so (MSI Afterburner should
  24. If there is a memory leak, it should be clearly visible as increasing memory usage in Task Manager. It might be worthwhile for posters to report whether they have the Steam or GOG versions - Steam is going to impose a greater overhead due to the need to have its client running. FWIW, no issues so far - maximum memory usage I've seen is 1.5GB (virtual memory usage as reported by Process Hacker) and GPU memory usage of 600MB (reported by MSI Afterburner) at 2560x1600 resolution with near-constant 60fps (using a 1.5GB 580GTX). Running the GOG version of PoE on WinXP SP3 (32-bit). T
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