Everything posted by Baramos
-
Unique Dialogue Options Report (Deadfire Edition)
Baramos replied to fireundubh's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Someone in the general forums posted one for Steel Garrote. Though this was before the update. I doubt we'll get anything for these new ones.
-
Portraits IV
Baramos replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Can I get a watercolor of this picture please?
-
Plea. Dear Obsidian. Please tell us the new subclasses
Baramos replied to Frak's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)But in all seriousness I am super excited to see what the others are. Hope to see them soon in the beta patch!
-
Plea. Dear Obsidian. Please tell us the new subclasses
Baramos replied to Frak's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)<3 Also, you guys don't have to wait too long (certainly not 3 weeks) Can you tell us if they'll be any added reactivity for these subclasses?
-
Plea. Dear Obsidian. Please tell us the new subclasses
Baramos replied to Frak's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The wait is going to be even harder now!
-
Update #58 - The Forgotten Sanctum Preview
Should be yeah. I do hope we get the beta patch soon though. I want to see those new subclasses.
-
Plea. Dear Obsidian. Please tell us the new subclasses
Baramos replied to Frak's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I do hope Steel Garrote and Priest of Woedica get tweaked a bit. Steel Garrote's "special" can already be obtained from an item so that is a bit boring if it stays that way.
-
Update #58 - The Forgotten Sanctum Preview
Can't tell by the wording. Will Paladin and Priest be getting a new subclass in addition to Steel Garrote and Priest of Woedica? Or are those two the new subclasses?
-
An open letter to the devs about Magran's challenge
Baramos replied to Mallard's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Hi Yosharian, My suggestion to move "no-pause" to a separate achievement is to preserve it for those players who still want to attempt it. I don't want to remove other players' choices or achievements! Consider the "solo mode" challenge; the devs didn't make it a God Challenge, but instead made it a *separate* difficulty option (Triple Crown Solo vs. Triple Crown). This was what I had in mind for the "no-pause" challenge. I appreciate everyone's feedback, and hope the devs will take it into account along with my suggestion! Wouldn't the same issue be present then? People who have accessibility issues won't be able to get the separate "no pause" achievement either. I personally don't care about achievements but for those who do the problem is still there.
-
Let's try again. Priest of Woedica and Steel Garrote as playable classes. DO IT!
Baramos replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I found a sheet that listed how much reactivity each class has and it's sad how few some have. What's sadder is Steel Garrote has more than the Darcozzi Paladini and it's a cut class! Damn shame. Darcozzi is an interesting class. On another note I did a mod of my own which allowed me to have the "Soldier" background. That had a dialogue check in Poko Kohara.
-
Let's try again. Priest of Woedica and Steel Garrote as playable classes. DO IT!
Baramos replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Now this is interesting. I wonder if Priest of Woedica has lines too.
-
Let's try again. Priest of Woedica and Steel Garrote as playable classes. DO IT!
Baramos replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Aside from the quest with Oswald do we ever see other Steel Garrote and Priests of Woedica in the game? I can't recall any. Always found it weird how they built those two unique classes but did so little with them.
-
Is Rekke supposed to be companion?
Extremely interesting. I really hope they make him a full companion in one of the dlcs.
-
Story Mode too difficult?
Baramos replied to ganbarigarry's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)That does sound very odd. Boarding ships tend to always be much much harder from my experience and it seems like they balanced it more around sinking the ship. In any case have you considered using console commands to make things easier? You press the "~" key, type in "iroll20s", and then "god". This will disable achievements but will make your characters invulnerable so you can enjoy the story.
-
Story Mode too difficult?
Baramos replied to ganbarigarry's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Do you have level scaling turned on for only the Critical Path? That could be what's happening.
-
Woedica
Haven't noticed anything either. Maybe something will happen further in.
-
Why I think a fully voiced PoE:Deadfire is a mistake
Baramos replied to Gairnulf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Nobody said anything about undoing the voiced dialogue.An idea option would be a toggle to have as much as the first game was voiced to be voiced. I always felt that was an idea amount. Just enough for some flavor. I don't see why you're complaining about feedback either. Yeah it's probably too late for this game but there's always the next one.
-
Co-op/MP discussion...
Baramos replied to Socratic's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It's not happening period.
-
Deadfire will have FULL Voice over. It's ON!
Baramos replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'm just excited they took the time to do this. I certainly didn't ask for more VO. I'd merrily play Deadfire without any VO whatsoever. Heh, I'm slightly amused to see this happy piece of news being bandied around as a bad omen, signalling the future demise of the PoE saga. Is this really the voice of reason? I don't want to get into a whole argument about this. I personally believe it can be a bad omen. The next game will likely be written with full VO in mind which can cut down on the amount of dialogue and choices. You don't have to give counter arguments to convince me otherwise. I've seen it happen before and I don't want it to happen to Pillars.
-
Deadfire will have FULL Voice over. It's ON!
Baramos replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It's already at the point where you can have your entire party voiced by Mercer.
-
Deadfire will have FULL Voice over. It's ON!
Baramos replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I sure hope this didn't affect the amount of dialogue choices. This is how it always starts.
-
Why the hell are they dumbing down the game?
Baramos replied to alexis13's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Edit: Gonna rewrite later.
-
Why the hell are they dumbing down the game?
Baramos replied to alexis13's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Edit: Gonna rewrite later.
-
Portraits
Baramos replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Why are people still getting so worked up over this? It's very simple. If you like the edits use them, if you don't like them don't use them. Someone using/not using the edits does not in anyway effect your playthrough.
-
Portraits
Baramos replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You mean some kind of uncanny valley feeling? Anyways I love them all and will definitely make use of them. Well aside from Aloth but that's only because I have a custom one ready for him already.