
Baramos
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Portraits IV
Baramos replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Can I get a watercolor of this picture please? -
Hi Yosharian, My suggestion to move "no-pause" to a separate achievement is to preserve it for those players who still want to attempt it. I don't want to remove other players' choices or achievements! Consider the "solo mode" challenge; the devs didn't make it a God Challenge, but instead made it a *separate* difficulty option (Triple Crown Solo vs. Triple Crown). This was what I had in mind for the "no-pause" challenge. I appreciate everyone's feedback, and hope the devs will take it into account along with my suggestion! Wouldn't the same issue be present then? People who have accessibility issues won't be able to get the separate "no pause" achievement either. I personally don't care about achievements but for those who do the problem is still there.
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I found a sheet that listed how much reactivity each class has and it's sad how few some have. What's sadder is Steel Garrote has more than the Darcozzi Paladini and it's a cut class! Damn shame. Darcozzi is an interesting class. On another note I did a mod of my own which allowed me to have the "Soldier" background. That had a dialogue check in Poko Kohara.
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That does sound very odd. Boarding ships tend to always be much much harder from my experience and it seems like they balanced it more around sinking the ship. In any case have you considered using console commands to make things easier? You press the "~" key, type in "iroll20s", and then "god". This will disable achievements but will make your characters invulnerable so you can enjoy the story.
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Woedica
Baramos replied to drmonkey's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Haven't noticed anything either. Maybe something will happen further in. -
Nobody said anything about undoing the voiced dialogue.An idea option would be a toggle to have as much as the first game was voiced to be voiced. I always felt that was an idea amount. Just enough for some flavor. I don't see why you're complaining about feedback either. Yeah it's probably too late for this game but there's always the next one.
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I'm just excited they took the time to do this. I certainly didn't ask for more VO. I'd merrily play Deadfire without any VO whatsoever. Heh, I'm slightly amused to see this happy piece of news being bandied around as a bad omen, signalling the future demise of the PoE saga. Is this really the voice of reason? I don't want to get into a whole argument about this. I personally believe it can be a bad omen. The next game will likely be written with full VO in mind which can cut down on the amount of dialogue and choices. You don't have to give counter arguments to convince me otherwise. I've seen it happen before and I don't want it to happen to Pillars.
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I sure hope this didn't affect the amount of dialogue choices. This is how it always starts.
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Portraits
Baramos replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Why are people still getting so worked up over this? It's very simple. If you like the edits use them, if you don't like them don't use them. Someone using/not using the edits does not in anyway effect your playthrough. -
Portraits
Baramos replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
You mean some kind of uncanny valley feeling? Anyways I love them all and will definitely make use of them. Well aside from Aloth but that's only because I have a custom one ready for him already.