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Rocketbean

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About Rocketbean

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  • Xbox Gamertag
    AkA Viral
  • PSN Online ID
    Rocketbean

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  1. I think this would be a very interesting option to have, especially in a world where the Gods are known to exist.
  2. The "Triple A" titles with massive budgets probably have most of it going toward marketing and what not. And besides, how many of those titles are even good? Call of Duty isn't, neither was TOR. Money doesn't necessarily mean quality. All I want is a quality game and I think Obsidian can deliver it.
  3. I'd like to be able to form deep and interesting relationships with my party, but I don't want it to devolve into a marriage simulator.
  4. Well I kinda pictured the Endless Paths to be an optional late game area; you wouldn't be required to explore it but doing so reaps the highest of rewards if you can clear it. If you simply make the area around city two hard to traverse for low leveled players, you can prevent players from easily disrupting game balance. But I'm also a firm believer in adequate reward for high risk, so I think players of all levels should be able to visit the second city so long as they take the risk.
  5. Whenever they have something they feel like sharing. Setting mandatory updates will only take time away from the project and if there is nothing of note, the update would be wasted.
  6. I think they should take as much time as they want, a "it's done when it's done" mentality. If they feel it is complete by 2014 then by all means, release it in 2014. However I wouldn't want it to release in 2014 simply because that's their arbitrary deadline.
  7. I don't think the second big city should be reachable only by means of clearing the Endless Paths, but I do believe that they should be close to one another.
  8. Legendary weapons should be far and few in between, with much difficulty in obtaining them. Simple as that.
  9. Not to me, it doesn't. And I quite frankly don't understand why it would. But, I'm willing to assume that's a fault on my part, and not craziness on others'. I do like your idea. I, myself, urged for three exits; first floor, halfway through (seventh as of now), and at the very end (14th? or is it 15th now?), which is something I've seen a few others want, too. It boils down to a difference of experiential tastes, but I was just providing an argument for the opposition, a devil's advocate. Also, I didn't mean to imply that you were being unreasonable, I meant it as a general state
  10. Just because it's encouraged, doesn't mean you have to do it. Don't give in to the peer pressure. When you see the next exit, say "Naw, I don't need it, I can handle this." instead of "Oh, an exit, I should use it, because it's there." Yet again, in this thread, I am reading what I have read elsewhere; weak-willed people that want the game to force them to do something, because they can't challenge themselves. Go out into the world, level up, and put points into your willpower, man! Don't use willpower as a dump stat. I mean, c'mon, when you think about it, it's actually the most importan
  11. I think there should be three exits: One at the start (also the entrance). One halfway through (7th level). One at the end (14th level). Hardcore/Expert mode should take out the midway exit. This way once you go into the dungeon you actually have to commit to it instead of leaving every other level to sell loot. And those who are really going for the immersve experience could do it all in one shot.
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