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AndreaColombo

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Everything posted by AndreaColombo

  1. Since when do Wizards suck in this game? The amount of havoc they can wreck upon hitting level 9 or so is rather disproportionate.
  2. On a related note, reputations appear to be rather wonky as a whole (but unfortunately I do not have a handy test case.) A minor negative rep with Defiance Bay brought me down from Champion to Defender; a subsequent extraordinary positive rep did not bring me back to Champion. With other areas it's the same. The general workings of the reps are ... Strange, let's say.
  3. Were you using Deleterious Alacrity of Motion? It's a key spell for all Wizard builds.
  4. Zahua is quite good despite his missing 3 stat points. Devil of Caroc tends to be rather underwhelming as a Rogue, imo.
  5. When you activate the Twinned Arrows modal on your ranger, the -10 Accuracy penalty doesn't show in the character record. SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Select the elven Ranger dudette (red hair, wielding a war bow; sixth portrait from your left.) Access her character record and observe her Accuracy is 82. Back to the game, right-click the Twinned Arrows modal and observe the description says it applies a -10 Accuracy penalty. Activate the Twinned Arrows modal and access the character record; observe the Accuracy is still shown as 82. Back in game, have the Ranger attack a party member with Twinned Arrows. Hover your cursor over the attack in the combat log and observe the Accuracy used is, correctly, 72. As a side note, Aarik—could you inquire whether Twinned Arrows is going to get a graphical effect? It's about the coolest modal a Ranger gets and the only one with no graphical effect (I know, first-world problems ... but cool graphical effects are cool )
  6. Yes, PotD could use more difficulty but not in the artificial form of inflated stats and added immunities. It should have smarter A.I. and better encounter design imo. That would make for interesting challenges.
  7. It is possible to scale up the final fight; you should get the option upon jumping the pit. I got it but I was level 14. Would be strange, however, to leave 13th-level characters out of it.
  8. Many of the best enchantments in the game cannot be bestowed by the player. Enchanting is there to ensure that you can make an item viable throughout the whole game if you are particularly fond of it. The best weapons are still those you find adventuring (e.g. Tidefall, Blade of the Endless Paths, Stormcaller, Sabre Marie, etc.)
  9. Melee DPS. (Apparently not popular enough to save me the shameless self-promotion ) I enjoy it because it attacks fast, for lots of damage, yet packs high DR and two good defenses out of four. That said, as mentioned already Monks and Barbarians have cooler abilities than Fighters. You can actually create a hybrid "Juggernaut of Pain" Monk by mixing my build with KDubya's; I've been meaning to post the details of how I'd do that in my build thread but haven't gotten around to doing it yet. Basically you'd pick stats and equipment from the Lady of Pain; class and talent/ability progression from the Juggernaut. Equipment would require some minor tweaking of course.
  10. Ah, must've missed your report and only noticed yesterday while testing something else entirely. Good to know!
  11. Care to elaborate? Enemy A.I. was improved quite a bit, making enemies use more of their abilities more intelligently, and disengage more often to target your squishy characters; the addition of immunities increased the importance of weapons that deal more than one kind of damage and made things more varied; and of course some of the high-level abilities and spells added by the expansion are pretty cool (especially Barbarian's Dragon Leap and Monk's Dichotomous Soul.) My favorite melee class to play is still the Fighter, but I'm weird like that. Objectively, Monks have cooler abilities and Rogues can dish out more damage against targets with afflictions (you can have your Wizard and/or Cipher cause afflictions for your Rogue.)
  12. 2.0 drastically improved combat in my opinion. I'm enjoying it quite a bunch right now (and I typically favor melee protagonists.)
  13. Just like the goggles SAVED GAME: link OUTPUT LOG: link REPRO STEPS: Load the attached saved game. Select the sixth character and access her character record screen. Observe she is a 1st-level Fighter wielding an estoc, whose base damage is 14-20; further observe that she has enough XP to level up to 3. Level her up to 3, selecting Confident Aim as her 3rd-level Fighter ability. Observe that her damage output is still 14-20 instead of 17-20 (Confident Aim should increase minimum damage by 20%, so 14*1.2=16. I'm seem to remember that the damage boost from Confident Aim used to show in the character record screen in the past, but I'm not 100% on this. Regardless, I believe it should.
  14. ^ indeed; I was thinking a rogue build based on that but it all depends on how this turns out.
  15. Did we really need to open this thread for the third time, though?
  16. The game is generally bad at explaining its mechanics; that's why I asked Josh on Twitter before I raised this. Aarik double-checked with him so I guess it is safe to assume it is meant to boost total damage at this point. EDIT: My quick smartphone math suggests crits currently work as other damage mods. Regardless, if Josh says total damage, total damage it should be.
  17. That I recall, Aloth's interaction is triggered by a specific event in Act IV. There might be others but it's been a while and I can't remember (last time I went through Act IV it was with henchmen.)
  18. Indeed, the music for the expansion is pretty rad. I especially enjoy the Stalwart theme. Would be great the get the full White March soundtrack once part II is released.
  19. You should get it immediately. If you can't generate a redeemable code for the expansion from the backer portal, I suggest contacting Obsidian's support via email to get assistance.
  20. Once their quests are done, they are done in the sense that no more quests will populate your journal in relation to your companions. That doesn't mean your companions stop interacting with you or reacting to the game's events, though; some conversations you can have with them afterward can change their final slides (but you get a slide per companion even if you don't finish their quest; it simply tells you what happened to them in light of their quests not having been completed.) Aloth definitely has one of those slide-changing conversations in Act IV. Can't recall about the others, frankly.
  21. It is bottomless. Basically a convenience tool for stuff you want to carry around even if your party's inventory slots are already filled with stuff of more immediate use to you. If you turn off the option that makes it accessible at all times, it will only be accessible when you camp or—going by memory—in cities/towns/villages. You can sell stuff directly from the stash if you want (that's what I usually do as I don't bother keeping stuff I want to sell in my inventory.) SSAA can actually be forced via your graphics drivers, but it's terribad in PoE. The backdrops being 2D, all you get from SSAA is a big fugly blur
  22. Bump for visibility. Really keen on getting the +130% damage murderball going (it can actually go higher than that but if it doesn't work, there's no point)
  23. 2) Have you checked in your stash? 4) I discussed SMAA privately with BMac but unfortunately he's had no time to look into it so far. The "graphics quality" slider in the game's graphics options governs MSAA but most of the aliasing you see in this game is caused by shaders rather than geometry, so SMAA is what we'd need.
  24. ^ not necessarily. If you bring him along only after completing that quest, simply travelling to Brackenbury will trigger his.
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