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Everything posted by illathid
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I don't know, I still think it's too early to be pointing out flaws in the systems implementation when we know so little about it right now. We're like the blind men feeling the elephant. The old system had problems that the devs are trying to fix, the new system might have problems depending upon the specifics of how it's implemented.
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Don't listen.Really, you're missing out on an extraordinary milestone because of some distorted hearsay. Nah, the entire Witcher series (games and books) are trash tier terrible. Geralt can't walk 5 feet without falling into a plot hole. Stay very far away. Have you played TW 3? Because that is not trash tier. It's likely the best game ever made... I didn't dig TW 1 and 2 that much, they are okay. I haven't read the books. But TW 3 is a goddamn masterpiece. I've played about 5 hours of each game before quitting in disgust. They are terrible games, with terrible writing and awful gameplay. The books are worse than your average licensed fiction.
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Why does the painful decision have to be between a cool property and a higher quality; why can't it be between one cool property and another cool property? How is the choice between weak or boring more desirable than the choice between cool and other-cool? You're presenting a false dichotomy. I'm assuming there will be lots of cool properties, if there's not then that's an entirely different problem. With the PoE1 enchantment system, quality is never a factor in choosing weapons. With the proposed system you'll have to both properties and quality when determine which equipment to use. I dont see how properties will be any deciding factor the first an only factor will be quality then maybe property. lets say you have 20 unique swords total in the game 10 early to mid and the rest later. The 10 early to mid will never be a consideration even if they have cool unique properties because the later 10 will have better quality to start and upgrade. And we know the 10 early swords will have unique never replicated properties. So if you find a flaming sword early you wont get one late. So this new system is making quality the primary choice not properties. It is having the opposite affect because it basically forces the player to trash most weapons simply based on quality before even considering properties. I'd argue the system is doing the exact opposite. But we still don't know enough about the system to be sure (maybe the accuracy delta between different quality levels will be smaller, maybe properties will have a much greater proportional effect, etc.). I trust Josh as a designer and believe he and the rest of the team will be able to make a enchantment system that's better than what we got in PoE.
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Counterpoint: Animancers should never be a class or sub-class. Animancy is a science and so treating it like a class would be foolish. A character of any class could potentially be an animancer IMHO.
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Why does the painful decision have to be between a cool property and a higher quality; why can't it be between one cool property and another cool property? How is the choice between weak or boring more desirable than the choice between cool and other-cool? You're presenting a false dichotomy. I'm assuming there will be lots of cool properties, if there's not then that's an entirely different problem. With the PoE1 enchantment system, quality is never a factor in choosing weapons. With the proposed system you'll have to both properties and quality when determine which equipment to use.
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I'd like the see more meaningful gearing choices in PoE2, but I don't think this is the way to do it. Instead I'd like to see a larger and more varied selection of (genuinely) unique enchantments, and I'd like those enchantments to be sufficiently complicated so as to make it hard to know which one is better. Make the meaningful choice the choice between different unique enchantments, not between the quality enchantment and unique enchantments. By the way, if you made this change in PoE I don't think it would have the effect you're looking for. Accuracy is far too important in PoE and if you could only bump up the quality enchantment by one tier then it wouldn't result in a meaningful choice, it would simply reduce the set of useful weapons to those which start at at least Exceptional quality. Of course, perhaps the quality enchantments are being changed in Deadfire, but I wouldn't be surprised if they remain the same. Maybe increased accuracy is too important in pillars but at least it'll now be a consideration unlike before. If I have ultimately choose a higher quality item over one with a cool property I want that to be a painful decision.
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The thing I don't understand is this: if you didn't like it, you didn't have to do it. Is the fact that it was possible really so bad that you want to remove that possibility for everyone who did like it? I didn't like it because it removed meaningful choice from gear selection. The only thing that mattered in gear selection was what the best secondary enchantments were. I never had to make choices like I did in BG2 about using a weapon with better +x bonus or a cool property.
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Okay, seems it could work. I'll ask Aarik about it this week For the record: I have never played any Fallout games. That's why nothing seemed unusual to me about your example. But when I looked up "Frank Horrigan" I understood the reference. That's how the references should work. I am still curious though, maybe I lack some imagination but could you do some examples for Belhifet and Ravel? Belhifet could be a fire godlike, couldn't he? Yeah, although it wouldn't have to be those characters in specific. Those were just the bosses in PS:T, FO2, and IWD and they popped into my head.
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Okay, I can inquire that next. The references would have to be subtle enough I think to not cause any IP issues. I think an example or two would be nice to help me understand what exactly you have in mind, how you envision this. So for example you'd have Ferenc the greenish coastal Aumaua. He'd be a big angry brute who used to work for Dunryd Row as an enforcer.
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I decided to change my vote for the last option. I think the fate of the ship should be to join the Watcher's fleet or possibly be a replacement for the Defiant.
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I thought josh confirmed that Woedica would be a priest option now... Maybe I'm misremembering.
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Paypal backing ?
illathid replied to obsinaut's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
6 hours and 60+ days. Paypal and other slacker backer contributions will still count towards stretch goals.