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Dream

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Everything posted by Dream

  1. Should the 1k+ backers get a super secret hotline directly to the developers then? Good ideas can come from anyone (regardless of how much they invested).
  2. Except Blizzard themselves said they took inspiration from roguelikes when they made Diablo. Things evolve over time. Deus Ex is vastly different from Doom but they're both still shooters, and a GT-R looks nothing like a Model T but they're both still cars.
  3. You're the one telling people they're wrong about things without actually knowing anything about them. It's generally a good idea to do some research before spouting off misinformation as if it were fact. Saying **** like "Nethack is roguelike-light" is just asinine when it's one of the games that defined the genre (it's probably the most famous roguelike of all, perhaps even more so than Rogue itself). It's the equivalent of saying "Heretic is not really a Doomclone." But you know what, it's my bad for not being nice like PrimeJunta who's actually trying to entertain your ridiculous statements and educate you.
  4. The way I see it when it comes to conversations you're playing your character, not the NPCs. It would be a bit weird to have conversations as your companions one instant and then have conversations with your companions the next. Unless you mean asking your companions to do the talking while at the same time having no control over what they say. That I can get behind.
  5. Wow, I did not realize you were the ultimate judge on what's poor design and what isn't, my apologies. Also I'm pretty sure having anything more than a dagger in the offhand is rather "poor design" as well and I don't see you stringing the devs up for "catering to 8 year olds" for that (not to mention something as ridiculous as dual wielding flails). I guess you have to suspend your disbelief in physics too, or is that not real to begin with either? Additionally the level of realism you might be looking for isn't necessarily the same as the level of realism other people are looking for (unless you believe all "university level adults" think like you).
  6. Wouldn't that instantly vaporize the insides of every single person in the area of effect (not to mention make their blood boil and blast out of every orifice)? At the very least everyone affected would require a new set of lungs. Although, I suppose, that could be the effect one's going for.
  7. So as long as the user was aware enough to not snag on everything and the double axe had the edges oriented differently (in addition to being made of some fantastical lightweight metal) everything would be good? Also why are fireballs fine and good but hard to use weapons aren't? Because YOUR suspension of disbelief isn't broken? My bad, I did not realize you were the authority on which laws of physics are allowed to be broken. If the magical fire is able to combust things like flesh, clothes, trees, etc. then it is capable of transferring heat through matter which would mean it would excite air molecules and thus lead to enclosed spaces exploding from the pressure. You would basically have to rewrite how gaseous vs liquid vs solid matter is affected by various forms of energy to explain that away.
  8. How can you even argue what is and isn't roguelike when you don't even know what Rogue is? Except the game has a distinct goal and a way to beat it; it's not q*bert.
  9. There's no such thing as internally consistent fantasy physics though; you can't have a campfire that warms you and fireballs that burn **** in the same world. You might be able to excuse that (which is fine, I certainly can), but that doesn't mean it's somehow a more "acceptable" break from reality than a weapon that's impossible to use without superhuman reflexes.
  10. Double bladed weapons are as common a fantasy trope as magic. Generally they're depicted as hard to use, but as long as the wielder is badass enough (Jedi, for instance) they will have the peripheral awareness to pull it off. Wouldn't really work in the real world sure, but then again we don't really have a lot of wizards that can master the use of fireballs either. Besides no one ever dual wielded flails either, but nobody's is complaining about that being in the game (well, no one except the weapons nerds). While the physics nerds are going to tell you that fireballs don't work because the expanding air (due to heat) would blow out all the walls of an enclosed room. Also how about the economist nerds telling us that no merchant in their right mind would keep buying hundreds of longswords from dead bandits for the same price from you. Having experts instead of designers designing **** is a recipe for disaster. Also Lemme just double check my sources, oh look. Verisimilitude - Synonyms: literalism, naturalism, realism, representationalism, verismo
  11. I'll give this one a tentative "yes", but the rest of it goes into the flushable file. It doesn't take all that much to blow the verisimiltude right out of the water and those others would definitely do just that. 'Cause shooting fireballs is oh so realistic.
  12. Pretty much all the ways it's not are due to the fact that Diablo is a modern interpretation of the genre. "True" Roguelikes are free (or, at most, the cost of a cheeseburger) because "ultra-niche" wouldn't even begin to describe the genre. Call of Duty and Far Cry 3 are about as far from Doom and Wolf3d as you can get, but they're still shooters. Also which of that list would apply to an infinite dungeon in P:E but not Diablo.
  13. Yes, exactly (trying to prove you're not retarded?). Please elaborate on your position of "I've never played a game like that, therefore it cannot/ should not be done". There are no games like that. I asked you to name one and the best you could come up with was one that only continued if you could directly res the PC. You couldn't exactly hold onto a res scroll and finish Arcanum as Virgil.
  14. Name one party game that didn't end when the PC bit the bullet and allowed you to continue playing as the NPCs. For the sake of argument let's say Arcanum. Death of your PC was only the end if the NPCs didn't carry items of resurrection But I was talking explicitly about party based games, as in "all player created parties". Because GrinningReaper was so aghast at the thought of "inhabiting" the mind of several characters at once. So Arcanum only lasted if.... you could bring the PC back, otherwise it ended Also all player created parties have been mentioned by everyone here (specifically IWD) multiple times. P:E is NOT that; it's like PS:T and BG. At this point I'm pretty sure you're trolling (or just retarded, but it's a bit hard to tell on the internet).
  15. Name one party game that didn't end when the PC bit the bullet and allowed you to continue playing as the NPCs.
  16. I'll give you points for being decent at ducking out of losing arguments.
  17. Yea, if Obsidian had a 100 million dollar budget. Cool idea though.
  18. I said nothing about its looks. Roguelikes by their nature have a specific look. Duh, tiles. It CAN be done, they'll already have plenty of graphics assets, rendering them in tileable form is a matter of hours, days at most. If one decides to play a roguelike minigame, one does not expect it to look like the other locations in the whole game. If you weren't such a troll, you'd not keep making up stuff on top of "I was wondering whether (either in this game or in the expansion) it would be possible to consider leaving a "secret entrance" to levels below 15 that are randomly generated with increasing difficult monsters and sort of act like a "rogue-like" mini-game?". Because the answer to OP's idea is "Yes, it is entirely possible." So a condition of roguelike games is to look ugly as **** now as well? Is that more or less important than infinite levels and absolute randomness? If I had to guess it's more important since Nethack didn't have the last two, right? Beside that, are you honestly telling me that what you think the OP was looking for was an atrocious looking easter egg cobbled together in a few hours? Really?
  19. What he asked for was the definition of Diablo. Also tell us how, exactly, they can create "a very simple roguelike minigame" that doesn't look ugly as sin?
  20. So I say again. Maybe, MAYBE, you can argue that Diablo isn't roguelike, but no one who knows what the term means is going to agree with you if you said Nethack wasn't roguelike and Nethack manages to hit the same criteria for "not really being roguelike" that you used against Diablo. Also do you honestly think that Obsidian (who couldn't even make a Diablo clone right) can make on a budget of 4 and some change million an optional addon to a game that accomplishes something Blizzard couldn't do with their budgets of hundreds of millions (while having a graphical style that allows for near zero randomness)? There's a reason why Diablo is only "semi-random" and it's not because Blizz is lazy.
  21. It's a player character with a heritage. It's the same thing as being born black/white/asian/gay/straight/whatever. There are things about you that you can't change but that doesn't mean you're not you.
  22. except in those cases where you control more than one character. But this is becoming somewhat retarded. Except those other characters are called non-player-characters because, gasp, they're not the player character.
  23. It's not a premise; it's the basis of video games. Chosen one or not you're playing one character, and it doesn't matter if you're the messiah or some Joe Schmoe of the street; the game ends when you die.
  24. Those were more spin-offs than sequels. They could make P:E-Requiem and P:E-Redemption (great names, right?) be spin offs about other characters while P:E-2 would be a continuation of the PC's story.
  25. I could get behind the PC dieing in the very last battle and then you getting a different ending based on managing to still finish that fight (obviously you wouldn't be able to carry that save over to the sequel). As for sequels I'd much prefer following the character (Baldur's Gate) rather than the story (Dragon Age).
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