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Nick_i_am

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Everything posted by Nick_i_am

  1. Go for it, he's late.
  2. ...what the crap was that? Additionally, those skirts could have done with some love from the paint weights tool.
  3. I'll take this turn, Archmonarch can grab the next. Turn 1: Nothing happens Turn 2: Creative is doing us well, we're number 1 in culture! (stupid screenie didn't take) Cyrus adopts slavery, so he must have bronze working. Turn 3: Nothing happens Turn 4: Nothing happens Turn 5: Warrior Built, it's settler time. Land improvement going nicely. Turn 6: Lions eat our scouts ;_; (looked like they were winning, but such is not the case) Turn 7: Bronze working! I switch to animal husbandry for the cows, though it was a tough call between that and agricultue. I decid not to switch to slavary at this time. Turn 8: I meet the mongals! Turn 9: nothing happens Turn 10: I begin to chop down a unit of forest near moscow to speed the production of our settler and fortify one of our warriors on the new city site. Turn over! MCA01.zip
  4. Personally, I would have suggested animal husbandy, capping those cows can be a huge early boon to a city in terms of production, then saved the forest chopping for one of the early wonders (this isn't me taking my turn, i'll wait for Llyranor).
  5. good, just so that you know (in case you didn't) you can lay markers on the map (potential city 1, explore here, ect) on the map with ctrl-p, thereby leaving suggestions to the next player. EDIT: for some reason screenshots don't seem to work while the diplomecy screen is up, all three of us have had this problem.
  6. looks like it's time to take this over to civfanatics.com
  7. it's 'inefficent' but either the oblisk is turned into free gold when stonehenge is completed (not likely here) or else it generates a trickle of culture until calender. It's more a case of 'every little helps' since I didn't see the urgent need for a new military unit or barracks that early in the game in this instance. As for the worker, I tend to agree with the 'wait still size 3' but even if I didn't, our lack of agriculture or animal husbandry would have meant that sacrificing city growth that early without being able to gain it back fast wouldn't have been one of my top priorities, though I can see the advantage of capping the jems for the bonus trade. This might well be the differance between a 'good' and great player though, and i'm not going to claim to be great.
  8. Turn 1: Mystisism discovered! Lions killed! I go for meditation to cap those presious early religions and take the woodsman and woodsman2 feat on the scouts then begin to move him north (lots of forest to the north, and woodsman2 gives bonus movement in such). Turn 2: Nothing happens, go go scout dude! Turn 3: Nothing happens, resorces are discovered to the north marking a possible future city site. Turn 4: Crap, someone else discovered buddism, we never stood a chance. I switch to polytheism. Turn 5: Warrior complete in moscow, I start on an oblisk and fortify him. Turn 6: Uh oh! hostile capital, we should expand to the easy early. Turn 7: Nothing happens. Turn 8: and again Turn 9: and again Turn 10: *gasp* on my final turn I discover the incans and wage bloody wa...I mean, haha, only joking. (for some reason the screenshot didn't take, but they are right below the green city, a unique warrior-type unit) and at the end of my turns the known world is as such! go go good guys! MCA01.zip
  9. ALL signs point to yes.
  10. Don't go up north, it's full of northeners.
  11. My card had psaiku in it.
  12. I got dumped
  13. But I sedused her.
  14. That was Airin's card you jerk.
  15. I'm SURE he gets it after the third time Llyranor.
  16. oxymoraplat ...no
  17. I feel your pain man
  18. The Xbox 360 will be quoted as a finantial success too, it isn't just about the direct money the product itself makes.
  19. Bio is never generic.
  20. This thread is deep man, DEEP.
  21. 'overlaps the main text' is the issue here.
  22. Go go complete genericness! Haha, who cares if that isn't even a word. Of course, completely generic turns some people on.
  23. ...he's the DM
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