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Everything posted by TheDogProfessor

  1. Pretty much. I bought DA:O for the XBOX 360 when it came out. By half-way through the game, I got frustrated with the controls and gave up. I bought it for PC years later on sale and loved it. I even persevered through areas that crashed almost every time I loaded them because I liked it so much. That game suffered a lot on console. I thought I read somewhere that PoE now supports the steam controller. Could be be wrong though. I've definitely seen mods for gamepad profiles. Yes. Story mode implementation has absolutely taken *months* away from development time. Wait, wh
  2. Having beaten my first playthrough (hard difficulty) with the stock companions and relatively little power-gaming, I'm planning a PotD run with a party of mostly created adventures when the White March part II comes out. Having looked through a lot of the builds shared, I'm noticing a lot of stats dumped to 3 or similar. And while I understand why you'd do it mechanically, it frustrates me from a roleplaying perspective. I guess my question to collective forum intelligence is: Is PotD doable and enjoyable without such intense min-maxing or is that kind of the point of setting? Cheers.
  3. That would be great. I'd love to see a sci-fi cRPG with completely accurate science. Set only within one solar system, characters experiencing physiological problems in certain environments depending on where they were raised. Man, that'd be so good. I do love me some space magic, too, though. I feel that Mass Effect handled it quite well; say what you will about the ending of ME:3 I thought it was thematically quite good. Numenera is essentially space magic, too, and I can't wait to play that. But yes, there is a complete lack of solid, hard sci-fi cRPGs.
  4. Does anyone know where I would be able to find the rules for the fallout SPECIAL pnp?
  5. I got bored with the first DA, and so haven't played the second. Hence, I can't really comment on the specific examples given, but on the whole I agree with most of the points you've [OP] made. Internal logic really helps, for me anyway, in bringing a game alive.
  6. Actually, I can't seem to get the widescreen to work at all. I ran squizzy, but the game still runs in it's initial resolution (800x600 or something). I then tried UniWS, it doesn't work for me; the custom resolution boxes and the the patch button won't respond and when I click find it for me, it searches for a bit then freezes (educated guess says upon coming across the game folder) for a while then informs me that it can't find the game. I'm using the Steam version of the game.
  7. The short answer is escapism. I also enjoying GMing because I'm a creative person and get a lot of satisfaction out of creating things.
  8. Okay, so to allow me to play it on 1366x768 with a fixed minimap for the Steam version, disregarding the other mods, I need to install Squizzy, then UniWS and then the minimap fix? I'm a bit confused. Also, would someone be able to explain the installation process for the Save Game Editor for the steam version in layman's terms, please? Cheers, Ape_Style EDIT: Please disregard the widescreen question; upon rereading the article I now understand the process.
  9. I'm pretty sure that they read the forums to better understand what the pledges want and occasionally respond to threads that pose an interesting question that hasn't been asked before or that they feel like responding to.
  10. Sandbags? Essentially. Also, that had to be my favourite use of a wand of resurrection, ever.
  11. I GMed WHFRP for over a decade, so it is the ruleset I am most confident with and always end up using. But I have been trying to broaden my horizons. You should run screaming; Warhammer roleplaying is a horror setting more than a fantasy setting. Tell your friend to look into the 1st edition Something Rotten in Kislev campaign book, if she can find it. The first of the three adventures is rather good and introduces kislevite nature spirits. You guys probably will love those Awesome; I'll look into it.
  12. ^ Kaine nailled it: when multi-classing, all classes -- except favoured class -- cannot be more than one level apart without incurring an xp penalty. Although I, personally, don't know any DM that uses the xp penalty rules. EDIT: Grammar EDIT: In Icewind Dale II, you won't need to worry about any multi-classing xp penalties for the builds you have mentioned.
  13. ^Second: with this type of quest system an editable journal is a must. EDIT: This was what I was attempting to say earlier:
  14. Preferably, the tutorial would not have to be completed on every play-through. So either a separate tutorial or, like what BG did, include a tutorial area, but make the tutorials non-compulsory. It was possible just to buy your equipment and talk to Gorion. The second option only really works if the xp and loot gains from the tutorial are minimal or negligible.
  15. The issue I have with the traveller idea is that it works for an NPC, or maybe even the PC, but not really for a whole class. Presumably, if the devs are including a class, there will be a substantial number of them and, for me, having every member of a major class be a traveller from a far-off land doesn't quite work. Another issue that I find common in rpgs with the traveller from far-off lands is that it's quite difficult to actually make the character seem like an outsider. Often it isn't done very well.
  16. I'm not saying that it has to be entirely historically accurate, but if the world is inspired by Medieval Europe and the cultural environment (architecture, dress, technology) resembles Medieval Europe the introduction of a class that is oriental in origin feels out of place. I believe that Obsidian will implement them in a both appropriate and engaging way, I'm just curious as to how people suggest an essentially out-of-place class is to be fit in to the game.
  17. I think that would be really cool. It would add to feeling like the world existed outside of the main character which is always a good thing (unless the world exists only in the character's mind...).
  18. I think quests like this should definitely be included in P:E; they add to the roleplayingness of the game as you essentially chose whether to investigate or not. To me quests like this give more choice than "Go and clear the sewers" as you're essentially inventing the quest as you play.
  19. I'm currently working a campaign setting for Traveller with my girlfriend who's new to RPGs. Our idea is that I'll act as the main GM and she'll primarily play NPCs and then GM quests that she either creates or wants to run. It's kind of like GM work experience. I think it's going to work really well.
  20. When I was in primary school and earlier high school (I'm currently studying for my final high school exam; woo!! :D) I had a friend who's dad DMed an AD&D campaign for him and his sister. I played an AD&D campaign in Primary School (DMed by aforementioned friend) after being introduced to the rules through Baldur's Gate. My brother, dad and I were also going to start a Gamma World campaign but that never got off the ground (I'll need to ask about that). Kind of related to the post: I'm currently creating my own universe for a Mongoose Traveller campaign. From what I've heard, Mon
  21. Dimitri Volkogonov is a Russian historian, who used to work for Stalin, but later "switched sides" so to speak, with some really great insightful views on the Russian Revolution. I probably should have actually read the thread before posting. I apologise for my comment that could very easily appear insensitive and out-of-line given the actual content of the thread.
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