-
Posts
114 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Everything posted by TheDogProfessor
-
HMS means Her Majesty's Ship so that feels like a no to me. Oh I didn't mean does 'the'='HMS' or anything along those lines. More that does a ship name or something similar require an article and does HMS fill that role. I think I'd still want to put 'the' in front of 'HMS'. So i think I've just answered my own question...
-
Body Types
TheDogProfessor replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
HOLD THE PHONE!! I forgot about Big Head Mode! -
Body Types
TheDogProfessor replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
It is very little result compared to other, far more impactful things that dev time can be spent on. There's no arguing with that (even though I tried to). I just think it would be really neat. -
Body Types
TheDogProfessor replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I don't think it's 'very little result'. I think it would really help bring characters to life. Sure, it might be a lot work, but it's something I'd quite like to see. -
Body Types
TheDogProfessor replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I'd absolutelu love to see a variety of body shapes. Not being a beta backer though, all I can do is hope. -
OP, I can't agree with you enough about cartoony art design and skimpy models. They really just ruin games for me. For myself, I want an internally consistent world with rich, well-thought-out lore. I also want intelligent lore, founded in anthropological studies, history, etc. A fictional universe can be really out-there, but I want the inhabitants of the world, and how they negotiate the world (culture, technology, etc), to be informed by reality. I want to be able to play characters with a wide range of backgrounds, motivations, and personalities. And when I can't, I want the character to directly important to the plot. This was perhaps my biggest let-downs of Fallout 4, where you're given a sandbox but also given a really pressing personal story that is fairly incompatible with that format. Examples of this being done well are Planescape: Torment, Torment: Tides of Numenera, and The Witcher trilogy. In these, the pre-made character is important to the plot (and to the world), and the character itself is what drives a lot of the narrative and thematic content. Regarding combat, I don't really mind the style so long as it's not Pokemon. I want combat to take place actually where it takes place. Other than that, I've really enjoyed RTwP, Turn-Based, 3rd Person Shooter, and Witcher-esque combat styles. They just need to be executed well. Two little gripes I have: Something that I find really annoying is when characters use language that is derived from things that don't exist in the game-world. This is similar to my first point; I want the inhabitants of the world to really live in it. Ridiculously OP items. By OP I mean compared to the other high-powered items in the game, ones that are so powerful it's hard to justify not using them from a game mechanics perspective. I really found the soul-bound items in Pillars of Eternity to be a bit too much. I liked some of the tasks you had to do to unlock their powers, but some of them in particular were way too strong.
-
Project Louisiana? (not Fallout-related)
TheDogProfessor replied to Infinitron's topic in Obsidian General
I, personally, would love an isometric party-based sci-fi cRPG or something like the NWN toolset for a party-based isometric cRPG. -
What's RingMachine's problem? People evidently like Pillars of Eternity. It is one of my favourite video games. I thoroughly enjoyed the writing style. I found the ending perhaps lacking in choices regarding the final revelation, but I thought the game was thematically and stylistically consistent. If you don't like a style of game, just don't play it. There's no reason to go around on the forums of the company that made the game whinging and talking ****, just because wish they'd made something else.
-
I haven't played Dungeon Siege III yet, but for roleplaying games in general I recommend taking a little bit of time to learn the basics of the game mechanics. Knowing which abilities to use when and against what will make a huge difference. Also, search all the things! ummm, hope that was at least a little helpful. And welcome to the wonderful world(s) of gaming!
-
Good Afternoon (AEST) to the collective forum intelligence! My question is this: Is the Sword Coast Legends campaign editor up to the task of making a whole custom campaign that's not set on the Sword Coast or is it just there to add side quests to the game? And is it any good?
-
Project Louisiana? (not Fallout-related)
TheDogProfessor replied to Infinitron's topic in Obsidian General
There's always the Australian states and territories. That'd give 8 more titles. (Australian territories are provinces that function like states except they have less autonomy) "Project Victoria" has a nice ring to it. -
Which games would you like Obsidian to develop the most?
TheDogProfessor replied to Bleak's topic in Obsidian General
Personally, I'd love a someone, whether it be Obsidian or not, to make a really good user-friendly toolset for people to make custom cRPG campaigns. Sword Coast Legends failed amazingly at this opting to make DM-mode an on-the-fly multiplayer thing rather that giving us a solid toolset to create our own in depth custom content. Ye Gods... please no.