Everything posted by TheDogProfessor
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Release Time & Steam Preload Confirmed
TheDogProfessor replied to Ethics Gradient's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)For Australian Eastern Standard Time it's 3am on Wednesday. At +10GMT there's not much ahead of us.
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Who is playing on the 8th?
TheDogProfessor replied to daven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Holy Trout! I thought I read that preloading didn't happen with GOG. I must have misread!
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Ship Names and "The Defiant"
TheDogProfessor replied to Verenti's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)In all seriousness, though, I can take a shoot at italianising the name for you. I speak Italian and have a university degree it (and its earlier renaissance forms to some exent).
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Ship Names and "The Defiant"
TheDogProfessor replied to Verenti's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)This is brilliant.
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Ship Names and "The Defiant"
TheDogProfessor replied to Verenti's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Orlano Orlani
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Ship Names and "The Defiant"
TheDogProfessor replied to Verenti's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)HMS means Her Majesty's Ship so that feels like a no to me. Oh I didn't mean does 'the'='HMS' or anything along those lines. More that does a ship name or something similar require an article and does HMS fill that role. I think I'd still want to put 'the' in front of 'HMS'. So i think I've just answered my own question...
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Ship Names and "The Defiant"
TheDogProfessor replied to Verenti's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Grammatically, does 'the' serve the same roll as HMS (etc) ?
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Body Types
TheDogProfessor replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)HOLD THE PHONE!! I forgot about Big Head Mode!
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Who is playing on the 8th?
TheDogProfessor replied to daven's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'm setting an alarm get out of bed and start my GOG download at 3am Tuesday 9th (thanks Australian Eastern Standard Time and **** Australian internet). So can take the day off work and spend the whole day playing. I'm so excited that I physically feel it, like a dog stamping its paws for dinner.
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Body Types
TheDogProfessor replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It is very little result compared to other, far more impactful things that dev time can be spent on. There's no arguing with that (even though I tried to). I just think it would be really neat.
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Body Types
TheDogProfessor replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I don't think it's 'very little result'. I think it would really help bring characters to life. Sure, it might be a lot work, but it's something I'd quite like to see.
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Body Types
TheDogProfessor replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'd absolutelu love to see a variety of body shapes. Not being a beta backer though, all I can do is hope.
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Phoenix Point, the next game from X-COM creator Julian Gollop, now on Fig
I'm so excited for this game! I've got nothing interesting to add but I am well aboard the hype train!
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Your Preferences in RPGs...?
OP, I can't agree with you enough about cartoony art design and skimpy models. They really just ruin games for me. For myself, I want an internally consistent world with rich, well-thought-out lore. I also want intelligent lore, founded in anthropological studies, history, etc. A fictional universe can be really out-there, but I want the inhabitants of the world, and how they negotiate the world (culture, technology, etc), to be informed by reality. I want to be able to play characters with a wide range of backgrounds, motivations, and personalities. And when I can't, I want the character to directly important to the plot. This was perhaps my biggest let-downs of Fallout 4, where you're given a sandbox but also given a really pressing personal story that is fairly incompatible with that format. Examples of this being done well are Planescape: Torment, Torment: Tides of Numenera, and The Witcher trilogy. In these, the pre-made character is important to the plot (and to the world), and the character itself is what drives a lot of the narrative and thematic content. Regarding combat, I don't really mind the style so long as it's not Pokemon. I want combat to take place actually where it takes place. Other than that, I've really enjoyed RTwP, Turn-Based, 3rd Person Shooter, and Witcher-esque combat styles. They just need to be executed well. Two little gripes I have: Something that I find really annoying is when characters use language that is derived from things that don't exist in the game-world. This is similar to my first point; I want the inhabitants of the world to really live in it. Ridiculously OP items. By OP I mean compared to the other high-powered items in the game, ones that are so powerful it's hard to justify not using them from a game mechanics perspective. I really found the soul-bound items in Pillars of Eternity to be a bit too much. I liked some of the tasks you had to do to unlock their powers, but some of them in particular were way too strong.
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How do you feel about skimpy PC's? Do you play them, or avoid them?
I avoid 'skimpy' and hypersexualised characters like the plague. Characters can be attractive, sure, but in most contexts I find it ridiculous to walking into battle looking sexy.
- Exceptional pistol is not exceptional
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Project Louisiana? (not Fallout-related)
I, personally, would love an isometric party-based sci-fi cRPG or something like the NWN toolset for a party-based isometric cRPG.
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Obsidian's creative direaction
What's RingMachine's problem? People evidently like Pillars of Eternity. It is one of my favourite video games. I thoroughly enjoyed the writing style. I found the ending perhaps lacking in choices regarding the final revelation, but I thought the game was thematically and stylistically consistent. If you don't like a style of game, just don't play it. There's no reason to go around on the forums of the company that made the game whinging and talking ****, just because wish they'd made something else.
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Custom Soundsets
Not sure if this thread should belong in technical support... anyway: I've seen heaps of stuff for custom portraits, but very little for custom soundsets. Are they doable and straight-forward like in IE?
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Newbie
I haven't played Dungeon Siege III yet, but for roleplaying games in general I recommend taking a little bit of time to learn the basics of the game mechanics. Knowing which abilities to use when and against what will make a huge difference. Also, search all the things! ummm, hope that was at least a little helpful. And welcome to the wonderful world(s) of gaming!
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What are the chance's of a console version?
TheDogProfessor replied to cooperb21's topic in Pillars of Eternity: General Discussion (NO SPOILERS)There will be in 3.0 What does that mean, though? Skip all combat? I don't understand.
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Sword Coast Legends Campaign Editor
Good Afternoon (AEST) to the collective forum intelligence! My question is this: Is the Sword Coast Legends campaign editor up to the task of making a whole custom campaign that's not set on the Sword Coast or is it just there to add side quests to the game? And is it any good?
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Project Louisiana? (not Fallout-related)
There's always the Australian states and territories. That'd give 8 more titles. (Australian territories are provinces that function like states except they have less autonomy) "Project Victoria" has a nice ring to it.
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PotD power-gaming and min-maxing
huh... Does low int or res affect dialogue options much?
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Which games would you like Obsidian to develop the most?
Personally, I'd love a someone, whether it be Obsidian or not, to make a really good user-friendly toolset for people to make custom cRPG campaigns. Sword Coast Legends failed amazingly at this opting to make DM-mode an on-the-fly multiplayer thing rather that giving us a solid toolset to create our own in depth custom content. Ye Gods... please no.