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Hormalakh

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Everything posted by Hormalakh

  1. dang you beat me to it. what i'm interested in knowing is whether obsidian ever decided what sort of story progression/ questing option they decided on approaching: Are they goign for the PS:T version (personal but linear storyline, fairly rigid in structure, no chapters), the Fallout (fairly open with few bottle-necks and content-gates, no chapters), the bg1 (linear, multiple bottlenecks, divided into chapters), or BG2 style (slightly more open world than BG1, but still chapter-based and fewer quest bottle-necks)?
  2. Miracles happen in this world all the time. People are just too blind to see them. There are plenty of phenomena that don't have explanations in this world that are considered thus. I already know what I'm goign to role-play as my first character: a skeptic. He doesn't believe in magic - it just natural phenomena that hasn't had its mechanisms explained yet. He doesn't believe in the gods - they are just people who have tricked others into believing that they're divine, when in reality, they just have a better control and understanding of these natural phenomena - they are charlatans and liars. As for souls? Yeah, he believes souls exist. But that doesn't change anything really.
  3. i'm ok with boob-armor as long as my male fighter can wear it so i can distinguish him from my other male fighter who isn't a sl**. http://oglaf.com/breastplate/ NSFW :popcorn:
  4. people in this world believe or don't believe whatever they want, regardless of its external validity. take global warming, evolution, dinosaurs, etc etc and use the same reasoning as you did for those. natural phenomena are disputed just as easily as metaphysical ones in this world, even in this day and age. it is meaningless. people believe what they want to, regardless of the externality of it. it is as real for them as water or air is for you. Unless the resurrection occurs immediately and in full view of everyone with 100% certainty (an impossibility), having a world with "omigosh REAL resurrection" is the same as this world where the people believe in resurrection. the reality is that people in this world and in PoE have varying beliefs based on their cultural experiences regardless of the natural phenomena that exist. you can never change that.
  5. I've always thought that PewDiePie should be one of the few people who plays this game on his youtube channel. That basically guarantees a few more sales. Although, I dno't know if RPGs, especially those you have to read, really games that you can do LPs of. "Let's Read Along with PewDiePie!"
  6. it would be nice if AI rogues who are fleeing utilize their disengagement abilities to get away scot free from fighters. those sort of things always make these games better.
  7. each backer does not get one copy. Some get multiple copies depending on the amount they backed. so it isn't exactly right to think 80k backers = 80k copies. for example, i've got two copies, and I'm going to likely give one away to friends/family.
  8. This is ****ing awesome guys. I'm really glad Obsidian went all out in terms of getting some hardcore lore in here. It'll be cool to see some heralds with PoE-specific animals/items in there. Like the Staelgar, for example.
  9. TTV and DAlac are what i'm going to call them becuase too long n me no like typing long time. tatveil might work too. like both spells.
  10. I love that there's heraldry. I know nothing about it, but it's cool. I like learning new things in my games.
  11. as i and many others mentioned already, there really is no reason to require someone to distinguish between a male and female adventurer. i don't need to come up with changes that mean nothing mechanically in a video game. if you hadn't flown into a blind rage in order to quickly dismiss me and had continued to read the rest of my post, you'd have seen how i choose to distinguish my characters when necessary. outside of the color changes (which I guess you don't like because you want your party to match), you can distinguish your characters by what armor and weapons they wear, what race they are, what they are currently doing (who they have engaged/whether they were hit/etc), audio feedback, as well as unit circle feedback. some of the artistic elements taken into consideration by OEI are reasonable (weapon size adjustments, etc). Some modeling elements are not. This is one of those because it really doesn't bring much to the table, but takes away from overall style of art used due to its "exagerrative" qualities.
  12. quantity means a long boring game that never gets played by me nor completed. quality means a game that i'll replay many times over.
  13. well all i know is that my women characters are going to all wear pink and have bowtie helmets. they are going to carry flowers instead of swords and will defeat enemies by sleeping with them.:flameon!:
  14. Quite a feat, let's play videos in 2000 with the webs and internet speeds of those times. More likely any let's plays are from modern gamers, usually less known to 2000 games and more familiar with modern dumbed down games, and thus play as they've learned from there. And as that result our new 2000 game gets dumbed down? That's beyond stupid... Hoarder doesn't mean "pick up all 1gp swords" btw. he's been leading game testing for a long time. and believe it or not, there are a bunch of let's plays of old games on youtube now. just because they were made in the 90s doesn't mean people stopped playing them in the 90s.
  15. Yes they don't use boob plate, nor do they use other ridicules things such as huge codpieces. But certain subtle visual cues are still there as for plate armor: "plate armor worn by female characters always has flared tassets and plate armor worn by male characters emphasizes pauldrons and belly bulge more" Personally, I thought that Josh gave a good answer here, agreeing on the realism aspect, yet noting that realisim isn't their first concern here, and to put things into context providing several examples which are also utterly ridiculous realism wise. Btw you keep says that they can distinguish party members by other means, such as color coding. Personally, i'd like to avoid such wardrobe games as much as possible and iirc many argued against bottom circles, but more importantly this not just about our party, but the whole world we are going to embark into. With a large humanoid majority, color coding ain't going to help you here, on the other hand their solution is natural feature, that would make the genders easily distinguishable/recognizable at glance, thus increase the verity of the models we will encounter during the game by ~two fold. i have to agree wtih gromnir. distinguishing based on boob or not-boob is pretty ridiculous on its own. it doesn't really have to do with realism/prudism/any other ism. it's just sort of a ridiculous thing to consider. i don't know. when i think female adventurer, the first thing i think isn't boob, (i guess surprisingly). honestly i don't much care about distinguishing these characters in this way. if my character has plate armor and a hammer s/he is going in the front. if i have two characters with the same gear, and one needs to fall back, i'd either use the tab button to look at the health rght above the character, or i'd click on the portrait to select the character. if i were to take a "feminist" approach to this, though i think even this would be ridiculous, i'd say something like "not all women have large breasts ready for lactation! what about women with small breasts or women who cut off their breasts like the amazonians? a woman shouldn't be defined by her breast size." that'd be an argument i can see someone making, though again, it's a pretty weird one.
  16. in reality that was the actual point of this thread. i wanted a place to play with the coding on the forum and didn't want to just start playing around anywhere because then it'd look weird. my first post was in reality just a whole bunch of different codes and stuff before i editted them out. good job figuring it out.
  17. It's interesting that you used the term "frame" instead of a measure of time, like seconds. Am I to assume that you are making the framerate adjustable afterall, for those of us who want to play a "faster" game?
  18. The scales are actually smaller than you can see, they've just used different types scales to give the impression that they are those large scales that you see before you. Like a mosiac, that scale armor is just a combination of much smaller scales that just happen to look like that. Because scale is much more flexible, they are more likely to fit the person's body shape. This would also be true in most other armors except plate. Or not.
  19. See the post here. http://forums.obsidian.net/topic/66148-clydes-tower-bug-and-ubisoftobsidians-lack-of-caring/?p=1445008
  20. There is something valuable that comes out of all the complaining and that is direct feedback to the developers that they take and use to make adjustments to their games. We, as customers, see people bashing obsidian, their games, or even their developers and feel guilty because we see hate, but people like Josh, I have come to understand, take the useful bits and leave the rest. That is good. You can't change how people react, you can only change how you feel about it. Let people complain their hearts out, but use it to get a feel for their feedback. It isn't personal. Everyone wants a great game.
  21. they will embed unless of course they have a start time. i want both to embed and to start at a specific time.
  22. having issues with this. trying to figure it out. i want this video to start at 2:07. http://www.youtube.com/watch?v=k1SOThYNXck?start=127
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