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Everything posted by PK htiw klaw eriF
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HAIL 2 U
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I forgot who Miller was for a second, guess after a while all the alt-right goons working in politics start to look and sound the same.
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This is the hell timeline.
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Hopefully this means a united Ireland.
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I reinstalled Kingmaker. So far I ran into an issue where a save I loaded on the worldmap for the Varnhold dlc froze the game, and when using the unity mod manager the game the game frequently freezes when loaded and does not close. Otherwise cosmetic bugs and clunky feeling navigating the menus. In terms of gameplay it requires a knowledge not just of Pathfinder but of the specfic things implemented in game. For instance Magus is missing Close Range arcana so spellstrike caps out with Vampiric Touch (which is bad) but Eldritch Scion and Sword Saint are much better than their PnP counterparts (which is good). All in all my experience has been fun with severe bumps of frustration.
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Help me understand PC vs console
PK htiw klaw eriF replied to DomnickLolas's topic in Computer and Console
A decent PC with (close to) modern componets will provide better performance but cost at least 2.5x more than a console (which run for around $300) for high end PCs you're looking at over 1k for the GPU alone. If you don't have the money because wages are stagnant and landlords and repugnant leeches, you're probably not going to see much difference or at least not enough to justify the higher price point between a console and a PC you can reasonably afford tbh. -
Your stats are for loan application approvals, not what percentage or segment(s) of the population is able to get a loan or afford the terms of a loan. The closest your linked stats get is a 12% approval for new business, which isn't particularly encouraging to a ragged crew of would be employee-owners. And if your example of the mine was accurate, the $8 million in capital for the initial investment is 12 times that of the "average business loan" of 663k in 2017, which given that the average small business loan from a large firm is 493k and over half of business loans are for less than 100k seems to be evidence that large firm loans are in another league. Which all goes back to business owner(s) of a mine having an ability to eat it that a small business loan applicant doesn't due to higher capital or state assistance, effectively making their risk significantly less relative to wealth than it would be for eighty guys who work in the mines (average salary for US miners is $63K) taking out $100k loans. Thus the huge risk is not so huge for someone like Freeport-McMoRan.
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Those are some faces I've (thankfully) not seen in a while. And now I feel like a chump for continuing it. That's what I get for not following the forum for a few days I guess.
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Yes, I'm telling you finding 20 (25 if we're still rounding up to 10 mil) guys with the ability to get the equivalent of 2 home loans (for my area) and are financially secure enough to take out such a loan to become co-owners of a mine is incredibly unlikely. Same as above. Is this middle sized coal mine financed in Poland you've used as an example owned by a business with capital reserves by any chance? That's 10-40x the car loans I took out, and at least half of what I would need for an ok house in my area. If that's your idea of a regular cash loan then you have no understanding of working/middle class financial situations.
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Yes, barring a historical aberration.
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It's more likely the US government gets overthrown than it implementing free healthcare.
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The amount of capital needed to start up a mining operation is out of reach for most wageslaves in developed countries even if they did band together to start a mining co-op, whether through simple denial by financial institutions or absurd interests rates. Significantly more so for African miners in the elite fella's example. Conversely business owner has significantly better access to capital (loan and wealth) and has the ability to eat the loss whether through accumulated wealth or state bailouts.
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Those miners just need to grab their bootstraps and start a business. With a small loan of a million dollars they could become the African Jack Ma.
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Excuse you pinko, FREEDOM is when the cops can throw you in jail for no reason and when the age of consent is lower than 16.
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Well historically socialist movements have strived for more money, less hours, more benefits, etc. like the early US labor movement significantly featuring anarchists, socialists, communists, and trade unionists. I'd say wanting more **** counts as greed. Similarly in the US wage theft is around the same $ amount as all other property theft combined, and if the employer-employee relationship ain't capitalism then nothing is. You could further argue that the history of imperialism and colonialism entrenched in the development of capitalism are examples of theft of large amounts of land and resources to fuel a burgeoning industrialization. In any case it's evident that as capitalism actually exists, theft is a strategy that yields benefit so "envy" is as beneficial as greed. Of course analyzing economic and political systems around "sins" is going to be extremely reductive and you could probably pack them all in any given thing. Like socialism is sloth because lazy proles don't want to work 40 hours a week or capitalism is wrath because it has a habit of launching coups when the market ain't free enough.
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I was speaking generally, for example DOS2 and Skyrim (special edition?) disable achievements if you're using mods, though there are common bypasses to enable achievements. I could be wrong, but aren't the vast majority of console functions locked behind iroll20s? If so, I don't think it's controversial to say that using the console effectively disables achievements.
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Mods and console usually disable achievements, and they seem to be fairly popular especially if there is a steam workshop (ease of use). It's hard to control for this, but without mods maybe half of people who own the game will go far enough to get the first act/area achievement. Furthermore, it seems like achievements structured around things that are outside of what the game tells you is good (like causing a mutiny or pissing off companions in Deadfire) are the least likely to be achieved. Deadfire may be problematic for this analysis, because players are rewarded in game for picking up achievements with Berath's Blessings and this may have increased achievement hunting. I personally don't care about achievements, but I have all of them for Deadfire because there is an ingame incentive to. There are no studies or hard data I'm aware of.
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When I say intro, I'm talking about cinematics and non-gameplay sequences, not the 1st area or whatever. When you start Deadfire there's a 10 minute segment before character creation that shoves lore down your throat (it teaches you nothing about mechanics), and you could not skip it at launch. If it's skipped, you miss nothing but some bare bones context about what happened in PoE that could have been effectively repeated by the first few people you talk to in the game with nothing lost. To this I think that the intro should be a minute at most that sets up the immediate situation and leads directly to character creation. The starting area absolutely should inform of the (basic) lore and teach the gameplay basics (combat, stealth, crafting, etc.).
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Regarding using steam achievements to track completion, I forgot to take into account mods and console commands (they disable achievements in all games), as such the % of achievements only reflects Steam players who did that without using mods or the console and Steam players who used mods or console with some kind of work around like the IE mod for PoE. This is more likely to affect Deadfire and DOS2, because they have Steam workshop which means more mod use, but with what data we have access to there is no way to tell what number of players used mods and the progress made by said players was. Yeah, I think the game shouldn't slam you with an intro that keeps you out of actually playing the game. My ideal would be to have the introduction woven in to gameplay, PoE actually did this pretty well because after getting a brief vignette of your current condition and character creation you were placed directly into the game. PST's gameplay outside of conversations (which you are forced to do in specific parts of the game) is offputting to the point I can't really justify spending several hours playing it again. It's just not very good as a game, what is good about it feels completely separate from the existing mechanics and is why I feel like it would work better as an interactive storybook than it does as a D&D game. BG, while bad, does have a niche as one of the few truly low-level games out there and can be imported to what folks around here still consider to be one of the greatest games of all time, as such I would have an easier time justifying playing BG, despite the bad 2e mechanics and either very bad or non-existent encounter design.
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As other have said completion of a game is relatively uncommon and not a good indication for long games like Deadfire, but the steam achievements reveal something more interesting where less than 2/3s of players made it off the starting island. To compare this to PoE, less than half of players made it to the end of Act 1, which to be fair is significantly longer than getting off the island, and only 13% finished the game https://steamcommunity.com/stats/291650/achievements EDIT: I forgot to take into account mods and console commands, as such the % of achievements only reflects Steam players who did that without using mods or the console and Steam players who used mods or console with some kind of work around like the IE mod for PoE. Anyways I think we can draw a few general conclusions, that a significant amount of players will put in little to no time playing a game they have (whether purchased or gifted), that many will not complete the game and quit after a few hours, and that unintutive gameplay won't be pursued by most players (in these cases few relative pacifists or intentionally pissing off companions) Specific to PoE, Deadfire actually had a higher percentage of players finish the game, which we can interpret as either higher target audience approval or more dedicated players relative to owners of Deadfire or that Deadfire can be completed quicker than PoE. I don't think any of these facts or assumptions can readily explain why Deadfire under performed commercially, to compare it to a game that was wildly successful only 23.4% (at most, could be as low as 11.5%) players managed to complete DOS2 and only 60% got past the 1st act https://steamcommunity.com/stats/435150/achievements Josh's comments about Deadfire having less awareness remains the explanation I have the easiest accepting, albeit it is one that is more difficult to address. And one last thing, Planescape Torment is the IE game that has aged the worst. It's a great interactive storybook but the gameplay is absolutely horrendous, and I can't justify replaying it like I could BG or IWD. Fite me irl.
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The Blockbuster Oscar Bait Movie Thread
PK htiw klaw eriF replied to Amentep's topic in Way Off-Topic
That'll be worth a watch. Ended up watching Look Who's Back and thought it was funny, if a little too on the nose for the current climate.